Search results

  1. Man in the Funny Hat

    D&D 5E (2014) Change the name to Dungeons OR Dragons

    https://www.feastoflegends.com/images/Feast_Of_Legends.pdf
  2. Man in the Funny Hat

    D&D 5E (2014) Change the name to Dungeons OR Dragons

    They can sell advertising rights: "What version of the game do you play?" "I play Dungeons-&-Dragons-brought-to-you-by-Carls-Jr." "What campaign setting do you use?" "The AT&T Dungeons & Dragons World Of Adventure..."
  3. Man in the Funny Hat

    D&D General Dealing with Inter-Party Conflict

    Nitpick - this is about "intra-" not "inter-" party conflict. It's an unfortunate situation for which there is some blame for everyone - and mostly for the DM. If you're a lawyer questioning a witness you never ask a question you don't already know the answer to. If you're a DM in an RPG you...
  4. Man in the Funny Hat

    Why Doesn't Star Wars Hold More Mind Share in the RPG Market?

    I'll second this. WEG were lucky with being in the right place at the right time with the right stuff. They had the right system mechanics for the game they actually produced, they had the advantage of making up stuff (most of which was good/great) for the setting BEFORE the fans all got...
  5. Man in the Funny Hat

    D&D General Nerfing Wizards the Old Fashioned Way: Magic User in 1e

    I can top that. :) Large adult blue dragon breathes at a group of PC's in the doorway to a tower. Everyone fails saves. One character is wearing a necklace of missiles - none of the missiles on it have been used yet. A character standing next to him is carrying a 100 charge keg of smoke...
  6. Man in the Funny Hat

    D&D General Nerfing Wizards the Old Fashioned Way: Magic User in 1e

    It is never as easy to make comparisons between AD&D and other editions as people often think. Actually, you kind of need to lead with this. It wasn't just common practice because there were no gaming police, it was being promoted directly in the rules and was widely understood - it was the...
  7. Man in the Funny Hat

    D&D 3.x Comparison to 3.5e

    I had fun as a player in the two 5E campaigns I've been in, but neither was close to being a standard kind of game setting, and both seemed to be far FAR too easy. Once out of the lowest levels there were VERY few times I felt our party was under any real kind of threat, until (as was admitted...
  8. Man in the Funny Hat

    D&D 5E (2014) Going from 1st to 5th Edition

    I played maybe as much as a dozen sessions of 5E as a caster before I discovered in conversation with another player that the Vancian casting mechanics I was using were not how it worked.
  9. Man in the Funny Hat

    Do you prefer your character to be connected or unconnected to the adventure hook?

    It doesn't matter either way as long as they have enough reason to CARE about the adventure hook to bite.
  10. Man in the Funny Hat

    Wait, is THAT how that works?!

    Running 1st level PC's through a bar fight with Holmes edition. DM had given one of the patrons a wand of fireballs. "It does HOW MUCH damage? That CAN'T be right... It would kill EVERYTHING! Okay, we'll say it only does that much at the center and the damage reduces by 1d6 for every 5'...
  11. Man in the Funny Hat

    Inclusion at the cost of Generalization

    I'd say that generalization is more likely to result in a broader appeal, but it does come at a cost. It's easier to abandon that game for the next shiny thing that comes along, and some players WANT more crunch, subtlety and complexity and will be put off by the generalizations.
  12. Man in the Funny Hat

    Prisoners

    Uh, ok. Start with G1, G2 and G3 for such non-imaginary "imaginary" adventures. And, again, it wasn't done so that they could be morality traps. Hell, G1 actually makes it more a matter of using the evil (yet enslaved) orcs, or the isolated troglodytes as cannon fodder to be manipulated by...
  13. Man in the Funny Hat

    Prisoners

    Not really. Yes, adventures did say, treat females as lesser monster X and young as lesser monster Y. But that was done because they WERE NOT HELPLESS INNOCENTS. They were evil, murdering MONSTERS, to the core, from birth, and that was why they had evil alignments. And it wasn't a matter of...
  14. Man in the Funny Hat

    Prisoners

    Obviously depends on a lot of different factors, but in general anyone taken prisoner is questioned (not tortured, just questioned) and then if the prisoners seem evil, they're executed, and others are let go as long as they have appropriate attitudes and statements about going away and never...
  15. Man in the Funny Hat

    Traveller RPG (Looking for Opinions)

    IME classic Traveller is closer to Firefly/Serenity in terms of setting and usual campaign goings on. I haven't actually played Traveller of any version for decades now but back in the 890's and 90's when I did play, our ship and PC's were very much Serenity and Millennium Falcon, just without...
  16. Man in the Funny Hat

    D&D General Www.tsr.com is dead after all these decades

    Old programming jargon for programs. Terminate & Stay Resident. Amusingly that kind works too.
  17. Man in the Funny Hat

    D&D 3.x The 20th Anniversary of 3rd Edition D&D

    Talking to people about D&D in 1E meant letters to the editor in Dragon magazine. 2E meant USENET and TSR's AOL forum (the former a lawless #&$%-show, the latter a draconian-enforcement "adore us unconditionally or F-off" reservation. 3E was able to be birthed in the light of the world wide...
  18. Man in the Funny Hat

    Why are character sheets so often badly designed?

    It's not as simple a matter as some may think because character sheets typically need to record a LOT of information and graphically present it all in the most useful manner. character sheets for RPG's are like the documentation for software - it's a chore that few people enjoy so it just gets...
  19. Man in the Funny Hat

    D&D 5E (2014) WotC's Jeremy Crawford Talks D&D Alignment Changes

    Following laws is NOT what makes characters lawful. Lawful characters don't need laws to tell them what to do. They'd mostly do those things whether WRITTEN laws told them to do it or not. It's the neutral and chaotic individuals who need written laws (along with enforcement) to compel them...
Top