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  1. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So, how many rumours are required? If the DM brought up (note that it's the DM bringing up, as in entirely sourced by the DM without any input or reaction to the players) only 2 rumours, does that make it not a sandbox? Three? Four? What's the minimum number of options required to qualify...
  2. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    How can it not? The players won't go to places the DM doesn't put in front of them. They would have no reason to travel to place X unless the DM provides place X. And, specfically within a level based system like D&D, many areas are more or less walled off by level. Yes, sure, you can wander...
  3. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Within a given scene? Sure, the DM is reacting back and forth. That's true regardless of any kind of RPG, generally. Granted it might be a bit more diffuse in other systems, but, in any system which has a DM/GM, that's how it works. But, when that scene ends, it's right back to the DM...
  4. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But, that's the point we keep trying to get across. The ONLY reason the players could decide to go north to Fire God's Mountain is because, you, the DM, put that there as a potential destination. Same as Shrilly Vanilli (I am SO stealing that name for an NPC btw). How did they meet someone...
  5. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Now that, is totally fair.
  6. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Phew. Caught up again. Good grief guys, get a job. :D :lol: Anyway, here is how I adapted Ironsworn rules for travel into my Out of the Abyss D&D game. Again, buckle up boys and girls this might get a bit wordy. Ok, now, that needs some explanation. I'm presuming that regular travel...
  7. Exploration rules.webp

    Exploration rules.webp

  8. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Really? The players declared that there were guards at the gate? The players declared that the town was there? What, exactly, is the DM reacting to? Yes, the players will react to what the DM puts in front of them, fair enough. DM describes, players react. DM then describes again. Wash...
  9. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I doubt it would be in 2e or 1e since the term, according to @robertsconley was coined after 2000.
  10. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sorry, was snipping for brevity. EXCELLENT stuff. And, frankly, probably how most people approach creating sandboxes. Yeah, that's matches up pretty well with how I've done it in the past as well. Like I said before, tradition works. It absolutely does. It just does require a fair bit of...
  11. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    You heard it here first folks. @Lanefan's games are fueled by coke. LOLOLOL :D :D :D
  12. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    A given conflict will be given a rating (basically from 1-5, although they do have specific names, but, like usual, the actual names escape me right now). That number will basically determine how difficult it is to end this conflict (number of successes needed) and how much "damage" you will...
  13. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But, since that scenario is 100% generated by the dm, I’m failing to see the difference. You’re still playing to the dms preferences and biases and predilection in any case. If the dm is playing a module, it’s not too hard to play to that mindset. If the dm is 100% homebrewing, it doesn’t...
  14. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Huh. Interesting. 🤔 I wonder who said pretty much exactly this, if perhaps not so pithily phrased a hundred or so page ago.
  15. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That’s straight up from Ironsworn. The players would agree what playable races there could be. Although to be perfectly fair, there aren’t really any rules for that. Your character is not defined by species or class but by the resources of the character. There is a monster section in the book...
  16. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm going to go out on a limb here and say that this is not particularly helpful. :p
  17. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    /edit Removed for not adding anything to the discussion. Sorry.
  18. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    @pemerton - while I appreciate the actual play writeup, perhaps it's not quite what I was pointing at. After all, that's several steps into actual play, rather than setting up. What steps would you do to prepare a sandbox in, say, Torchbearer? After all, the characters don't really matter...
  19. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Oh, sorry. No. Sorry. That wasn't directed at you at all @robertsconley. No. Absolutely not. You've been incredibly forthcoming and open about your work. Totally on board. I might disagree with some of your approaches, but, no, sorry, did not mean that you weren't being 100% open and...
  20. Hussar

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Might I suggest gentlemen that you follow my lead here. Post how you would develop your next sandbox. And then let's see where the discussion takes us?
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