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  1. el-remmen

    D&D General Vanity Frankenstein 5E: My homebrew D&D project [+]

    I think you misunderstood me. I am keeping any material component that doesn’t cost money. Components that don’t are replaced with a focus and I added a focus to some spells that were previously just V, S (and now some spells require a material component AND a focus). I have started just...
  2. el-remmen

    D&D General Vanity Frankenstein 5E: My homebrew D&D project [+]

    Anyone interested in my sharing the class descriptions/in-setting context for classes? I’d love to hear what people think and if I am missing anything that might be important.
  3. el-remmen

    D&D General Are You There D&D? It's Me, J.R.R. Tol-KEEEEN!

    Snarf is a friggin' tease.
  4. el-remmen

    D&D General Vanity Frankenstein 5E: My homebrew D&D project [+]

    I haven't, but a spell that does what you describe is not a bad idea.
  5. el-remmen

    D&D General Vanity Frankenstein 5E: My homebrew D&D project [+]

    So here is the conundrum I am working on right now. I don't want to have to literally rewrite every single 5E D&D spell, however, every single spell is changed if only because I removed all material components that aren't the kind you have to pay for (so the vast majority) and replaced them...
  6. el-remmen

    D&D 5E (2024) Testing against the Gold Dragon

    My version of this story was in a 3E game where a PC was paralyzed near the end of a session during a big battle with one of the campaign’s main villains. He was paralyzed for the entire next (6 hour) session and then finally was released early in the session after. I think that whole battle...
  7. el-remmen

    D&D 5E (2014) The "General Nature" of a Trap

    For me the questions for this and several other spells are, how do people rule what I see as vague, is the spell functioning how I think it should, and is it worth revising?
  8. el-remmen

    Pineapple Express: Someone Is Wrong on the Internet?

    TFW a poster you are not a huge fan of and have had on block before rips into another poster you’ve considered blocking before for just the sort of behavior they got called out on. I can’t “like” it but I really do enjoy it. 😂
  9. el-remmen

    D&D 5E (2014) The "General Nature" of a Trap

    The version I created Find Traps 2nd-level divination Casting Time: Action Range: 120 feet Components: V, S Duration: Concentration, up to 10 minutes Classes: cleric (jurto, myraxus) You sense the presence of any trap within range that is within line of sight. A trap, for the purpose of this...
  10. el-remmen

    D&D 5E (2014) The "General Nature" of a Trap

    Make it a d8 and add 7. Verbose 8. Amorous The trap of #7 is once it gets talking you can never get away. Be sure to mention the possibility of #8 during Session #0 and remember your safety tools!
  11. el-remmen

    D&D 5E (2014) The "General Nature" of a Trap

    I am going with a version that does tell you were a trap is but not what it is or what it does. But it also tells you the location in a general sense, "on the door" or "a portion of the left wall past the arch," "the steps." That seems like more fun and still gives a rogue something to do and...
  12. el-remmen

    D&D 5E (2014) The "General Nature" of a Trap

    Something else I am just now realizing about this spell, it is not an ongoing detection type spell. The duration is "instantaneous." Thus, you need to already have a pretty good idea there might be a trap around and in what direction to look when you cast it. I've been rewriting a bunch of...
  13. el-remmen

    D&D General Sandwiches should exist in your fantasy world!

    Except they shouldn't be called "sandwiches." Like in Greyhawk they might be called a "Sterich." You know, because it has an Earl. ;)
  14. el-remmen

    D&D 5E (2014) The "General Nature" of a Trap

    So I was reading Find Traps. Both the 2014 and the 2024 version have similar descriptions of what the spell does, but do you find them as vague as I do? 2024: "This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you...
  15. el-remmen

    D&D General Vanity Frankenstein 5E: My homebrew D&D project [+]

    So finishing up the spreadsheet is taking a lot longer than expected. Adding a row regarding where to find spells has morphed into me rereading everyone of these spells and deciding if they need to be tweaked for my rules/flavor or if I can simply direct a player to the PHB14. Spells from other...
  16. el-remmen

    D&D General Poll: Did you watch the D&D cartoon when it was new?

    I watched it as a kid, was already playing D&D and while I enjoyed it and stole ideas for my games, I also was very critical of the ways it was not like D&D. I have never rewatched it, save for the occasional clip I stumble upon.
  17. el-remmen

    D&D 5E (2014) Can you hear the audible version of the Alarm spell if you are more than 60 feet away?

    I think going by what is written I'd lean towards only those within 60 feet can hear the sound and I think @Reynard's point about alerting the dungeon is a good one - though I can't help but also think, "spells are not necessarily designed with the dungeon in mind." But thinking about the spell...
  18. el-remmen

    D&D General How Was Your Last Session?

    My current group has been together for 5+ years and they still forget stuff all the time! About 3 levels into the campaign, this was an actual quote directed at the paladin's player, "Wait! You can smite stuff? Why haven't you been doing that!??" :ROFLMAO:
  19. el-remmen

    D&D 5E (2014) Can you hear the audible version of the Alarm spell if you are more than 60 feet away?

    The title is the question: Can you hear the audible version of the Alarm spell if you are more than 60 feet away? The 2024 spell reads: "Audible Alarm. The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area." The 2014 version reads: "An audible alarm...
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