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  1. Man in the Funny Hat

    D&D 5E (2014) Do You Tinker with Adventures to Make Them "Winnable"?

    And is that actually the design intent of the adventure, or did events simply somehow end up there? Not that it matters, because if you want the PC's to win, then regardless of what situation the adventure design created, as DM you can figure out a way to let them win. If it was YOU who simply...
  2. Man in the Funny Hat

    D&D 5E (2014) Elements in a new official setting

    And not surprisingly, I didn't tick any votes for options below that because it would be pure speculation as to what I was supposedly voting for. E.g., choosing "future/space". Since I ASSUME this is for a D&D setting, am I voting for mixing fantasy with magical-as-technology, star wars-ish...
  3. Man in the Funny Hat

    D&D 5E (2014) Elements in a new official setting

    Most of the terminology in the poll needs explanation or definition.
  4. Man in the Funny Hat

    D&D General How many hours of D&D would you say you have played in your entire life?

    Just as a wild-arsed (and VERY low-ball) guess = 10,000 hours. I've been playing for 45 years. During the original 1E era I was playing weekly for 10+ hours every session for the better part of a decade. It fell off a lot after that and there were years I didn't play at all, but time counts...
  5. Man in the Funny Hat

    D&D 5E (2014) How the game changes when a DM starts to target downed PC's?

    If the DM wants to win, they win. The DM's job is to lose, repeatedly, with enough grace and style that players either don't notice, or don't care if they do notice.:cool:
  6. Man in the Funny Hat

    D&D 5E (2014) Do you find alignment useful in any way?

    I have long enjoyed those posts that talk about 5E having more 1E feel, or touting how to make it so. I don't need 5E to have 1E feel. 1E has always managed that just fine without help from new editions, and if I want 1E feel - I play 1E. If I WANTED the feel that 5E has, I'd play more 5E...
  7. Man in the Funny Hat

    AD&D 1E AD&D two weapon fighting

    Neither the PH nor the DMG (nor the DDG insofar as I see) provide ANY clarification on this whatsoever. It is just not addressed how the two rules combine. The Roger Moore article is eminently clear that it is not BTB rules, but an expansion of the rules as-written. And it isn't written as a...
  8. Man in the Funny Hat

    Jon Peterson: Does System Matter?

    You seem to assume that if system matters then it must be the ONLY thing that matters. I'm saying it matters - it IS relevant and important. Just not ALL important, or MORE important than any other factors, as some people are implicating.
  9. Man in the Funny Hat

    Jon Peterson: Does System Matter?

    System matters, yes. But how you play is still more important than what you play. You can use the "wrong" system for the kind of game it was never intended for and have the time of your life. You can use the "right" system designed by experienced award winners for precisely the kind of game...
  10. Man in the Funny Hat

    D&D 5E (2014) D&D and Chain Restaurants: The Poll

    Wendys. https://www.feastoflegends.com/
  11. Man in the Funny Hat

    D&D General If D&D were created today, what would it look like?

    It's essentially impossible to speculate on the results of 40 years of alternative development that FAILS to lead to the creation of D&D, especially when you have to specifically discount the enormous influence that D&D did have over those 40 years in the real world. Enough weight to influence...
  12. Man in the Funny Hat

    D&D 5E (2014) What Would You Do?

    Without more information on the details of the game and the situation... I'll pick race and class. Then we can START PLAYING. Everything else can be filled in as we go. I don't need to spend hours or days creating "a build" to play and enjoy D&D. If I ever do I'll likely bow out and play...
  13. Man in the Funny Hat

    D&D General Homewbrew Campaigns: How Old Is Your World?

    I started just before the 1E era, however, what was probably my most popular and intensely played campaign was a 3rd Edition era game using 3.5E rules. I'd note that since MOST of my campaigns ended within a year (as did the one in question), many lasted longer. Even though the players were...
  14. Man in the Funny Hat

    D&D General PC creation freedom and campaign setting fit

    The DM creates the game world, the players agree to play in that world. If the game world has restrictions on the type of PC's (for WHATEVER reasons) then accepting those restrictions is included in agreeing to play. If the player wants unrestricted freedom in creating their PC then perhaps...
  15. Man in the Funny Hat

    D&D 5E (2014) Breaking down alignment to a basic core

    It is, in fact, the reason alignment exists and persists. It permits the myriad details of religion, philosophy, sociology, etc. to be summed up in a SHORTHAND reference. Exceptionally few people want or need a deeply detailed accounting of beliefs and behaviors for PC's, NPC's and monsters...
  16. Man in the Funny Hat

    D&D General Alternate "Ability Scores"

    I think D&D six ability scores have been abused by RE-inventors and designers who have made them seem that way. I think the best thing to do is to reverse the efforts made in turning D&D into a skills-based game. But that's just me.
  17. Man in the Funny Hat

    D&D 5E (2014) D&D Needs New Settings

    There's a difference between disconnected adventures and a campaign setting.
  18. Man in the Funny Hat

    How big are the biggest cities in your campaign world?

    Note well that the tables in the 3E DMG were stated clearly to be for use in coming up with details for a settlement on the fly. They were never designed for use as a template for all settlements and indeed work quite badly for that. However, they were seized upon by players as if meant for it...
  19. Man in the Funny Hat

    D&D 5E (2014) Hex Sizes

    I believe the question is in relation to DMG p14, which is talking about maps of the campaign world using hex paper of 5 hexes to the inch. It isn't talking about use of hexes for battle maps or battle grids. And in the case of world maps the number of hexes to the inch doesn't matter as long...
  20. Man in the Funny Hat

    D&D General Let's Look At Loke Battlemats

    I think your issue is simply that you're not aware of where the phrase, "Theater of the mind," comes from. It comes down to us from old radio dramas, describing how radio must do things with only sound and verbal description that normal theater can do in more straight-forward ways. Radio...
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