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  1. robowieland

    Welcome…To Jurassic Murderworld

    It’s been about 10 months since the Marvel Multiverse Role Playing Game officially released. It seems to be doing well with a ranking on ICV2’s 10 ten sales chart and a hotly anticipated X-Men Sourcebook hitting on the heels of a revamp of the classic animated series. While Marvel Heroic...
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  3. robowieland

    The Wrath And Glory Starter Set Lets You Purge A Little Heresy, As A Treat

    Game worlds like Warhammer 40,000 operate under a double edged sword. On the one hand, the world of Warhammer has decades of lore and history to discover. On the other hand, mountains of information can be intimidating for new players to figure out where to start. The key for an introductory...
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    bafkreiebylcuisg6tmeijjokd4o56qwrurpewsw6ffk53g4cpqc7657rqe.jpg

  7. robowieland

    Into The Wyrd And Wild Makes The Woods Weird

    Not all my reviews are of new product. Nobody has been able to afford my time travel rate yet.
  8. robowieland

    Into The Wyrd And Wild Makes The Woods Weird

    The basic gameplay loop of Dungeons & Dragons and other fantasy RPGs is pretty simple. The players head into the dungeon to bring back loot. They use the loot for better stuff to go back out into the dungeon to get more loot. Some Dungeon Masters add in a third step where they must survive the...
  9. robowieland

    Take Your Game Up, Up And Away With The Super Powers Companion For Savage Worlds Adventure Edition

    Games like Savage Worlds Adventure Edition are toolkits for enterprising Game Masters to use in building their own worlds. But even the best carpenter can use help from time to time with solid instructions and advice. That’s where the genre companion books for Savage Worlds come in. They’ve got...
  10. robowieland

    Dragonbane Bestiary Adds Antagonists And Allies To Your Game

    Dragonbane remains one of my favorite products to recommend to new role playing gamers. It contains everything for a lovely campaign in the Misty Vale. Free League Publishing recently released the first expansion for the game with Dragonbane Bestiary. For a game that’s steeped in classic fantasy...
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  12. robowieland

    Lose Your Sanity In About An Hour By Entering The Gateways To Terror

    I think that was a deliberate choice for players who are reluctant to try games outside of D&D. It still highlights how deadly mythos creatures are and how you have to outthink them rather than grind down hit points. That's also a vital part of playing CoC.
  13. robowieland

    Lose Your Sanity In About An Hour By Entering The Gateways To Terror

    Time is of the essence when running a game demo. I try to keep the demo sessions I run at cons to about two hours. The goal is to get in, show off what makes the game fun and get the players back on the con floor to buy the game from the booth. When I picked up Gateways To Terror from Chaosium I...
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  16. robowieland

    Build A Campaign From The Sands of Desert Planet

    Arrakis is central to the Dune setting. It’s home to a valuable resource, the setting for the majority of the novels and the first thing most fans think of when someone mentions the world. The latest campaign book for Dune: Adventures In The Imperium focuses on the titular planet with a...
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  18. robowieland

    We’re Going To Need You To Come In And Read This Review On A Saturday

    For many of us, office life is an ongoing proof of the truth of Jean-Paul Satre’s infamous quote from No Exit. “Hell is other people” is easy to see when stuck in a pale cubicle with co-workers engaging in annoying behaviors like clipping toenails and cooking foul smelling dishes in the communal...
  19. robowieland

    Get Your Kids Into The Mystery Business

    “Spoopy” has become one of my favorite new words in recent years. It describes stuff that has the trappings of horror like haunted houses or skeletons but plays those things for cozy vibes and humor. Scooby-Doo is a perfect example of this. The kids wander into a location allegedly haunted by a...
  20. robowieland

    Tell Tall Tales In Middle Earth

    Licensed games are a double edged sword for Game Masters. On the one hand, the world building is done and players have bought into a setting they love. On the other hand, it can be tough to create adventures that feel important to the setting. How can players feel like heroes if the big...
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