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    D&D 5E (2014) "Doom Sun" − reconstructing a 5e Dark Sun setting for the DMs Guild

    I mean a "barrier to keep out gods around a world system" does sound a bit like Eberron. . .
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    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    Indeed, but I think that it is fair to say without heavy optimisation (which I believe will favour the BM), the Champion needs to be making 80 attacks between short rests before their damage matches a very basic BM. That's eight 5-round combats at Tier 2. Most groups don't have that many between...
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    D&D 5E (2014) Battlemaster and Superiority Dice are causing martials to suffer.

    In the majority of games, the Battlemaster deals more damage than the Champion.
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    D&D 5E (2014) Heat Metal Spell. Unfair to Heavy Armor Wearers?

    You honestly believe that there would be no outcry against a spell of the power of heat metal if there was no targeting restriction?
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    D&D 5E (2014) Relocated PC approaches

    Where are you drawing the line between pulling out the character sheet that they used in the old game, and simply generating the same character according to the rules of your game? I'm really not seeing much of a distinction.
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    D&D General Rebuilding a new monk (+)

    How would this base class differ in concept to a Fighter?
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    D&D 5E (2014) "Doom Sun" − reconstructing a 5e Dark Sun setting for the DMs Guild

    Amusingly enough, with all the kerfuffle about FR-style gods existing in the same multiverse as Eberron (even if they can't access it), and the subsequent sophistry about what the word "god" means in different settings and how we should use it, I think something significant has been missed. . ...
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    D&D 5E (2014) Heat Metal Spell. Unfair to Heavy Armor Wearers?

    I don't think there is an equivalent spell that works on the light/no armour crowd. I imagine that a significant amount of screaming would ensue if one was introduced.
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    D&D 5E (2014) Heat Metal Spell. Unfair to Heavy Armor Wearers?

    Homebrew nerfs like those you mention have been suggested, but most groups will run it RAW to start with at least, and none of the options you suggest apply to the spell as written.
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    D&D 5E (2014) You've just TPK'd in the final fight. What do?

    Depends on the situation. If the party are definitely out, and no hope of intervention from others. If there were other/rival adventurers established in the game, I might run a one-shot where the group plays another party trying to recover the original party or beat the BBEG. Generally a new...
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    D&D 5E (2014) Saving throws in 5e

    Would making all classes proficient in all saves actually keep up with the usual DCs for each level for non-primary abilities, or would it just mean that they fall behind slower?
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    D&D 5E (2014) Saving throws in 5e

    Unless your DM just flat-out throws an effect that one-shots you (which as you note is rarer in 5e than in early editions), losing HP in much more incremental and has options that give you at least the illusion of a fighting chance over the rounds in which you take it until you go down. You are...
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    D&D General Rebuilding a new monk (+)

    To me, the Monk class is the person who channels magic through themselves to achieve feats of spiritual prowess. They may do this through martial arts, religion, meditation, or other forms of spiritual growth. Purely Martial Arts is the domain of the Fighter: Striking people armed or unarmed...
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    D&D 5E (2014) Has D&D spoiled you on other RPGs?

    Nope. I still play other systems other than D&D. And even with D&D, I play other versions as well as 5e.
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    D&D 5E (2024) Introducing back 2/3 casters and leaving clerics and wizards as only "full" casters?

    I mean yes. There is always a possibility. In one of the earlier Swordmage threads I build a Swordmage as an Artificer subclass. It seemed to check the relevant boxes, and no one objected to that implementation, so it is definitely workable. I am a little confused as to why a swordmage...
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    D&D 5E (2024) Introducing back 2/3 casters and leaving clerics and wizards as only "full" casters?

    The issue with Swordmage is that they are using magic through their weapon as they attack on a regular basis, as well as the other assorted shielding or teleporting that they might have. If you want this to be done by actually casting spells, then a half-caster doesn't have enough spell slots to...
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    D&D 5E (2024) Introducing back 2/3 casters and leaving clerics and wizards as only "full" casters?

    A half-caster is possibly the worst way to implement a Swordmage-type class. More skills and tools is better than less, but bear in mind that a major limiting factor for some classes is that their primary ability score is one with very few skills based off it. You might have a couple of extra...
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    D&D 5E (2014) "Once an encounter begins, I will make changes to it for balance, fun, or rules reasons." (a poll)

    The post in which you started this digression specifically referenced a TPK. That does generally mean "never being able to play with those characters ever again". People have mostly been responding to you on that basis rather than talking about fudging to avoid a single character death (and...
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    D&D 5E (2014) Point Buy Arrays [Assembled]

    At that point of issue, you may be better off pre-generating some characters, since players unable to assign scores to abilities within 5e's level of effectiveness required may not know enough about the actual classes to build one.
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