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  1. GrimCo

    Studio Agate Takes Over 7th Sea From Chaosium

    There is more mechanical differences between 1st and 2nd ed 7th sea than 3.x and 4th edition D&D. They share setting and name, but game engine is so different that they might as well be two different games. That's one of the reasons lot's of people who loved 1ed as a system didn't really like 2ed.
  2. GrimCo

    Studio Agate Takes Over 7th Sea From Chaosium

    I was and still am fan of 7th sea 1st edition. Own pretty much all the splatbooks. It's my favourite system to run historic games, no magic/low magic swashbuckling fantasy. 2ed changed mechanics too much. Didn't like it, didn't run it, have no intention of ever running it. But i hope they do...
  3. GrimCo

    Describe your last rpg session in 5 words

    Unfortunately postponed until further notice.
  4. GrimCo

    D&D General Wearing a lantern on your belt?

    In 2014 DMG, there is minor magic property called Beacon - bonus action, item sheds bright light at 10 ft and dim at another 10ft. Light cantrip does same, except it't 20+20. Easiest solution - common magic item. Miner’s Headlamp Wondrous Item (headgear attachment), common (no attunement...
  5. GrimCo

    D&D General Wearing a lantern on your belt?

    Yes, it's oil. But what oil? Also, what material is lantern made of? D&D is far from simulation. It's a fricking game. With magic, imaginary exotic materials with all kind of weird properties, with tech levels ranging from early middle ages to industrial revolution, with magitech (artificers...
  6. GrimCo

    D&D General Wearing a lantern on your belt?

    Nope. First was whale oil then kerosene. Carbide lamps weren't invented yet, they became available after 1895.
  7. GrimCo

    D&D General Wearing a lantern on your belt?

    Yes. I couldn't care less. Is it Victorian design? Yes. But with so much magic light sources and everyone and their grandma having darkvision, why not. D&D tech isn't medieval anyway. Only exception is if i run no/low fantasy, historical setting.
  8. GrimCo

    Games you need to go outside your normal group to play

    As it stands now, and for foreseeable future, anything other than 2014 5e is out of question, at least for games that aren't one-two shots. We are in funny situation. While they are willing to try rules light games, they prefer more crunch heavy games for longer campaigns. Catch 22 is that no...
  9. GrimCo

    Bob Worldbuilder debunks the Daggerheart license “scandal”

    What is so bad in Daggerhearts license? Sure, it's not Creative Commons, but then again, it makes sense to not release it in CC cause of their overall business model.
  10. GrimCo

    D&D General What do you say when someone is thinking of quitting your game?

    I still think that it can't hurt to ask why. It just might be burnout on d&d. 6 years of 3 games a month is lots of gaming in one specific system and more or less same type of game ( no matter how you spin it, 5e is high powered high fantasy). Sometimes, people just need something different. A...
  11. GrimCo

    D&D General What do you say when someone is thinking of quitting your game?

    Over last 16 years of playing with this group, almost every one of us had period when he stopped playing for some time. Be it plain burnout or just other life obligations. It happens. From the message, it seems that player still enjoys social aspect of hanging out, just not playing game...
  12. GrimCo

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    Personally, i wouldn't want WoTC to touch DS with 11 foot pole. If they left Ravenloft alone, I would be even happier. As a fan, i would much rather see WoTC sell rights to those two IP's to someone else. Preferably someone with enough courage to make proper M or even R rated product (including...
  13. GrimCo

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    Brom's distinct art style is half of DS's appeal. It's iconic, evocative and it fits the mood of the setting. Chainmail bikini's weren't really his style. He did blend horror and gothic with fantasy thou.
  14. GrimCo

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    To be fair, Divinity Original Sin is rated M(17+), Pillars of eternity is rated 16+, Patfinder Wrath of the righteous is 17+, only PF:Kingmaker is 13+. So, it makes lot's of sense for DS to go that route, with 16/17+ rating, which is significant shift from baseline 2024 5e which is 12+.
  15. GrimCo

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    It isn't. But, when you put 18+ label, you have more creative freedom to delve deeper into more controversial themes, more nuances and less clear good/evil. Also, you don't get parents bitching about what kind of materials companies "sell to kids". It's more about companies covering their...
  16. GrimCo

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    Agree. While DS isn't 18+ per se ( it never goes into graphic details of more unsavory stuff), anything controversial by today's standards is better put in that category just to be on safe side. It gives authors more freedom to delve into darker aspects of the setting. It also gives publishers...
  17. GrimCo

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    Voted yes. I find very few things problematic per se. Are there stuff i don't want in my games and don't want to engegage? Sure. Do i want products that have that kind of content to exist? Yes, there are others that will like that stuff. In the end, it's about brand image. WoTC D&D is PG 13...
  18. GrimCo

    Dark Horse Reveals First Dungeons & Dragons Comic

    Realms has magic items galore, Wand of magic missile 1 are minor items available by the bucketload. But rules wise, going by 3.x, it's faster to crank up Wands. Any level 1 caster with MM spell and craft wand feat can do it in 1 day for 375 gold. By contrast, musket, using crafting rules, takes...
  19. GrimCo

    Dark Horse Reveals First Dungeons & Dragons Comic

    Sure, firearms are present in the time of full plate harness. Plate started to spread around Europe 1400-1450, peak was in late 1400s. Firearms of that period - hand canons ( primitive tube like devices), matchlock arquebus ( 1450-1470), bomards and cannons. Wheellock is from around same period...
  20. GrimCo

    Dark Horse Reveals First Dungeons & Dragons Comic

    Bard looks cool, but not for d&d. He would fit in Shadowrun no problem. I know that d&d is anachronistic, but too much is too much. It's still classic fantasy, not modern/urban fantasy. Everyone on that cover looks too modern. Rogue just looks like old Batman rip off, warriors armor looks more...
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