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  1. GuardianLurker

    Fantasy party-based comics?

    Direct Fantasy Comics that are party/group focused in more modern times: Rat Queens Die (There's also one with a Dwarf and ?Troll??, but I can't remember the name) And that's leaving aside the many that are Fantasy Comics without being group focused. And tons of Manga/Manhwa - Record of Lodoss...
  2. GuardianLurker

    What is, in your opinion, the single WORST RPG ever made, and why is it so bad?

    Eh, that seems to happen more times than not at character creation. <heh>
  3. GuardianLurker

    What is, in your opinion, the single WORST RPG ever made, and why is it so bad?

    I really only have one candidate for WORST rpg (sorta). That's d20 future. Given it's stated design goal of being a toolkit to support any style/genre of science fiction/fantasy, I was a little suspicious as that's a VERY tall order. It failed in ALL of its attempts at its stated design goals...
  4. GuardianLurker

    Games I own that I'll never play (again)

    I think the only system I've played that I've said "Never again" to is d20 Future. Please note that I said Future, not Modern. d20 Modern was a fairly sound base, even if it should not be interfaced with D&D 3x. But d20 Future failed. In ways that I cannot fully express without going into an...
  5. GuardianLurker

    Any games with vehicle rules that also model bicycles, skateboards or ski?

    Teenagers from Outer Space. Though I'm not sure much use they'll be since the actual vehicles are mostly SFX for movement.
  6. GuardianLurker

    D&D 5E (2014) DM imposed restrictions to the game (+)

    <SNAG!><YOINK!> I am SO using this for my next campaign! I'd probably add a safety net (i.e. classes/races/etc that are guaranteed to be in the game - like Fighter and Rogue), and allow the players a slightly larger selection of choices. (Like maybe enough to build a completely different...
  7. GuardianLurker

    How Quickly Do You Bounce Off a System?

    Eh. Like others have said, about the only thing that causes me to completely bounce off an RPG is the setting - if it's not one my players will enjoy, or not one that I can (enjoy), it probably won't get played. This is outside of RPGs that I buy "on spec" without every intending to actually...
  8. GuardianLurker

    D&D 5E (2014) DM imposed restrictions to the game (+)

    Survey Says!.... In general, I always curate the game elements in my homebrew. Sometimes, that's with a very light hand (i.e. it's a Vanilla Kitchen Sink setting, like my first 3x game). Other times its with a thematic hand (my current PF2e game is set at the equivalent of the beginning of...
  9. GuardianLurker

    The "I Didn't Comment in Another Thread" Thread

    I've never heard of "that site". Tell me, have you fallen into TV Tropes yet?
  10. GuardianLurker

    D&D 4E Bridging the cognitive gap between how the game rules work and what they tell us about the setting

    Bingo. And for the most part, they are. But can you imagine a rule that did that so poorly, that the best you could do is ignore it, and the worst that it the RP unfun? There are sad to say, many ways to achieve that unfortunate state. What the OP was probing for, I believe, are the ones that...
  11. GuardianLurker

    D&D 4E Bridging the cognitive gap between how the game rules work and what they tell us about the setting

    Because when its done right, it helps with the roleplaying. Also, if the model is well constructed it enables interesting synergies that make sense in world that don't break the game. Finally, it becomes easier to intuit and handle those edge cases. Hit points are honestly a bad example. That...
  12. GuardianLurker

    GMing with Joy: How to Run a Year Long Campaign

    Yeah, that's the cut-n-lift I was talking about. If you've never done it, it can be intimidating. Especially if you think you'll have to replace every single monster and npc as part of the process. After you've done it once or twice, you come to realize that most of the time all you have to do...
  13. GuardianLurker

    GMing with Joy: How to Run a Year Long Campaign

    @payn And again I learn things! I thought all of the APs these days were published as single (or at the very least very few) books. I wasn't aware that they were being published in smaller parts. That would also bring it much closer to "adapting a standalone". Also your comment about...
  14. GuardianLurker

    GMing with Joy: How to Run a Year Long Campaign

    I'm glad to stand corrected! @payn While I can't speak from direct experience of Paizo's APs, as I don't have any, I'm a little surprised that they'd be good waterslides. All of the good reports I've heard of them (of which are many, many), praises them for tight plotting and a swift flow...
  15. GuardianLurker

    GMing with Joy: How to Run a Year Long Campaign

    I'll also offer that recent TTRPG trends towards adventure paths increases the effort gap between running out of the box and the waterslide approach, as there are many fewer stand-alone adventures that can be adapted. Cutting, lifting, and adapting a section of an adventure path is a little...
  16. GuardianLurker

    GMing with Joy: How to Run a Year Long Campaign

    Eh. I have a few problems with the metaphor, though its aims are sound. A less lyrical way of stating the same aims would be "bottom-up, player-driven sandbox".
  17. GuardianLurker

    Your Favorite Weird Game- Time To Talk About the Weirdest RPGs You Know!

    I'm not sure what the line is between "weird" and "innovative" for mechanics. I tend to seek out TTRPGs with unusual mechanics, and none of them have felt "weird". Well, except for FFG's Star Wars/Genesys system. Those dice can generate almost contradictory results at times - or at least it...
  18. GuardianLurker

    D&D 4E Bridging the cognitive gap between how the game rules work and what they tell us about the setting

    Actually, @Snarf Zagyg , your question of rounds, is I think another example where an in-depth examination of the concept breaks down. So game wise, it's easy to understand and apply the actions limit - "during my turn in the round, I can do these things". The problem is rectifying the...
  19. GuardianLurker

    D&D 4E Bridging the cognitive gap between how the game rules work and what they tell us about the setting

    To extend your cognitive gap example, one of the big problems I had with 4e was its class design. In particular, the fact that many of the classes (all?) had large overlaps in their mechanics, with little, if any, flavor changes between classes. The initial HP example was just one instance of...
  20. GuardianLurker

    What RPGs Should Every Collection Have?

    So, my criteria is genre-launching/defining or mechanics you should be aware of. In no particular order: B/X or Rules Cyclopedia or OSE; the quintessential fantasy dungeoncrawl MEGS DC Heroes; still the best supers game I've ever encountered, and the AP system is awesome. Godlike/Wild...
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