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  1. GMMichael

    Theater of the Mind and VTTs: Oh Brave New World...

    It's a good thing that I went on, in the same post, to recommend showing a map briefly when players have problems. Terrain doesn't cease to exist just because it's not on a map.
  2. GMMichael

    Friends, Gamers, Editors, Lend Me Your Ears! (New Rules)

    Right. Bite-sized chunks. Well, the Getting Started section doesn't cover anything you don't already know (except maybe the GM's ability to shape the game as well as the setting), so here's the most basic of basics (and the rule numbers it addresses, 002 and 003): The Contest (002, 003) Before...
  3. GMMichael

    D&D 5E (2024) Diseases

    Sounds like an opportunity for a DM's Guild sourcebook. Although I bet EN5ider has plenty of material there, already. I'm wondering if the WotC marketing division just found that "disease" ranks right up there in term popularity with "race."
  4. GMMichael

    D&D General Anyone else notice this?

    Full heal on rest, negligible chance of perma-death, roll to solve all problems, Ooh Shiny classes out the door . . . WotC is just going after its market. I'd call that N'Sync.
  5. GMMichael

    Wizards of the Coast Releases Day 1 Errata for Monster Manual

    I have to applaud. Some people don't admit that they've made mistakes.
  6. GMMichael

    How do you put aside your own feelings when reading?

    I mean, I don't read Ayn Rand for a reason . . .
  7. GMMichael

    Hex Minimap Tiles Project & Sample

    I think I see Waldo! Yes, I like the color tiles much better. This looks like a great project for GM-less / GM-sharing games. Are there rocks ahead? "If there are, we'll all be dead!"
  8. GMMichael

    Worlds of Design: A Pretty High Price

    Has "ooh, shiny!" leaked into RPGs? I submit Monte Cook Games' Invisible Sun and Darrington Press's Daggerheart for consideration. Not an RPG (by design), but Cards Against Humanity is a great example of function succeeding over form.
  9. GMMichael

    Jurassic Park RPG?

    Given the typical results of an encounter with an Alien, I'd expect similar results from a dinosaur encounter, and would think that Alien(s) games would handle Jurassic Park well.
  10. GMMichael

    Posting problem

    Lewpuls is ahead of his time.
  11. GMMichael

    Should Wizardry Require Player Intelligence?

    This isn't quick, but it's still awesome (magic starts halfway through): Rubik's would be pretty cool if it was, "get 5 yellows on one side. Go!" But anyway, I don't know what game you're playing that says, "no players may be entertained if it's not their turns" (although I have a guess), but...
  12. GMMichael

    Theater of the Mind and VTTs: Oh Brave New World...

    I much prefer mapless play if I'm forced to be behind a (computer) screen. It's so much easier for everyone to just imagine what the GM says, instead of listening to what the GM says, and then waiting for what happens on the VTT to match it perfectly, and then debating why it doesn't. My...
  13. GMMichael

    D&D 5E (2024) Monster Manual Errata up.

    I trust ENWorld to find more. I found one already. The goblin entry says that they are "fey!" 🤓
  14. GMMichael

    CMON to Publish 5E Books For Massive Darkness

    More 5e books? C'mon!
  15. GMMichael

    D&D 5E (2014) A death save house rule proposal

    You've done an excellent job of cleaning up garbage rules, but as stated above, I don't think you've solved the problems you were out to solve. This is a complex issue, but I think you can clean it up neatly with a rule for DMs: - NPCs aren't allowed to attack revived PCs until the end of that...
  16. GMMichael

    The Fantastic Four: First Steps - Official Teaser Trailer (2025)

    I'll be skipping it based on the expectation of its climax being a glorified schoolyard fistfight.
  17. GMMichael

    Should Wizardry Require Player Intelligence?

    I re-examined your mastery idea, wondering if Modos 2 (un-modded) requires wizard player intelligence and/or gives non-wizards some fun complexity. I looked at attacks in combat (because anything goes outside of combat): WizardsNon-Wizards Choose spell, predetermined rules effectChoose...
  18. GMMichael

    D&D General Active Defenses: Increasing Player Engagement

    This is how you do it if you don't want to break the game (although I'm not sure which D&D the OP is talking about). Mess with D&D too much and it will crash and burn. If you're lucky, a GURPS will rise from the ashes, or a Modos 2, in which active defenses are incorporated into the game's DNA.
  19. GMMichael

    D&D 5E (2024) Why No Monster Creation Rules in D&D 2024?

    Mashup the basilisk and green hag and you might be in the ballpark. You'll forgive me for not having encyclopedic knowledge of any monster manuals after 2002 or so. Based on the quick CR 3 lookups I did, the yuki' looks a bit overpowered (for what it's worth).
  20. GMMichael

    Is Losing your Turn The Worst That Can Happen

    Not only do people want varying effects, but varying people are playing RPGs. Some of these people want constant stimulation.* Others are happy to watch the enjoyment of others, and see everyone contributing to a whole experience. I hope that those players, who think that losing their turn is...
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