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  1. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The actual process behind it matters. Why are they seperating them? What agenda are they pursuing?
  2. Campbell

    Stop Looking At Your Character Sheet

    Even the creative solution used as an example was the application of something on the player's character sheet...
  3. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Because I don't want to focus on the tactical and want our focus attention on these moral flashpoints. I also just do not want to spend 2 hours and 45 minutes in a 3-hour session to get to part I care about or to have players try to plan a way around those moral decisions. I really do not want...
  4. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    They just give up the XP
  5. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I would say that there is significant crossover in the way some people run D&D (mostly younger gamers I've come across) and Monster of the Week play. But that's fairly distinct from more classic approaches to D&D and running Apocalypse World as directed. There really isn't a single form of...
  6. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Moving on from there being a conventional wisdom of what roleplaying games are and can be is an improvement from my perspective. Not marginalizing those who have tastes outside the mainstream is an improvement. Not the specific games and not the specific playstyles, but a more diverse hobby is a...
  7. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I disagree. They're very different from what a sandbox GM is doing in trad games.
  8. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    At bare minimum in order to get to the point where we can even roll the dice we need to establish the following: fictional positioning that justifies the aim the character is pursuing telegraphing possible complications/consequences for the roll possible downstream implications for other player...
  9. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So, there are basically 4 places we could block any given action in a roleplaying game: Intent: a character wants to do something Initiation: a character attempts to do something Execution: a character succeeds or fails at their attempt Effect: a character affects the game world through their...
  10. Campbell

    What do YOU plan on doing with Daggerheart?

    @RenleyRenfield is welcome to correct me, but I'm fairly sure he meant gumshoe with a little g. Not the Gumshoe system.
  11. Campbell

    What do YOU plan on doing with Daggerheart?

    I think I could fairly easily run a mystery scenario in Daggerheart. Heck adopting some bits from Brindlewood Bay or Apocalypse Keys would be fairly easy. If you mean straight up run Call of Cthulhu module type mystery probably not, but that's not a genre. That's a playstyle.
  12. Campbell

    What RPGs genres are lacking?

    There is a shocking lack of police procedural games in roleplaying given how popular mysteries are as adventures.
  13. Campbell

    What Is Your Go-To Pick-Up TTRPG?

    Into The Odd, Mork Borg or Apocalypse World. CBR + PNK looks like it might get up there.
  14. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Wanting sole authorship of the character you play's inner world, emotions and the like is fine preference to have. So is a shared authorship model where what we do affects and impacts who our characters are. Is it more potentially fraught in some ways? In some ways yes, but less fraught in...
  15. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Here you go. One thing I think is helpful is to just treat the heading like the name of the thing. What it says underneath each heading is what really matters.
  16. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes. Standards for players have always been front and center for Narrativist play. Stylistically it only works with players and GMs are in alignment. Monsterheart's Agenda section is addressed first to the players. Blades has a section on Player Best Practices. Daggerheart sets out a list of...
  17. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This is one of those areas where we need to be mindful of the not pulling isolated text out of the context of the game. Apocalypse World is a game where the GM is providing active adversity pretty much every moment of play. They are not neutral arbiters of setting - they are actively messing...
  18. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    So, the context for make the character's lives not boring is Apocalypse World instructing the GM to have every decision they make be in service to (and only in service to): Make the character's lives not boring. Make the Apocalypse World seem real. Play to find out what happens. It's not...
  19. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't know what to tell you. I'm making a creative choice in the moment, constrained by the established fiction, but not only the established fiction. I cannot make that choice irrespective of the circumstances of the game, which includes the player characters, why they are breaking in, who...
  20. Campbell

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Something different that is consistent with what's been established, follows from the lockpicking fiction and the GM thinks would be compelling. There is no single answer that applies in all circumstances. Different fictional circumstances require different approaches, different judgements. The...
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