log in or register to remove this ad

 

Search results

  1. Saelorn

    5E Why did they design Demiplane to suck?

    Is that a Forgotten Realms thing? It doesn't say anything like that in any of my books, so outside of any particular setting, that lore isn't any more canon than the alternative. It sure is a way of knocking the PCs down a peg, after years of character investment, though.
  2. Saelorn

    General 4e Healing was the best D&D healing

    It's a good movie, and a good scene, but it's not a good fight scene. A comedic movie just doesn't lend itself toward serious role-playing.
  3. Saelorn

    General 4e Healing was the best D&D healing

    Both. If you have to distinguish between the two, then something has gone seriously wrong.
  4. Saelorn

    General 4e Healing was the best D&D healing

    I applaud your consistency, and I realize that we all have choices to make in how to reconcile the base-level inanity that D&D is serving us, but isn't it kind of odd that you've attached the narrative of a failed hit to the mechanic of a successful one? I mean, I've seen a number of action...
  5. Saelorn

    General 4e Healing was the best D&D healing

    Conversely, 4E was the first time I didn't enjoy playing a cleric, because they couldn't actually heal anyone - which is the primary reason I would want to play that class in the first place. Back in AD&D, taking damage was something to be avoided, because recovering from it was so difficult...
  6. Saelorn

    5E Ideas For a World of Islands? (+thread)

    If you're going to have something goofy that doesn't really belong in the setting, then sticking it on an isolated island is a marginally less goofy way of handling it.
  7. Saelorn

    How do you feel about learning new rule systems?

    I'm fine with learning a new ruleset, as long as it's designed efficiently. If I can read the book once, and pretty much remember how to do anything that comes up during play, then that's ideal. Shadowrun, for all of its complexity, basically boils down to rolling dice and counting successes...
  8. Saelorn

    5E Why is there a limit to falling damage?

    Not that I completely disagree, but in my experience, any mechanic that bypasses Hit Points can only serve to further devalue their meaning. If you don't want a game where people can survive incredible amounts of trauma, then choosing to play D&D at high levels is incredibly counter-productive.
  9. Saelorn

    5E Why is there a limit to falling damage?

    This is a case of blatant meta-gaming... on the part of the DM. You made your ruling (that this fall is fatal) based entirely on factors external to the game world. There's absolutely no reason why the ground would take the character's intent into consideration, when determining how hard they...
  10. Saelorn

    General Player Preferences

    There are two things that I look for in a prospective D&D campaign: 1) Don't assume that everyone will want to use all of the supplements, as though we were still playing 3E. 2) Some sort of plan to address the non-sensical natural healing rate. If it's possible to go from 1hp to perfectly...
  11. Saelorn

    5E Is there a spell....?

    I think it was Pathfinder which had a spell that did 1d6 damage of each standard energy type, specifically so you could scan for resistances and vulnerabilities.
  12. Saelorn

    General Do Your Human Characters Match Your Ethnicity (etc)?

    Ethnicity doesn't really match up to anything, when dealing with non-Earth worlds. Most settings aren't Forgotten Realms or Golarion. Most of my humans looks roughly like me, except in better shape; at least, that's how they'd appear, to all of the elves and dwarves out there.
  13. Saelorn

    General Violence and D&D: Is "Murderhobo" Essential to D&D?

    That's a pretty significant conditional. There's no reason that the opposition in a D&D campaign needs to look like, talk like, and/or think like a person would. We have constructs, aberrations, and actual demons we could be fighting.
  14. Saelorn

    General Violence and D&D: Is "Murderhobo" Essential to D&D?

    Murder is the unlawful (or unjustified) killing of a person. There is absolutely zero reason whatsoever that the things being killed in a D&D campaign have to be people. One of the major benefits of playing in world with actual for-reals monsters is that you get all of the excitement of...
  15. Saelorn

    General Breaking Out of "Default Actions"

    Even if attacking isn't the best course of action, it's rarely so far behind that the difference in success rate won't make up for it. Because a character is built to succeed at their default action, which means they're much more likely to succeed at that, than they are to succeed with any other...
  16. Saelorn

    5E Cure Wounds needs help or Healing Word needs a nerf...

    Of course, it's so inefficient in terms of action economy that casting it is a waste of time, then you make an entire core archetype non-viable. If you want to heal someone, but the enemy undoes that (and more) on the next turn, then the party will still blame you. The weird thing is, this...
  17. Saelorn

    Talking through the Ignore Feature

    If someone is being obviously disingenuous, or their opinions are so heinously offensive that a reasonable person would not be able to let it stand unchallenged, I'll just block the person. Because calling someone out for their stupidity is considered a worse infraction than posting that...
  18. Saelorn

    Is "A Wizard Did It" Acceptable Worldbuiling?

    Maybe 1980? Greyhawk was alright. The Forgotten Realms wasn't out until 1987, and it wasn't great then, but it's done nothing but become more bloated and convoluted over time.
  19. Saelorn

    Is "A Wizard Did It" Acceptable Worldbuiling?

    It's been on a steady decline for decades.
  20. Saelorn

    Is "A Wizard Did It" Acceptable Worldbuiling?

    Yes, but The Forgotten Realms has always been a kind of joke setting. Seriously, they have a city ruled by a council of archmages! That's not really something that would ever show up in a serious game/world.
Top