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  1. The Shaman

    Have I Been Bitten by a Were-Grognard?

    I think you're just making the same discovery I did, that after playing the latest thing for awhile, those old games are still pretty damn good.
  2. The Shaman

    DMs: What are your character pet peeves?

    My character has no interesting background because the interesting events of his life are ahead of him. I don't give a crap about an interesting background, only an interesting future.
  3. The Shaman

    Should charismatic players have an advantage?

    Yes, in the same way that a player who is a better tactical thinker has an advantage and a player who better understands the game rules has an advantage.
  4. The Shaman

    Roles in Roleplaying Games

    I posted something, then changed by mind. The SW quote was just filler.
  5. The Shaman

    Roles in Roleplaying Games

    These aren't the droids we're looking for. Move along. Move along.
  6. The Shaman

    Roles in Roleplaying Games

    "You must spread some Experience Points around . . . " :erm: Would some kind soul please give Imaro an Experience Point for me?
  7. The Shaman

    The "Good Society" in Fantasy Gaming

    Could someone please hit Hobo with an experience point for me?
  8. The Shaman

    Magic Items, worst, silliest, most power gamey you have seen.

    Ring of trollish regeneration This cursed ring regenerates lost hit points at the same rate as a troll's regeneration; however, each time the ring is used to restore hit points, the wearer begins to turn into a troll: the weater's flesh turns green and warty, the nose grows, the fingers and...
  9. The Shaman

    The "Good Society" in Fantasy Gaming

    Did it ever hold true? It certainly wasn't the case for me. The first settings I read, and on which I based my earliest efforts t homebrewing, were Blackmoor and the Wilderlands, where civilization is sometimes cruel and frequently venal and everything else is worse. The same was true of my...
  10. The Shaman

    101 Craft Skills

    I think you may get some use out of this. I want my next character to be a bottom knocker.
  11. The Shaman

    101 Alternative Versions of Old Monsters

    4. Owlbadger: The product of a gnomish magical experiment gone horribly awry, the owlbadger matches the sharp beak of a burrowing owl with the vicious claws of a badger. The owlbadger's fearsome reputation for wanton violence against monsters many times its own size led one sage to comment that...
  12. The Shaman

    Play standing up

    Okay, from now on, we act out combat. Until someone loses an eye.
  13. The Shaman

    Giving players narrative control: good bad or indifferent?

    Indeed. I think it would be hard to argue against the notion that, with respect to the diversity of options available to gamers, this is anything but a golden age of roleplaying games. Sure, that's part of running a reactive sandbox setting. The adventurers brush up against the webs, and the...
  14. The Shaman

    Giving players narrative control: good bad or indifferent?

    Slower than walking and pulls you downstream past the Louvre. No one in the setting has the legs to jump from one side of the Seine to the other. Even on horseback. Slower than running or jogging and probably walking as well, unless you're a sculling champion with a racing shell. And they are...
  15. The Shaman

    Giving players narrative control: good bad or indifferent?

    Can someone please drop an XP pemerton for me for "insipid conch-passing." :D I think that may reflect some selection bias; people who are likely to enjoy 'conch-passing games' aren't likely to complain, while those with no interest don't complain because they play something else.
  16. The Shaman

    Giving players narrative control: good bad or indifferent?

    In my campaigns, I plan situations, not plots. Typically that means I have a place, I have characters, I have a conflict, and I have motivations; what I don't have is an expected or desired outcome beyond presenting the players and their characters with choices to make.
  17. The Shaman

    Giving players narrative control: good bad or indifferent?

    I already adderessed that - you may be able to Seduce someone who can help you rig a temporary bridge, but you cannot Seduce your way across thin air. That depends, of course, on the availability of someone with the appropriate skills and materials to Seduce. Absent that, your character's...
  18. The Shaman

    If WotC Released D&D 3.75 Tomorrow....

    No. Not even a little bit.
  19. The Shaman

    Giving players narrative control: good bad or indifferent?

    The bridge is out. The adventurers can jump the gap, on foot or on horseback. The relevant skills are Acrobatics and Horsemanship. They can try to span the gap with a log. Strength check to move it into place without if falling into the chasm; if they have a horse they can probably do something...
  20. The Shaman

    Giving players narrative control: good bad or indifferent?

    that's a good idea . . . hey, didn't I read something like that already in this thread? :) Whereas I often have a pretty detailed notion of what my cities look like. My Paris map doesn't show every alley, and it doesn't show every drover's cart and merchant's stall either, but the assumption...
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