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  1. GrimCo

    D&D General Multiclassing Shouldn't be Treated as the Default

    That's exactly what i did. First 2 levels of fighter, than 11 levels of wizard (abjurer). There wasn't any reason to take more levels of fighter, got all i needed from those first 2 levels. By going fighter first, it increased low level survival. Personally, i have no problem with...
  2. GrimCo

    D&D General Normal Distribution Ability Scores

    While point buy removes unusually high scores, it remove low ones also. And while occasional character with very low score can be fun, not everyone loves playing them, nor do they fit in all types of campaigns and playstyles. While my int 5 iliterate barbarian was fun in h&s campaign, it would...
  3. GrimCo

    D&D General 'Playing D&D' (Without Playing D&D)

    Commenting and discussing game here (usually during work hours) or with my friends over coffe/beer. Occasionally, i'll make 3d model and 3d print out characters (and give them to wife so she can paint them). I used to spend more time reading novels, campaign settings, creating character...
  4. GrimCo

    D&D General Stuff 5E Did Right

    No, but when designing new version of product, popularity of feature matters. If something isn't popular, you don't waste time and money on it. Plain and simple.
  5. GrimCo

    D&D General Stuff 5E Did Right

    3e feat leadership was of marginal use. People mostly used it to get free heal bot follower one level lower than party, cause you get permanent cumulative penalty to your leadership score for every cohort that gets killed. Followers were even worse, you got 5-6 lv npc-s who would get killed...
  6. GrimCo

    D&D General Stuff 5E Did Right

    No game is perfect. And no game can please anyone. Game that is great for one group is bad for the other. What they did right with 5e is they made game that's good enough for majority of people. They made everybody's second favorite game. I heard numerous times reason for playing 5e was...
  7. GrimCo

    D&D General Stuff 5E Did Right

    And more power to you, but domain building and gathering followers is different game. Your character goes from quest taker to quest giver. Or to use professional analogy, you go from project engineer to project manager. It shifts scope of game. Some people like it, other just to kick ass and...
  8. GrimCo

    D&D General Stuff 5E Did Right

    Same here. I quite like the balance between simple and complex. Like my friend said " 5e is good mix of 2ed ad&d and 3.x". You can make solid party using fairly simpe and straight forward classes, or you can make it more complex by choosing others and multiclassing. Life cleric, wizard ( evoker...
  9. GrimCo

    D&D 5E (2024) Buffing Int, Wis, and Cha (Mostly Int and Cha)

    Honestly, i don't know. Wisdom is god stat among mental stats cause of perception skill and passive perception, plus numerous spells that target will. High int giving extra language, sure. Even extra int based skill is ok. But tools, don't know. Are there any tools that use int? Charisma is...
  10. GrimCo

    D&D General Stuff 5E Did Right

    Yep. We are focusing on the things that 5e did right for the people that like 5e. What made it attractive to so many players, be it new or old.
  11. GrimCo

    D&D General Stuff 5E Did Right

    Bit younger than you, but in the same boat. My group is similar. We are all veteran players (20-25 years of playing ttrpgs), but we are also dads with small kids (1-7 y.o), demanding jobs, and d&d isn't only hobby for any of us. So just like your group, mine also likes 5e cause it's still d&d...
  12. GrimCo

    D&D General Stuff 5E Did Right

    No trap options. This is big one. It's very hard to unintentionally create bad characters. While not all classes and subclasses are created equal, all are valid choices and at very least, decent. Removal of feat trees and feat tax. Every feat stands on it's own, no more bad feats you need to...
  13. GrimCo

    D&D 5E (2024) How many combats do you have on average adventuring day.

    To be completely honest, i personally, never bothered with concept of adventuring day or encounter balance. I design encounters by following in setting logic. That means that sometimes PCs steamroll encounter in 2 rounds and sometimes they run away hanging on threads and sometimes they find...
  14. GrimCo

    D&D 5E (2024) How many combats do you have on average adventuring day.

    Hard one. In campaigns, we regularly have 4-5 sessions with 0 combat, sometimes even 1-2 without single dice roll. We lean more to character driven, politics heavy, combat light games (and combats tend to be macro focus on the group inside larger full scale battle). But every so often we mix...
  15. GrimCo

    Do you use C.A.TS. in your game?

    I don't do CATS per se, but i generally cover most of that stuff when i'm doing pitch for new game. I present ideas to guys, then we discuss it if they are interested in playing it. It's mix of sales pitch and session zero
  16. GrimCo

    D&D General Gaming Group Advice

    Glad to hear it. Nothing wrong with taking a break now and then. Took them myself. I got burned out on fantasy. Just couldn't do it, wasn't fun. Talked to DM, talked to rest of guys, they weren't interested in playing SF or modern horror, wished them good games and stopped playing d&d for...
  17. GrimCo

    D&D General Gaming Group Advice

    I happens. After 14 years, people go from strangers to friends, or at least very good acquaintances. It's old- came for the game, stayed for the people. My gaming group started that way 17 years ago. We formed to play games. Gradually we started to hang out outside of games. These days, d&d is...
  18. GrimCo

    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    Didn't read whole thread, just op. Try Descent. It kind of checks all the boxes. It is board game with light touch of rpg mixed in. You can download tons of different scenarios, you can mix in some light roleplay, but in the end, it's just dungeon crawling hack and slash. They don't really have...
  19. GrimCo

    Players Don't Care About Your Setting

    It kind of depends. If we are playing short adventure (1-4 sessions), no, they don't. Nor do I, for that matter. It's just "generic quasi medieval setting". If we are playing campaign, they do care. Setting has impact on style and themes of the game and gives players info on what kind of game...
  20. GrimCo

    What makes a TTRPG tactical?

    Tactical ttrpg, at least in my view, is one where you get mechanical advantages for smart decisions in combat, where system rewards good tactical play and punishes bad one. If there are no differences if your party executes pincer maneuver or charge head first, then that system isn't really...
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