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  1. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    10 is specifically unarmored. That's why barbarians and monks have unarmored defense. Those are 10(unarmored) + dex + other stat bonus. The monk also has unarmored movement. So when we look at the armor chart that means hide only gives you +2 over unarmored, but is listed at 12. Edit: We can...
  2. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Armor + dex, but where is the base 10? Before or after? And the shield is +2, but it doesn't say after the armor, before the armor, or somewhere in the middle. I get that they stopped going for kitchen sink levels of detail, but that just means that there will be more variation among games as...
  3. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Is it? Or was it the armor and the shield bonus was somewhere in the middle this time around. All armor and shields do is give bonuses. It doesn't say where those bonuses go except after the base 10. Hell, it doesn't even say where to apply the dex bonus. Actually, looking at it, it doesn't...
  4. Maxperson

    Wizards of the Coast Reveals Revised Eberron Species Details

    They are still called half-elves in 3e and 5e, so I'm guessing they were half-elves in 4e, too. It will interesting to see if there is any use of the term half-elf in the full 5.5e write-up.
  5. Maxperson

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    And the bolded portion is wrong, "So again... no one actually faced death and you don't actually know how deadly any of the encounters actually were. Got it." At least two faced death. I'm trying to remember if there was a third instance, but I can't.
  6. Maxperson

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    What determines player/monster order?
  7. Maxperson

    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    It seems weird to me that you are basing the prematurity on your lack of experience playing the game. If you lack experience playing the game, then you don't know if it's premature or not. There were at least two instances where the players chose to roll and risk permanent death. Both got...
  8. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That's a shame. I'd be down for some tactical combat. I still disagree that there's not a kernel of information involved by RAW, but I don't think either one of us is going to budge on that. :)
  9. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes. It's always a good performance. By RAW anyway. "Performance. Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment." Conversely, failure would not be delighting them. And it's...
  10. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Not with a spell slot, or at least not a low level one.
  11. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't see why they needed to get rid of diseases to do that. Just get rid of the spell cures.
  12. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Which one was it?
  13. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    That depends on the DM, really. I like spellcasters to be relatively rare. In my game a shrine to a god will probably have no clerics and maybe a non-magical priest or two. Small temples will have 0-1 clerics(likely 5th level at most) and the rest will be non-magical priests. Mid sized...
  14. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm speaking specifically about D&D there. I have no idea what went into Runequest or what level of simulation it achieves. Further, you can achieve much more simulation in D&D with some serious effort. I was just pointing out that it takes very little to push simulation to the forefront in D&D.
  15. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't know if that's true of narrativism. Some games are designed around testing character's and the results of play should skew that way. Preferences set up the things to be tested, as well as when stakes are being established, and more that I've seen said around the forum, but can't...
  16. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Nothing is 100% when it comes to the rules. Very, very, very, very, very, VERY rarely I will ask for a roll and then realize in the middle of the player's roll that I should have just made it an auto success. In those rare occasions if the roll succeeds, no harm no foul. If it fails I will...
  17. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    They do include any. Climbing is done by climbing. Falling is done by failing a climb roll by more than 5. Performing is done via some sort of performance. Success being a good performance. Failure being a bad/unsuccessful performance. High charisma, used to influence folks and make them...
  18. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Hit points are not all or even most of D&D. They're used for combat, and then a few other things like falling and traps. The exploration and social pillars for the most part don't ever look at hit points. And that's the whole point. Simulation is not D&D's priority. Nor is narrativism...
  19. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    If you're doubling the dice every 10 feet over 20, it goes up a lot farther than 210d6 by 200 feet. 20=2d6, 30=4d6(normally 3d6), 40=8d6, 50=17d6..........100=512d6 and on. Or maybe I don't understand what you mean by doubling the dice after 20 feet. :P
  20. Maxperson

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Amateur! You forgot the most important D. Divide. I want my loot!
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