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  1. Leatherhead

    A Candlekeep Mystery (IC)

    "Thank you, Carin." Argenti takes the symbol as the elemental fades away. Later, outside the mines. "It was certainly an experience, Hawthorne. I think I'm going to need another visit to the baths back in Candlekeep to get the moss off!" "Though, I must admit, I never did find a present for...
  2. Leatherhead

    [5e] Dread Metrol, The Mourning After. (Horror) (OOC)

    I suppose not, though Lazharis would know as much as Vasile. I mostly didn't want it to feel like the NPCs were just dragging you along for the ride. For the record, Lazharis and Vasile are part of a different Unbroken Cell, which will make contacting the others more difficult than just walking...
  3. Leatherhead

    The Mourning After (Horror) (IC)

    4th of Zarantyr, 998 YK. Late morning. Southshore, Metrol, Cyre You crawl out of the Dead Man's land in much the same way you crawled in. Dead silently though a hole in the wall of a back ally building. If one could akin Metrol to a shining crown, Southshore would have been akin to the crown...
  4. Leatherhead

    Game Design: Good average chances of success for all situations?

    Given the principles of loss aversion (where a loss is twice as bad, as a win is good): A character that is supposed to be competent at a task should produce a desirable result ~67% of the time. Desirable results include;' success, exceptional/critical success, and falling forward with minor or...
  5. Leatherhead

    The Mourning After (Horror) (IC)

    Yelisha nods at Xian's words, then faces Ozzar "That scream will draw them. We should move out." Vesile dusts herself off and goes to her companion "Are you, well, Lazharus?" Any last min additions, or is it time to move the scene forward?
  6. Leatherhead

    A Candlekeep Mystery (IC)

    "Is it over? Are the bugs dead?" Argenti asks with a bit of trepidation.
  7. Leatherhead

    (IC) We be Jammin' (5e PBP)

    Glau is lost for a moment in the beautifully macabre explosion left by the new flower, mesmerized by the beams of light refracting through their shiny membrane. This moment, however, is short lived. A gnome comes up the the plasmoid, assailing with questions, and shaking with sorrows. Glau has...
  8. Leatherhead

    (IC) We be Jammin' (5e PBP)

    As the call to take off is ordered, Glau immediately takes off to secure everything that isn't nailed down. Boxes and bags, people and pans. Sometimes the plasmiod would even stow one of the refugees behind a line and hand them something to hold on too. "This is gonna be the ride of your lives...
  9. Leatherhead

    (IC) We be Jammin' (5e PBP)

    "Good to see you again, Capitan!" Glau boards the ship "Is this gonna be a short trip, or a long trip?"
  10. Leatherhead

    PBP Interest Check Player's Pick the Game

    Agents of a king is an angle I haven't played around with for quite some time. Sounds like it could be fun.
  11. Leatherhead

    PBP Interest Check Player's Pick the Game

    Out of curiosity, is this still going?
  12. Leatherhead

    (IC) We be Jammin' (5e PBP)

    Glau is down to fight, mostly because they can't be allowed to escape on the ship if they are threatening the crew but a dozen people is going to cause a lot of casualties.
  13. Leatherhead

    The Savage Seas (5e) [IC]

    Crawdad is a man of the sea, albeit shallower waters. he takes to the stern of the ship and sets out his fishing gear, hoping to get a trophy. Crawdad has a background feature that lets him fish up enough food for up to 10 people. But here is a roll to see if anything interesting happens...
  14. Leatherhead

    A Candlekeep Mystery (IC)

    "It's hurting Crock Jon somehow! HYAH!" Argenti flings a retaliatory rock at the big bug, which smashes into it's head! If I have been doing math right, that should be just enough to kill it. And uh, maybe Crock Jon too... Eldritch Blast attack and Damage 2 is bludgeoning 1d6 is necrotic the...
  15. Leatherhead

    (IC) We be Jammin' (5e PBP)

    "No problem, big guy." Glau extends a sensory pseudopod up into the air, to make sure those creatures aren't giving chase. "We should get to the harbor, it's our best chance to escape" Perception check : 1D20+3 = [10]+3 = 13
  16. Leatherhead

    D&D 5E (2024) How should the Wizard subclasses be revised?

    While I do think the Bladesinger is a shoo-in, what would also imply that the Order of Scribes is going in too.
  17. Leatherhead

    The Mourning After (Horror) (IC)

    Both are stable, but they have lost a significant amount of blood. It doesn't seem possible to remove the plants without the help of magic.
  18. Leatherhead

    (IC) We be Jammin' (5e PBP)

    Glau runs over to the creek, intending to use the recently fallen tower rubble as an impromptu bridge. The ship, and the safety it provided was almost within reach, but the screams of the people are impossible to drown out. The Plasmoid braces themselves and extend a staff into the drink, so the...
  19. Leatherhead

    The Mourning After (Horror) (IC)

    Ozzar and Lazharis approach the plant, one more cautiously than the other. The withered flower turns to greet the sacrifice by lifting a vine adorned with blackened thorns for both of them. Each vine languidly creeps along at a tedious pace. Moving through the air, over the hand, and up the...
  20. Leatherhead

    D&D 5E (2014) my First Eberron campaign!

    Yes. Might be for the best if you swerve on it then.
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