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  1. Gorgon Zee

    How to Tell if Your Fun is Wrong

    yes that cleared it up -- I did have that misconception of your intent, so thanks for the clarification! And I completely agree with the looser definition; hard and fast rules for "what causes people pain" doesn't seem a reasonable thing to expect. With your clarification in mind, I'd say your...
  2. Gorgon Zee

    How to Tell if Your Fun is Wrong

    I’m not sure actually that I agree; unless you spent a lot of time describing in detail the process of torture it doesn’t seem offensive. Playing bad people and doing bad things is not in it self abhorrent. But my suggestion wasn’t suggesting that if a game seems awful to reasonable. people that...
  3. Gorgon Zee

    How to Tell if Your Fun is Wrong

    I think the main argument against this point of view would,d be aimed at the escape capsule for indirect harm. The OP suggests that if playing a game causes indirect harm to someone else, but is fun for everyone at the table, then it is good. Many people would disagree with that point of view...
  4. Gorgon Zee

    D&D 5E (2014) How do you measure distances outside of combat?

    Time is the most fitting for a medieval feel. A three-day trip would be a very reasonable way to describe a distance.
  5. Gorgon Zee

    Optimisation in PC building

    @Lanefan : That's the American view, a culture in which for some reason every game musthave a winner and loser. qq: do you have access to the OED, or is this just your gut feeling? I don’t have paid access, so the closest I can get is from lexico.com, which is “powered by Oxford”. That site...
  6. Gorgon Zee

    Optimisation in PC building

    Absolutely -- I wasn't as clear as I should have been. I did not mean to equate "play to have fun" with "no win condition", but meant to say that for roleplaying games at least, "playing to win" is a secondary criterion, with "fun" the more general one. So for some people and some systems, you...
  7. Gorgon Zee

    Optimisation in PC building

    The purpose of a roleplaying game (or at least the ones we eternally talk about) is to have fun. So overall, people play to have fun, and that's why many people will say role-playing games have no win condition, and essentially I'd agree with them. But how people have fun is quite different...
  8. Gorgon Zee

    What are you running right now?

    Just started a MIndjammer (High-crunch FATE) game -- here's the trailer I made for it:
  9. Mindjammer - small.mp4

    Mindjammer - small.mp4

  10. Gorgon Zee

    You can't win this encounter

    In Fate, I would say "Since you are a <choose suitable aspect> you know that fighting this would be near-unwindable" in Night's Black Agents (Gumshoe) "Since you are skilled in Tradecraft, you can tell that these guys re so far above your pay grade that fighting them would be suicide" In...
  11. Gorgon Zee

    Pathfinder 2E Exploration Mode?

    I don't think it's mentioned because it's always in effect and GMs are expected to use it. I've played quite a few adventures and APs and it's always been a factor. In online convention play. most GMs will ask early on what mode people are using and then use that as we move along through play...
  12. Gorgon Zee

    D&D General What Have You Liked Most About Each Edition (+)

    Responding as I feel about them right now, rather than at the time: 1E: A sense of the zany and random that later editions smoothed over. It's unpolished and random, but that can be a ton of fun. The "The frog demon shoots at you with the laser before teleporting to its orbit base" edition 2E...
  13. Gorgon Zee

    Pathfinder 2E How fast are your combats in online play?

    One suggestion -- have a session for people just to learn the VTT interface. Run a fake combat, explain the default character sheet, but make it just a computer-only session. Much less frustrating than interrupting the elven queen's romantic poetry with "how do I drag my pet's token on top of...
  14. Gorgon Zee

    Pathfinder 2E How fast are your combats in online play?

    Going to a number of PF2 conventions and for them, about 30-40 minutes a combat for 5-6 players plus a GM is about normal. Some players are much faster and some are much slower, but it averages it. Some notes: Using the Roll20 character sheets speeds things up by about x2. I used not to use...
  15. Gorgon Zee

    Save The Day With The Sentinel Comics RPG

    Yes, it's a quite nice FATE based system; it adds some crunch to cover superheroic levels of ability that work well, and allow you to build the characters you see in the books. FATE's a good choice because the book series has a significant amount of interpersonal stuff happening, and the FATE...
  16. Gorgon Zee

    Pathfinder 2E How fast are your combats in online play?

    We have played through Ages of Ashes and are in the middle of Extinction Curse, and playing online we typically get through about three combats a session with an equal amount of non-combat time in 3-4 hours. So about 30 minutes an encounter. Some much faster, some slower, but that's probably the...
  17. Gorgon Zee

    Let the Players Do the Work

    From my Dracula Dossier campaign: Session 1 — introduce players to mechanics and have them fight and kill a half-vampire and a Romanian sorceress Session 2 — run short scene where player goes on a date with non-killed Romanian sorceress Session 20-22 — players rescue Romanian sorceress from...
  18. Gorgon Zee

    Any crunchy RPG's out there anymore?

    Some systems are not too crunchy, but can easily become so. For example, I played in a sci-fi campaign using FATE, with the fairly minimal BULLDOGS settings. If I wanted to buy and use use a piece of tech, all I had to do was roll the relevant two skills against a standard difficultly Now I’m...
  19. Gorgon Zee

    Favorite Ratfolk?

    That's my current character; his best skill is Mercantile Lore; he works as a circus "butcher" -- working the stalls and selling trinkets and foodstuffs. It's quite a fun race, even if there seem to be a few too many feats about exactly what you can stuff into your cheek pouches. My wife is...
  20. Gorgon Zee

    Worlds of Design: What Defines a RPG?

    One way to help clarify definitions is to look at examples. Let's take the game Arkham Horror, and have one player run the rules, bring out the decks and monsters and so on. Let's also say that player also decides that when they draw cards, they'll draw two and choose whichever card is more fun...
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