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    How important is it to you or your players for characters to feel "overpowered"?

    Stomping enemies every time is boring, nearly losing everytime is boring. But both are fun when you have no Idea whats around the corner. Sometimes things should just go right an easy for the PC's. Not all the time.
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    How important is it to you or your players for characters to feel "overpowered"?

    If you read my other posts. 😄. I said variability is important. Even in say a call of Cthulhu game. Not every goup of cultists should be a death threat. But appropriate level threats should come within that variability. I find even the players that want to be the A-team are usually ok...
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    How important is it to you or your players for characters to feel "overpowered"?

    I think the scene in. GOT where after many seasons of buildup the big bad UBER dragon just gets turned into enemy ice dragon with amost no cost. Far too many DM's treat everythiing their PC's do like that.
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    How important is it to you or your players for characters to feel "overpowered"?

    For instance I've played in games where all the bad guys where always PC level or above. They never fail morale checks are always so terrifìed of the BBEG that they never give information. The city guard can kill you easily, the thieves guild can kill you easily and 10 levels later nothing...
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    How important is it to you or your players for characters to feel "overpowered"?

    the person who can do what others can't. The person who defies fate, the people in charge and comes out ahead, not in some zero sum situation where everything is always against you. note this can be achieved at any level in any RPG if the DM is willing to allow it. And definitely not...
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    How important is it to you or your players for characters to feel "overpowered"?

    Call it what you want. I call it normal human behavior
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    How important is it to you or your players for characters to feel "overpowered"?

    We'll probably get That right after the internet agrees on what alignments are.
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    How important is it to you or your players for characters to feel "overpowered"?

    but still the same thing if the danger is the same every game every encounter. without variable danger. Everything is samey and boring
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    D&D 5E (2014) What does it mean when a Web spell is "layered across a floor, wall, or ceiling?"

    Nope i'll envision it like flypaper for adventurers
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    The Gith Are Now Aberrations in Dungeons & Dragons

    Its where Cthulu and all the creatures from before the universe plot to destroy all and take back thier glorious chaos
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    How important is it to you or your players for characters to feel "overpowered"?

    in many games weak means ineffective and barely functional struggling like worms in the darkness. Characters need to feel useful and effective in proper context with the game story. id say 99 percent of players would disagree with you on being weak. They play to be the hero
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    Shadowrun: How can they properly use Native Americans?

    If the confederacy had initially marched in and destoyed the norths factories could have gone different. if russia had not been able to threaten france and england with war then you would have had no union blockade and france and england could have funded the south and locked in control of...
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    Shadowrun: How can they properly use Native Americans?

    They didnt beat the govt. the govt collapsed, thier religions gods came back and no one had the resources to stop them from seperating from he govt. same with elves. shadow run could effectively be happening at the same time as mad max. The whole world order fell apart and some areas where...
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    How important is it to you or your players for characters to feel "overpowered"?

    But when every encounter is a nail biting one step from death then death and scary become normal and therefore boring as well. If every encounter is all or nothing then that's just a normal boring day.
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    How important is it to you or your players for characters to feel "overpowered"?

    It depends. im currently running a spin off from a long campaign. the characters are dealing with epic stuff. they should have moments and even whole sessions where they are almost marvel heroes. making them only deal with thanos level stuff every game would suck so bad. ive played in...
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    Star Trek: Section 31

    did they. i dont recall S31 being disbanded or destroyed. they just slunk away forgotten to do the same stuff again.
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    Star Trek: Section 31

    We will have to agree to disagree.
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    Star Trek: Section 31

    I agree but there are bad guys in the star trek universe that would do things like that and could have been used to create the concept in a way that wouldn't create toxic cognitive dissonance with Star Trek. but I agree with you. section 31 was a mistake from its first introduction in deep...
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    Star Trek: Section 31

    The studio has been doing a narcississitic beat down of the fans doever since the burnham iteration didn't perform as expected. at one point they tried to kill the final season of lower decks and SNW. It seems like someone high up just hates what the fans like.
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    Star Trek: Section 31

    Yeah it would work great as a secret romulan effort to subvert the federation. But the Amanda Waller style nonsense, of you gotta murder the murderers to win just doesnt work as presented.
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