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  1. Gorgon Zee

    Discworld's Headed For A Million Dollars!

    I'm a huge fan of Discworld -- own all the books having got on board after the second one was published, have a signed Discworld poster, have cooked from Nanny Og's cookbook. I have also played TOON a few times, and seen that comedy games can work well, even with a random group of players who...
  2. Gorgon Zee

    Chaosium Launches Pendragon Community Content Program

    Right, you said you wanted someone else to do it; what I was saying is that although they couldn't use Pendragon for it, they could use BRP and, in my opinion, it would work well. I guess it depends on your definition of 'major'. I can easily list a ton of Arthurian works I'd rate as major from...
  3. Gorgon Zee

    Chaosium Launches Pendragon Community Content Program

    As @aramis erak mentioned, this program is only for Pendragon as a core setting. But you could come pretty close to Pendragon by using Basic Roleplaying and using the options that are most similar to Pendragon. For example, Passions are an optional system described on pages 214-216 of the latest...
  4. Gorgon Zee

    Payn's Ponderings; System mastery and the concept of fair fight.

    I find it a bit hard to place myself or the people I play with in either of these camps -- even when I think of games that are really rule-focused like D&D4E. I knew people who were in the "fairly or not" system mastery camp -- who would worship tempus just for the associated feat, build a frost...
  5. Gorgon Zee

    Death of Player Characters

    The issue is that the argument being proposed IS that they are an authority. It’s pretty much impossible to discuss the particulars without falling foul of the rules about addressing content, not personalities, but I’m not seeing many arguments; just statements of the form “in my previous...
  6. Gorgon Zee

    Death of Player Characters

    Um, no? My statement was simply that unless you have studied something in depth, you cannot be considered an “authority”. Is that really controversial? And I am pretty sure I never suggested that only “authorities” could have good ideas about games. Far from it. In fact, my objection is...
  7. Gorgon Zee

    Death of Player Characters

    Again, just because you have problems, doesn't mean the world does! Every other commenter in this thread who has played and run CoC (1) does not have problems doing it, as you apparently do, and (2) does not think it is combat-focused. OK, now I'm more than a little irritated with your...
  8. Gorgon Zee

    Death of Player Characters

    I'm not sure that saying that if the most relevant item is a curiosity, then all such games are curiosities. That seems a bit of an over-generalization. I'd actually expect that in most fields, the more extreme versions -- which are likely the clearest, examples -- are very likely to be...
  9. Gorgon Zee

    Death of Player Characters

    I'd like you to find the quote in Hillfolk where Robin Laws says everyone else is doing it wrong. I see him talking about how his system is aimed at people who want to role-play from a dramatic, rather than procedural point of view, but he's clear that that is a choice. He believes some people...
  10. Gorgon Zee

    Death of Player Characters

    I am a bit surprised that, as you say, you have posted in the past on this subject with no knowledge of the RPG that I think pretty much everyone who has read or played it would agree is the most relevant game to the discussion of "games that don't focus on combat". I strongly suggest you at the...
  11. Gorgon Zee

    Death of Player Characters

    So, I read this carefully, because I’ve played and run many games which did not focus on combat. Hillfolk (DramaSystem) is the most obvious example of an RPG which does not focus on combat and works well for many people. But the enormous cadre of Call of Cthulhu players for whom combat is often...
  12. Gorgon Zee

    Death of Player Characters

    For me, it's just a feature that needs to be discussed and agreed on up front. Not controversial, not a problem. I just generally ask my players what rate of character deaths they consider to make the game fun. Usually it's about 1 for group per 6 months of play as my players and I like well...
  13. Gorgon Zee

    How the Discworld TTRPG Works

    Yes, I know that. I did read this thread! But I was hoping for a response describing the degree to which it is new and the degree to which I could just use an existing system. So I just went ahead and downloaded the quickplay doc, and can indeed confirm what I had suspected - the system is...
  14. Gorgon Zee

    How the Discworld TTRPG Works

    So … is there anything in the system that makes it a better choice for Discworld than another simple system like Fudge or Fate Accelerated? Curious if we there are new mechanics, or if I could just run with an existing system without losing any “special sauce”
  15. Gorgon Zee

    Be a GAME-MASTER, not a DIRECTOR

    I think your experience of different systems and styles of gaming may be more limited. I cannot think of any campaign I've been in where I haven't "brought a character for the GM". Even in super-gamist systems like D&D 4E all the GMs I've run with have encouraged players in: Defining family...
  16. Gorgon Zee

    What Part Does the Role Play in the Role-Playing Game?

    I'm assuming most people reading this are not simply trying to do the easiest thing when roleplaying. But if they are novices, a standard model for how to learn anything is the three stage model: (1) start by copying what skilled people are doing (2) understand how to modify the rules when it...
  17. Gorgon Zee

    What Part Does the Role Play in the Role-Playing Game?

    What Part Does the Role Play in the Role-Playing Game? Well, for me, usually a significant, but not overwhelming one. It's certainly not the be-all and end-all. For me, the reason I play and run RPGs is because they are fun. So if there was one absolute, top-level rule for me, it would be "be...
  18. Gorgon Zee

    How well can a dedicated RPG GenAI perform?

    Well, OK I guess, but honestly I think @pemerton’s comment “The OP seemed to me to describe quite a bit of copying and consequent reproduction.” is not really shouting in your face and is conducive to a good discussion. I’ve also not seen anyone claim in this thread that there are dire religious...
  19. Gorgon Zee

    Be a GAME-MASTER, not a DIRECTOR

    Hillfolk does not specify how the group agrees, but I don’t see that there’s much of a distinction. Once you require a group to decide something, an existing consensus makes it easy, but if you don’t have one, you need some way to get to one, either by majority voting or some other way in which...
  20. Gorgon Zee

    Be a GAME-MASTER, not a DIRECTOR

    I’ve both played and run Hillfolk (DramaSystem) and it uses group decisions in a number of cases. The core loop of a Hillfolk game is the setting of a dramatic scene, roleplaying the scene, and then a decision as to whether the petitioner got a significant concession. If the player doesn’t think...
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