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  1. Leatherhead

    Spelljammin' (5e PBP OOC) (Full)

    I'm halfway tempted to strap Glau on a ballista bolt in order to board the enemy ship early.
  2. Leatherhead

    D&D 5E (2024) The sorcerer shouldn't exist

    Even if the wizard was deleted, the sorcerer would still be redundant. Warlocks fill the "wierd magic" niche far better mechanically, and bards have a better grip on the cha full caster role.
  3. Leatherhead

    (IC) We be Jammin' (5e PBP)

    Glau was below decks, inventorying and packing up the belongings of the crew lost on the planet, when they heard the call. Quickly, the plasmoid gathered some nearby weapons, a Saber from Tik-tik , Skalkash's Harpoon, and a Chain from Nicklebottom. Even if they weren't here physically, they...
  4. Leatherhead

    Candlekeep Mysteries (OOC Chat)

    There is a slightly Janky way to get around fear: Blindfighting. If you can't see the target of your fear, you don't suffer from the downsides of fear, well except for the part where you can't get closer to them.
  5. Leatherhead

    D&D 5E (2024) How should Modify Spell be made less overpowered?

    I don't like the direction of Modify Spell -> Create Spell. I absolutely love the idea of creating your own signature spell, but creating your own spell shouldn't be boiled down to copying Mordenkainen's homework and changing a few words. Instead regulate that entire mechanic into building your...
  6. Leatherhead

    Spelljammin' (5e PBP OOC) (Full)

    Ok, did a bit of a rework. Even went with the Dual Wielder feat, so Glau wasn't just stuck with Scimitars.
  7. Leatherhead

    Candlekeep Mysteries (OOC Chat)

    Post #569
  8. Leatherhead

    Candlekeep Mysteries (OOC Chat)

    We never did figure out what those items we picked up were, did we?
  9. Leatherhead

    Spelljammin' (5e PBP OOC) (Full)

    I think I'm going to rebuild Glau as a playtest berserker, to give it a fair shake (though as a small barbarian, I would still need to go the two-weapon fighting route) The improvised weapon barbarian was cool, while it lasted.
  10. Leatherhead

    D&D 5E (2024) The Unrealized Barbarian Nerf.

    Given that the new monster mechanics are less than a year old, and mostly pertain to mid to higher level monsters, its entirely possible that you haven't had the opportunity to see it in action. Here is a link that goes more in depth: In short: Nearly 90% of all monsters that only deal...
  11. Leatherhead

    The Mourning After (Horror) (IC)

    It is late morning/early afternoon on the 4th. You haven't rested since you entered the Dead Mans' Land at dawn. You have been pressing on quite hard, which is totally understandable given the hostile nature of the area you were in, and it has been slowly wearing you down (appropriate for a...
  12. Leatherhead

    The Mourning After (Horror) (IC)

    The Cathedral lies shattered. Its once magnificent stained glass windows are blown out, the roof collapsed, 7 of the great statues honoring the Host lie shattered, with the final two twisted into a macabre display of mutual destruction. The gate is locked, but there are several obvious holes...
  13. Leatherhead

    D&D 5E (2024) The new spell creation rules

    While that would make narrative sense (I'm sure Wizards and their Apprentices are supposed to work that way) the feature specifically calls out needing magic to read a spellbook that isn't yours. And even if you could read the spell, you still couldn't memorize it or ritually cast it because...
  14. Leatherhead

    D&D 5E (2024) The new spell creation rules

    You can't read another wizard's spellbook without using Scribe Spell or Identify.
  15. Leatherhead

    D&D 5E (2024) The new spell creation rules

    I want to point out that Scribe Spell being a spell creates situations where Wizards can permanently lose access to their class features. If you have your spellbook destroyed, and don't have Scribe Spell memorized, you cannot make a new spell book.
  16. Leatherhead

    D&D 5E (2024) The new spell creation rules

    They are irrelevant for numerical balance, and unnecessarily clunky, but absolutely essential for tactical balance. Every spellcaster being able to cast untraceable spells would be a nightmare. Nobody could tell where the fireball comes from.
  17. Leatherhead

    D&D 5E (2024) Monks should have Superiority Die and Maneuvers

    Monks should generate combo points by attacking, then spend those points for finishers.
  18. Leatherhead

    D&D 5E (2024) We don't talk about Barbie

    You posted this as I was just typing up a a thread about the same subject, hah.
  19. Leatherhead

    D&D 5E (2024) The Unrealized Barbarian Nerf.

    So the D&D 2024/1D&D/5.5e/Anniversary playtest Barbarian is here, and it is, so far, the least talked about changes of its packet. Arguably the biggest change to the Barbarian lies in the Weapon tables changes, granting weapons extra riders when you attack. Which says a lot about the rest of...
  20. Leatherhead

    Spelljammin' (5e PBP OOC) (Full)

    Haha! They nerfed Glau. :ROFLMAO: The Nick property ate the Light Weapon property, and clubs can't be used for free off-hand attacks anymore. And as a bit of an indirect nerf, none of Glau's natural weapons or Unarmed strikes have any weapon properties associated with them. The dream of the...
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