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  1. Leatherhead

    D&D General What is your favorite D&D swag/trinket/tchotchke?

    I have a hat with "Hat +1" stitched into it that I wear all the time.
  2. Leatherhead

    As a Player, What is Your Favorite Archetype?

    I've had a Brutish Warrior in nearly every game system I've played that allowed for it (including video games). The appeal of aggressively smashing my problems while my enemies break themselves trying to stop me, just speaks to me on a primal level.
  3. Leatherhead

    Character Mechanics that created a fun narrative arc? (+)

    I have to admit, the D&D wizard spellbook is one of the main reasons I like the class. Not because it's powerful, but because it creates an inherent reason why a wizard would go around adventuring, if for no other reason than "gotta catch 'em all". Furthermore, it behooves wizards to gather in...
  4. Leatherhead

    D&D General When Did Digital Art Become A Thing?

    For a bit of perspective, the first drawing program was made in 1963, and the first fully digitally painted movie was The Rescuers Down Under from 1990. So digital art is older than D&D, and digital art as a prominent thing is older than MTG. Edit: for clarity~
  5. Leatherhead

    D&D 5E (2024) This Dragon Art Is From The 2024 Player's Handbook

    Ok, now that makes it look better, as it's intended to be fuzzy because it's far away.
  6. Leatherhead

    D&D 5E (2024) This Dragon Art Is From The 2024 Player's Handbook

    I like the reflection of the bazaar on the throat, but I don't like how fuzzy it is: It's got that Soap Opera feel that makes me think I need to go back to the optometrist.
  7. Leatherhead

    D&D 5E (2024) D&D Preview at Garycon

    Wizards confirmed for having proficiency with all simple weapons. I actually forgot they had changed that, it really flew under the radar with all the other changes they made in UA.
  8. Leatherhead

    D&D General No More Baldur's Gate From Larion: Team Is 'Elated'

    It's not that much of a stretch, more like subtext really. https://www.eurogamer.net/baldurs-gate-3-boss-blasts-publisher-greed-behind-layoffs
  9. Leatherhead

    D&D General Which D&D-related You Tube channels do you find worth watching? (+)

    Here is my oddball pick for this, because I know someone else will post basically every channel I watch otherwise. William SRD is a channel I have relatively recently discovered, he mostly reviews video games based upon TTRPG properties, which include informative historical dives into the...
  10. Leatherhead

    D&D General Whom did you romance in Baldur's Gate 3?

    I ended up romancing Gale by accident, which is a common thing apparently. I intentionally went after Shadow Heart and then Lae'zel in separate playthroughs. I think I need to do another playthrough soonish.
  11. Leatherhead

    D&D General Social Pillar Mechanics: Where do you stand?

    I really think that the development of social mechanics is being held back by stigmas and an insistence against the concept based upon the idea that adept communication skills are an inherent property of all humans (instead of a learned behavior) and a general resistance to any kind of...
  12. Leatherhead

    D&D 5E (2014) Should DnDBeyond include an Encounter Simulator?

    But but more importantly, CR is internally calculated using a mathmatical formula that has never been published. It is going to be presumably published in the upcoming revision, alongside an overhaul of all the MM monsters. It primarily takes into account actions to kill a target, while...
  13. Leatherhead

    D&D 5E (2014) Should DnDBeyond include an Encounter Simulator?

    I think people say it's too hard because they they get caught up in the trees while looking for a forest. For starters, you know how you run monsters, you don't have to guess at what strategy you will be using for them. So that's half of the combat solved already! Secondly, you don't have to...
  14. Leatherhead

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    Well here is how WotC described it: https://web.archive.org/web/20140715051206/http://www.wizards.com/dnd/article.aspx?x=dnd%2F4ll%2F20120604 In theory, it means: The math of the system is more flat, with less time spent adding dynamic bonuses and penalties. Low level monsters can still be...
  15. Leatherhead

    Changing Divine classes.

    I've often said that the priest/cleric in D&D is more of a kludge used to patch the system than a proper class in itself. From it's start as a vampire slayer (because there was a vampire problem), to it's infamy as a heal-bot (because natural healing took too long, and most other classes were...
  16. Leatherhead

    D&D 5E (2014) Guns and D&D - are we doing it wrong? An alternative

    Honestly the primary problem with guns is that people overthink and overdesign them mostly due to the design philosophy of weapons. Every D&D weapon is designed, in large part, mindful of the myths of the weapon in mind. Swords are a noble's weapon meant for fighting other people, so there are...
  17. Leatherhead

    Why do many people prefer roll-high to roll-under?

    Rolling over just feels better. In addition to "addition being easier than subtraction", and "Bigger is better", you also can get the feeling of "Breaking the power scale." For example, a +1 bonus on a d10 roll allows you to get the feeling of "11 out of a Ten point scale, above and beyond"...
  18. Leatherhead

    What Mechanics or Systems Do You NEED?

    A conflict resolution system is the bare minimum needed for a game. As for what I find enjoyable in games: A conflict resolution system that enables meaningful counterplay. It can't just be rock-paper-scissors or whoever rolls the bigger number. Easy to learn mechanics, preferably all tracing...
  19. Leatherhead

    RPG Writing and Design Needs a Paradigm Shift

    This is not a "Pick one way or the other" problem. We can, in fact solve it for the majority. You can just write prose as a lead in, then define and condense the rules into a succinct stat block, leaving more room for prose after. Making a prose sandwich with easily parsed and extracted rule...
  20. Leatherhead

    RPG Writing and Design Needs a Paradigm Shift

    I do enjoy lore and prose, as it is useful for establishing the tone of the game. But I will agree that TTRPG books desperately need a UI/UX pass.
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