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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    Ok, then the answer is clear in my group at least. The highest Strength the Halfling can start the game with is 15. Every game has constraints. If we're about to play Monopoly, and I ask if I can roll three dice to move rather than the normal two, because I have a cool concept of a dog that is...
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    Only one of the two examples you give is a Halfling. Both were raised in a Halfling culture. One is a Halfling; you haven't told us what race the other one is. This is why it is important to separate race from culture.
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    For the record, I am in favor of racial abilities. But giving the Orc fewer encumbrance penalties just makes him 'better able to carry stuff' than generally strong. He's no stronger in most activities, from a wrestling match to hitting with an axe. The game does have a general measure of...
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    Fluff is fluff. You asked if it bothered me if a description contradicted mechanics; yes, things like that bother me. If flavor doesn't contradict mechanics, then I'm not as bothered by any contradictions. I would prefer that there be no contradictions; but ones in which flavour contradicts...
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    +1 from me. This is what Rolemaster does too. Your stat gives you a bonus (say +2 for a 14), then your race gives you another bonus (say +1 for Strength), and you just add up the bonuses; the racial bonus isn't included in the cap. This means that an Orc can have a +6 max Strength (equivalent)...
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    We've never had plain text so completely divorced from mechanics before either.
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    Good catch: I just checked, and it talks instead about confidence, eloquence, and leadership. So I guess the answer then is no, the quote about Elven beauty doesn't bother me at all now, since it has no mechanical effect.
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    I wouldn't say 'bothers', because appearance has no mechanical effect. But I would say that it would be better (more accurate) to not talk of races as 'hauntingly beautiful' if they have the exact same Charisma bonus as every other race. I don't want players, especially new players, to get...
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    That's fine. But do you see how now the description in the books no longer matches the mechanic? The books say Dwarves are 'hardy'. But ordinary players now have to parse that to make it make sense. What the book is really saying is rather: 'Dwarven NPCs tend to be hardy.' * * Your Dwarven PC...
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    That's fine if you want to include that way of trying to represent Dwarven hardiness, but it is more specific than getting a Con Bonus. It would therefore be more accurate to say, 'Dwarves are more resistant to poison than other races.' But just saying Dwarves are 'hardier' is no longer true.
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    Players : Why don't you just make ten louder and make ten be the top number and make that a little louder? WotC : [pause] These go to eleven.
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    Yes, and by doing that, they are removing the mechanic that makes Dwarves hardier than other races.
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    That's easy to argue if you don't care about logic. I explained how the phrase 'Dwarves are hardy' is specifically not an absolute statement about every individual; it is a general trend about a race. Thus your 5 Con Dwarf does not refute the general trend. If you remove the ASIs, then I'm...
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    This is a misrepresentation of my argument. I never said that this was a problem specifically with 5e. I said it would be a problem with 5e if you dispensed with fixed ASIs. The fact that you can have a 5 Con Dwarf individual does not prevent you from saying 'Dwarves are hardy.' The statement...
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    That's a fair question. I would say no, I am not trying to push D&D towards Rolemaster. I am just saying that I think Rolemaster handles this issue better than D&D is trying to handle it. So I think D&D would be better if it went with the Rolemaster solution rather than the one I see in Tasha's...
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    Yes, and I am responding that past mistakes don't justify repeating the same mistakes in the future. How is that not rational?
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    Fair enough. I'm telling you your skepticism is unfounded. It works well.
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    There's a level cap to how much skill (ranks) you can have in any skill. So if the Troll maxes out Blades, he and the Halfling will hit the same cap, and the Troll will likely have a higher bonus. However, the Halfling will have more development points to buy other skills, like say Bows...
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    D&D 5E (2014) Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction

    So you're arguing from ignorance again then? You accept that you have no idea how it works... then say it won't work. This to you is an effective argument?
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