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  1. Leatherhead

    The Savage Seas (5e) [IC]

    No idea how far away Crawdad is at this point, but here is the roll. Initiative: 1D20+2 = [17]+2 = 19
  2. Leatherhead

    The Mourning After (Horror) (IC)

    "I.. don't remember my life before this very well." Yelisha stutters with a composite voice. "Or maybe, lives. There are so many memories... Sometimes I am tall and strong, other times I am deceptive and quiet. A few times, the same memory plays out from different places at the same time." She...
  3. Leatherhead

    The Savage Seas (5e) [IC]

    Crawdad takes a moment to fan the outside air into his face, and is noticeably relived. "By all means, lead on."
  4. Leatherhead

    Is The Forum Getting More Antagonistic?

    As someone who works face to face customer service: The antagonistic behavior is not limited to just the internet, I can assure you. People have been steadily getting more angry over the past three years, for obvious reasons.
  5. Leatherhead

    WotC You want to be a D&D miniature? Hasbro wants to make it possible.

    That's probably the Selfie Series technology scaled down a bit.
  6. Leatherhead

    D&D 5E (2024) Barbarians, Monks, the Warrior Group and Fighting Styles

    You want speculation? Power attack (the +damage - to hit feature of the 2014 sharpshooter and Great Weapon master feats) becomes a Warrior Group feature like how Expertise is the Expert Group feature.
  7. Leatherhead

    D&D 5E (2024) Subclasses should start at 1st level

    Multiclassing is overrated. Given the improved focus on feats (which are still tied to class level, not character level), and the strong possibilities of reworking the problem child subclasses ( hi to you Hexblade). Front loading classes isn't going to be that much of a concern.
  8. Leatherhead

    D&D 5E (2024) Subclasses should start at 1st level

    I never understood the "lower levels are for learning the game" argument. Given that subclasses can radically change how a character is played by giving the character new roles and mechanics (and often unique mechanics) you can't use levels 1 and 2 to learn how to play your character, because...
  9. Leatherhead

    The Mourning After (Horror) (IC)

    3rd of Zarantyr, 998 YK. Dusk. Eyrna Niadh's house, Northshore, Metrol, Cyre The party agrees to the deal, and Eyrena leads them to her home. There they meet the "sister" in question. The woman is (was?) a Half-Elf, but large portions of her body are missing; replaced with the parts of what...
  10. Sister.png

    Sister.png

  11. Leatherhead

    D&D 5E (2024) UA Groups: Expert, Mage, Priest, Warrior

    I could see the case for Warlock fitting into the priest group. Mostly to differentiate them from Sorcerers, who are otherwise uncomfortably close to each other in terms of theming. On the other hand, I kind of want to see some grid filling, putting a full caster, half caster, and a "martial"...
  12. Leatherhead

    (IC) We be Jammin' (5e PBP)

    If Glau had a jaw, it would be hanging agape. "Capitan, I think they are going to need more than a little help here..."
  13. Leatherhead

    (IC) We be Jammin' (5e PBP)

    "Aye, Capitan!" Glau responds by standing themselves to attention, then helps any nearby bystanders who have fallen by picking them back up onto their feet.
  14. Leatherhead

    A Candlekeep Mystery (IC)

    "That seems right." Argenti muses. After a pause, she continues. "I bet there are more of those bugs in that room to the west, they might try to follow us if we avoid them, what should we do about it?"
  15. Leatherhead

    A Candlekeep Mystery (IC)

    Argenti dusts herself off. "Ethian, Crock Jon, shall we head off?"
  16. Leatherhead

    The Mourning After (Horror) (IC)

    "I would hardly be asking for help if the situation wasn't more involved than a simple Sul day walk." Eyrena conceded. "My sister has a condition, nothing contagious mind you, but that would draw the ire of the Queens Watch." "That's why I have to get her to Southshore, to the Unbroken." The...
  17. Leatherhead

    (IC) We be Jammin' (5e PBP)

    The sudden quake caused Glau to jiggle like a bowl of jelly. Unable to stabilize themselves due to the extended pseudopod, the plasmoid topples into a heap alongside the Gnome and his dragonfly. "Capitan? Are you hurt? Should we get back to the ship?" Dex Save: 1D20+2 = [10]+2 = 12
  18. Leatherhead

    (IC) We be Jammin' (5e PBP)

    Glau was unfamiliar with the local customs, but from their experience, it wasn't best to sweat the small details. The ooze extended a pseudopod up to the gnome, and poked him in the cheek. "Hello, I am Glau." The plasmiod said with a voice that sounded vaguely like a bagpipes.
  19. Leatherhead

    A Candlekeep Mystery (IC)

    Argenti rubs her amulet and says a prayer to Geb for luck, then hurls a glowing green rock. "HYAH!" The rock weaves it's way between the falling dirt and stone, making it clear across the crumbling cave, but past the intended target. The rock collides with the back wall, and magically...
  20. Leatherhead

    A Candlekeep Mystery (IC)

    I think Argenti has LoS on the Meenlock, but I would have to know what kind of penalties are applying to the attack roll given the situation.
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