Search results

  1. Tabarnak Smokeblower

    CDG and Fortification armor

    Just take the poor guy's helmet off and slash his throat already! TS
  2. Tabarnak Smokeblower

    Whirlwind attack

    Do you mean tripping everyone you can reach, or attacking the 1st guy, tripping the 2nd and disarming the 3rd with a whirlwind attack? TS
  3. Tabarnak Smokeblower

    monks wiz bonus to ac and Owls

    This forum is going to go down the drain real quick if people, especially established, respected, knowledgeable people start answering a bunch of doo-doo to rules questions... ;) TS edited because I may be in need of chemical stimulation as well.
  4. Tabarnak Smokeblower

    [OT] Mr. Little Guy

    That's a movie, ie Le fabuleux destin d'Amélie Poulain :D TS
  5. Tabarnak Smokeblower

    Attacking a grappler

    When 2 opponents are grappling, and you want to attack one of those people, the 3.5 SRD mentions that you roll randomly to determine which grappler you strike. - Does that mean a 50/50 chance of hitting either opponent? - What if I am a rogue, my ally is grappling our opponent. I want to...
  6. Tabarnak Smokeblower

    TWF At Range?

    You could hold a repeating crossbow in each hand, but you'd suffer additional penalties... TS
  7. Tabarnak Smokeblower

    Maximum attacks per round for PC-3.0

    PHB 3.0, page 55, right column, under "Class and Level features" TS
  8. Tabarnak Smokeblower

    Getting around antimagic PC's.

    If they have access to Antimagic field, they also probably have access to Disintegrate, no? You could have the Relic/Structure affect magic in a weird way, kind of life a Wild Magic Zone (this would also be true for the BBEG). TS
  9. Tabarnak Smokeblower

    2002 - Year of the Drow. So what should 2003 be?

    The Year of the [3.0 vs 3.5] Schism TS
  10. Tabarnak Smokeblower

    Pronunciation of Drow

    I know its "cow" but I insist on pronouncing it as in "slow", simply because it sounds better. TS
  11. Tabarnak Smokeblower

    General Core Class

    Maybe Expert?
  12. Tabarnak Smokeblower

    Cosmopolitan Feat?

    Forgot about the +2 to the skill... There's another Cosmopolitan feat in another book, it goes like this: This tasty drink combines vodka, triple sec, cranberry juice and lime juice. Requirements: 2oz vodka 1/2oz triple sec 1/2oz cranberry juice 1/2oz lime juice Description: Shake all four...
  13. Tabarnak Smokeblower

    D&D 3E/3.5 [3.5E] Help w/Trip, Power Attack and AoO's

    1) Not sure about Power-Attack-Trip combo, but IMO, if you want to cause more damage with your follow-through attack, you have to take the penalty with your Melee Touch attack. The penalty would not apply to the tripping check. btw, your Fig1/Rog1 can't take a -2 Power Attack penalty, since his...
  14. Tabarnak Smokeblower

    I need some help from you DMs. A dungeon for 14th-level adventurers (longish)

    that's true, but at 2500 XP a pop, that's not a very efficient way of protecting your dungeon. "There, done and done. Hmm. I seem to have forgotten how to cast Glitterdust!" (yeah yeah I know you can't lose XP as to lose a level) TS
  15. Tabarnak Smokeblower

    Cosmopolitan Feat?

    From memory: Select a non-exclusive skill. From now on, that skill is considered a class skill for you. There's a region requirement on it, but that's about it I think. TS
  16. Tabarnak Smokeblower

    What d20 game hasn't been done [or done right] yet?

    I saw Gangs of New York this week-end, and all the while, I was thinking to myself, now there's something that could be converted to d20. Of course, there's a lot of racism in there, so I guess it'd be incredibly touchy... TS
  17. Tabarnak Smokeblower

    I need some help from you DMs. A dungeon for 14th-level adventurers (longish)

    Problem is, the lich will have to make all those walls permanent... It just seems like an awful lot of wasted XP :) TS
  18. Tabarnak Smokeblower

    I need some help from you DMs. A dungeon for 14th-level adventurers (longish)

    I know that there's nothing more frustrating than having cool abilities and not being able to use them. That's why I second the Jester's suggestions: Don't build the dungeon so as to block the PC's abilities. Make sure they can use them. Make sure they HAVE to use them. - The lich could have...
  19. Tabarnak Smokeblower

    7th level Starting Money

    see sig! TS
Top