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  1. Celebrim

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    My impression is that correct design on all feats should just make you better at something you could already do, not create a feat tax where you could only do the things if you had the feat. This is one of the reasons feat design is so hard. One of the biggest problems 3rd party publishers had...
  2. Celebrim

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    My impression is that this idea that the encounter guidelines restricted you to 4 encounters with CR equivalent foes exists more in theory than it did in reality. The part of the article that resonates with me the most is "I literally can’t understand how this happened, because the very next...
  3. Celebrim

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    But is that desirable as an outcome? As I understood the design, it was designed to make only your first few attacks important against peer level foes (and thus perhaps prioritizing maneuvers and stunts against such foes) while providing large numbers attacks against weaker foes so the fighter...
  4. Celebrim

    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    You just did a drive by shooting with a meme and you think I'm the one not participating in good faith? I'm not sure that your posts are substantiative enough to count as participating, but I know they are not meant to provoke any sort of good faith discussion on technique or theory.
  5. Celebrim

    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    Yes, I know what you meant, but that doesn't mean there isn't a narrative or you aren't steering it. For example, rarely do the player characters appear on a blank slate. There are specific opportunities for them to avail themselves of - challenges they can choose to undertake. And in...
  6. Celebrim

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    I love the idea of PrC's as Monte Cook outlined them, as being representatives of secret orders within his culture and a way of establishing complex cultural ideas and giving players a sense of attachment to the world. The trouble is that PrC's that did that largely did not exist and were...
  7. Celebrim

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    I've talked about this before at length, since I've been using a house ruled 3.0e since before 3.5 existed, and while some 3.5 spell revisions (Haste and Harm) made it into my rules, it's still largely a fork of 3.0e that is independent of 3.5e and largely tangential. Some of the many many...
  8. Celebrim

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    Yes, absolutely. It's that specific observation that made me make the change, couple with my experience with 1e AD&D where precisely at the time the impact of failing a save was increasing, the chances you'd make the save were also increasing. I am OK with caster roshambo, where the caster...
  9. Celebrim

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    I don't think that there is any consensus in the 3e loving community on how to fix the game. I think there is widespread agreement that by mid to late 3.5e the train was off the rails, but 3e had such expansive content both from WotC and third parties (like Paizo) that every individual GM was...
  10. Celebrim

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    3.0e is my preferred edition by a wide margin, but I don't think we'll see a real attempt to monetize on 3.0e's popularity (because that's what is really meant by a revival) because there is just so much 3e stuff out there already readily available that there isn't really a reason to do so...
  11. Celebrim

    GMing without an inner monologue.

    Well, it's just difficult for some of us to conceive what thoughts are if they aren't like talking to yourself. And I say that as a guy who often doesn't know the word to say to myself (especially names of new people) because it's been filed in some non-verbal manner such as a picture or...
  12. Celebrim

    how many of powerful beings and/or high-level characters do you think is appropriate in a typical fantasy world?

    This has become something people just say without the slightest understanding of what they are saying. You think you are asserting some powerful principle of player empowerment, when you are really just chanting something that has become meaningless and which isn't even particularly appropriate...
  13. Celebrim

    D&D General What Does New Coke Tell Us About Designing for D&D

    I do the following: 0e: OD&D 1e: 1e AD&D 1.5e: 1e AD&D post Unearthed Arcana 2e: 2e AD&D 2.5e: Skills and powers 3e: As it says. 3.5e: As it says 4e: As it says. 4.5e: 4e post Essentials 5e: As it says. 6e: 2024. I can see the argument for this being the half-edition, but its been 10 years...
  14. Celebrim

    D&D General What Does New Coke Tell Us About Designing for D&D

    You can, it's just bottled in smaller batches by the bottlers and treated as a specialty product. Look for it in specialty grocery stores or websites. I used to not get real sugar Dr. Pepper very often because it wasn't frequently distributed outside of Texas, but it's getting easier to get so...
  15. Celebrim

    D&D General What Does New Coke Tell Us About Designing for D&D

    1) I find it interesting how much better the CoC brand is managed than the D&D brand over time. CoC has never really fractured its base or left behind a large portion of its market by having wholly incompatible ideas of what it should be as a game. D&D does this all the time and is still doing...
  16. Celebrim

    D&D General Why Combat is a Fail State - Blog and Thoughts

    Even? That everything ends in an argument is why kids stop playing make believe. For three and four year olds, generally the kids are playing alongside each other and not with each other. They don't have a real shared imaginary space: each is in their own world. As you get into five and six...
  17. Celebrim

    D&D General Why Combat is a Fail State - Blog and Thoughts

    "Therefore, by not systematizing something, we give it the power to expand and dominate a part of the conversation, because without rules the fiction must be resolved through discussion." As children, we all played "make believe". We all stopped playing make believe because without rules the...
  18. Celebrim

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    So, again, showing how different we are, I consider Star Trek a much harder game experience to capture than Star Wars because the world building for Star Trek is far less sound and the experience in the show is far more driven by plot protection and narrative convention IMO than Star Wars...
  19. Celebrim

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    I still don't understand, except that we are obviously of very different preferences and aesthetics. I could almost exactly describe my own tastes as a negation of yours. I do want to make up random Star Wars characters and going around doing Star Wars things in the Star Wars universe. I do...
  20. Celebrim

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    You said: "They're not usually jerks about it..." However, you then went on to describe what I would describe as anti-social behavior albeit of a less intense sort. If I had a player who was always sidetracking the game in the middle by getting into long side discussions, I'd consider this...
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