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  1. GrimCo

    D&D General Doing Tragedy in D&D

    For some genres, D&D just isn't good fit. Is it technically doable? Sure, pretty much anything is technically doable in D&D. But like @Hussar said, for some genres you are actively fighting system. I would argue that for the amount of work needed on both player and dm end, juice just isn't worth...
  2. GrimCo

    D&D General How often do you use Homebrew in your own games?

    Player options almost never. Everything else, almost always. House rules, setting with all it's quirks, monsters (some of which are modified MM), items ( both mundane and magical). Only time i use only published stuff is when i need to cobble together one shot on short notice.
  3. GrimCo

    D&D General Doing Tragedy in D&D

    At my table, first and most important rule is - don't be A-hole. Bringing in character that actively avoids going with the program is A hole behavior no matter what veneer of "i'm just roleplaying my character" player puts on. Wanna play that "i just wanna stay home" character? No problemo...
  4. GrimCo

    D&D General Which edition handled alignment best?

    3.x( PF1 included) had fair bit of alignment restrictions when it came to classes and spells. My only problem is DMs authority over alignment changes and it's up to their interpretation if something is in line with alignment or not. On the very basic level, sometimes that alignment change would...
  5. GrimCo

    D&D General Which edition handled alignment best?

    I don't ever since 5e playtest came out way back in 2013, and we also ditched bonds,flaws and ideals along the way. Best thing they did is removed mechanics tied to alignment. In 3.x you kinda had to use it since you know, items, classes, spells, DR's and similar stuff were all baked in...
  6. GrimCo

    D&D General Which edition handled alignment best?

    This is big one, DM's interpretation vs players interpretation of what is too far or how many times is too many times. Pair it with decent chunk of classes and prestige classes that have alignment restrictions, spells and items that target specific alignments or require them to use and for good...
  7. GrimCo

    D&D General Which edition handled alignment best?

    Sometimes logical thing to do would go contrary to alignment. And then you can get punished by DM. I always viewed TN as someone who "doesn't stink, doesn't smell". Debates revolved around universal vs relativistic morality when dealing with good and evil.
  8. GrimCo

    D&D General Which edition handled alignment best?

    And Chaotic Stupid Antipaladins (if we include pf1 with 3.x). One of the reasons i never liked alignment is tying mechanics to characters personality and moral and ethical code. It pidgeonholes them and punishes people who like to play with complex shades of grey morality characters. Not to...
  9. GrimCo

    D&D 5E (2024) What's Your 2026 WotC D&D Wishlist?

    Book of 9 swords updated to 5e. D&D 2024 modern - urban fantasy adventures Space opera rules set, with appropriate new classes and cool new items. After all, it's just fantasy in space. This is wishlist and not one of those things will come out ever.
  10. GrimCo

    D&D General Which edition handled alignment best?

    5e cause it's reduced to pure aestethics. You can ignore it and game runs smooth without it, no mechanics tied to it. On the other hand, alignment was always one of those things that pissed me off in d&d.
  11. GrimCo

    D&D 5E (2024) Is Combat Tedious on Purpose?

    New edition bad is usually - i invested money in books and don't wanna buy whole new set. Problem is, core books are bestsellers. So, compromise solution is - half edition with heavy emphasis on compatibility. But that compatibility comes at the cost of creativity. Design choices are heavily...
  12. GrimCo

    D&D 5E (2024) Is Combat Tedious on Purpose?

    As a very small shareholder, i want Hasbro to do well. So far, it's couple of bucks up. Wouldn't mind if it goes to at least 70 bucks, but more, the better, since it's dividend yielding stock at 4.55% dividend. As a gamer, i couldn't care less about some nebulous "hobby". I care if companies...
  13. GrimCo

    D&D General Matt Colville on the “Forever DM”

    From limited experience with con games, DM's at cons usually run games they already have decent system mastery over and they at very least get free entrance to the con (so they are at least in some form compensated). Pregens are fine. But i think that players reading and learning basic rules...
  14. GrimCo

    D&D General Matt Colville on the “Forever DM”

    It also depends of what level of time commitment trying something new is. I can only speak for myself and my group, but we all agreed crunchy new systems are no go. I think it's reasonable expectation that everyone reads player facing rules and learns basic mechanics of game and creates their...
  15. GrimCo

    D&D 5E (2014) DM imposed restrictions to the game (+)

    I didn't pick, since it's highly dependant on what i want to run. For some games, it's everything goes, pick, mix, match, enjoy. If i'm going for something thematic, then i might have very hard restrictions, as in, it's shorter to tell players what they can take rather than what they cannot. And...
  16. GrimCo

    D&D General Matt Colville on the “Forever DM”

    Feel you. In the same boat. We had around 30 sessions last year - for us, that's great year (there were years with 8-12 sessions only). This year? 50% session cancellation rate so far. We do hang out (gaming group is also close knit friend group, we have kids of similar age so it's more family...
  17. GrimCo

    D&D General Matt Colville on the “Forever DM”

    Conventions are pretty much USA thing. Outside of USA, they are rare, and most of them, only games there are d&d or PF1, with rare exceptions.
  18. GrimCo

    D&D General Matt Colville on the “Forever DM”

    Which is nice if you have group that are willing to give it a go. Some people may just respond: Cool, but i'm out, call me when you go back to d&d. Personally, i did it in reverse. Told my group to call me when they play something that isn't D&D, untill then, i'm out. Took them about year or so...
  19. GrimCo

    D&D 5E (2024) Fireball is a C Tier Spell

    Other nastiness are goblin archers. Their shot-move-hide tactics in suitable terrain can be real PIA even for higher level parties. In forests or rocky terrain with places to hide behind and maneuver, very mean and dangerous, but easy to kill. Well, if they have one in the party, sure. Some...
  20. GrimCo

    D&D 5E (2024) Fireball is a C Tier Spell

    While after few levels they do drop down more easily, used in sufficient numbers, they can still be danger to the party. Think of classic zombie tropes. Zombie on it's own is not scary. It's mindless, slow, relatively easy to kill. 20 zombies coming from all sides slowly surrounding you, now...
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