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  1. Bagpuss

    GMing: What If We Say "Yes" To Everything?

    Okay so there seems no change here from normal play. If the GM wants to let the players build the world and play any character they like they can. If they don't want to say Yes to their mad cap ideas, then he can establish that they have to "paint between the lines" so if the world has no...
  2. Bagpuss

    GMing: What If We Say "Yes" To Everything?

    But that would be generally saying no because of the setting.
  3. Bagpuss

    GMing: What If We Say "Yes" To Everything?

    Not really the the Ranger ability "Hide in Plain Sight" is a minute, not a few hours. But please continue to ignore the main point of my post to pick apart one little example, that has very little to do with the main question. You original post was an interesting thought experiment from the...
  4. Bagpuss

    GMing: What If We Say "Yes" To Everything?

    Then I am failing to see the goal of this thread, the general way most people play RPGs is unless the "rules, setting or milieu" say no, the GM generally says "Yes you can try" and then either uses rules or judge to adjudicate the outcomes of a players actions. They will often give advice if...
  5. Bagpuss

    GMing: What If We Say "Yes" To Everything?

    So I think it is more Well that's less saying Yes and more saying "You can try..." but that's what most GM's do anyway, so I'm not sure there is any change in approach there. I think you mean say "Yes" to outlandish character concepts and stuff like that?
  6. Bagpuss

    GMing: What If We Say "Yes" To Everything?

    But you said... Your original thought experiment seemed to preclude dice rolls as a mechanic to avoid saying yes.
  7. Bagpuss

    GMing: What If We Say "Yes" To Everything?

    You'll be surprised how tempting it is to win. Unfortunately that temptation is always there, and is very easy to fall into. I've played highly improv RPGs and even they have some mechanics so you aren't just saying "Yes" all the time.
  8. Bagpuss

    GMing: What If We Say "Yes" To Everything?

    See to me in this example the flat "Yes" rather than "You can try" in this instance implies an automatic success at convincing the guard. Hence the no challenge, the player just needs to come up with some request. "Can I meet the king?" - "Yes" "Can I assassinate the king and take power?" -...
  9. Bagpuss

    GMing: What If We Say "Yes" To Everything?

    So my point about 7th Sea still stands at least.
  10. Bagpuss

    GMing: What If We Say "Yes" To Everything?

    Oh so while the GM says "Yes but" which you said wasn't allowed in your original post, in fact you called out using dice rolls (ie skill checks and the like) a blocking method the GM might use and shouldn't be used in the "Yes" only method.
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  12. Bagpuss

    GMing: What If We Say "Yes" To Everything?

    As a player you would quickly get bored as there is no challenge to anything. As a DM you would get bored as you can present no challenges to the party. (See 7th Sea 2nd Edition)
  13. Bagpuss

    D&D General A glimpse at WoTC's current view of Rule 0

    That one person, Is it you?
  14. Bagpuss

    Willow?

    That's available on the Internet Archive. https://archive.org/details/the-willow-sourcebook There was also a boardgame from the original movie. http://www.waynesbooks.com/Willow.html
  15. Bagpuss

    D&D General Why Were the Dragon and Dungeon Magazines Discontinued?

    Rather see Dungeon in print again.
  16. Bagpuss

    D&D General A glimpse at WoTC's current view of Rule 0

    Which they are not empowered to do if the new unanimous Rule 0 is implemented.
  17. Bagpuss

    D&D General A glimpse at WoTC's current view of Rule 0

    No because it doesn't always have to be some bad faith attempt at domination, it can be a simple as a different interpretations of a particular rule. With the "unanimous decision" rule 0, you can have the game stall with empowered players thinking their interpretation is just as valid as the...
  18. Bagpuss

    D&D General A glimpse at WoTC's current view of Rule 0

    Which one are you talking about here the unanimous decision one, or DM as final arbiter one? I mean they both have issues but it is clear which one I feel has less.
  19. Bagpuss

    D&D General A glimpse at WoTC's current view of Rule 0

    That doesn't work under a "unanimous" rule 0 requirement. You can't disallow something unless everyone agrees, the player can insist it is allowed because it is in the rules and you can't change the rules without their agreement.
  20. Bagpuss

    D&D General A glimpse at WoTC's current view of Rule 0

    Did you miss the "something that is legal but spoiling other folks enjoyment of the game" in my last post? If it is an exploit or effective build that everyone is happy with then you don't even need to have the conversation, or need to change anything.
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