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  1. M

    Sell me on: Classic Play Book of the Sea

    There's a big random encounter generator, which basically provides the framework for plots that happen at sea. A lot of them are more complex than just straight combat. There's also a detailed section on morale and discipline in a crew, so you can track how the player characters manage their...
  2. M

    Sell me on: Classic Play Book of the Sea

    John Cooper's got a review up, if you haven't seen it. Basically, it's a bumper book of wet things, and floating things, and things that crawl. Crew, morale, ship construction and outfitting, sample ships and bathtub toys (with really nice maps), sailing, sea combat, trade, ports, magic, PrCs...
  3. M

    d20 Books in July

    FFG did a Blue Planet essential collection a while back - it was just the Blue Planet sourcebooks in a plastic wrapper. It's clearing stock out of the warehouse and giving people a good deal on old sourcebooks.
  4. M

    The Mésalliance. Part 1. (Updated 4/18.)

    Please shoot me. I now have Mostin singing to Shomei in my head, to the 'tune' of Kelis' Milkshake song. "My infinity's bigger than yours, Damn right, it's bigger than yours..."
  5. M

    The Book of the Sea

    A reviewer has to take the book as a whole, and much as the author might like to take a highlighter and go through the book going 'that's my cool bit...so's that....ignore that cool bit, the editor added that...and that cool bit was actually fixed by the editor, but I'm going to take credit for...
  6. M

    The Book of the Sea

    On the topic of the last level of PrCs, and their sudden gaining of spell-like abilities, I'd like to try to justify my reasoning. Firstly, to mangle Clarke's law, any sufficiently cool ability is indistinguishable from magic. The Master Mariner's ability to Plane Shift his ship isn't meant to...
  7. M

    The Mésalliance. Part 1. (Updated 4/18.)

    Woo! Update. And my brain hurts, as always.
  8. M

    Have Your RPG Purchased Dropped Off?

    I'm buying less random stuff, but have slipped into collector mode on a few lines related to campaigns I'm playing.
  9. M

    How is Gamma World now?

    Er. They said from the start that it was a six-book series, like Orpheus, and they're currently finishing off the sixth book.
  10. M

    [For Psion] What Books do you actually use?

    PHB, DMG, MM, Mongoose Pocket PHB, Return to the Temple of Elemental Evil, Fiend Folio. PCs are using Quint Cleric, Quint Wizard, and (I think) Quint Fighter or else Sword and Fist. AEG's Toolbox lurks around too, but they're currently wiping out the last of the mines in RttToEE, so not much is...
  11. M

    The Mésalliance. Part 1. (Updated 4/18.)

    Gesundhite. (Yeah. oops :))
  12. M

    The Mésalliance. Part 1. (Updated 4/18.)

    I'm guessing Tramst only embodies the "Good" side of Orothon. Further, I'd assume that Retribution and Law are actually in the purview of the Sela - Eadric.
  13. M

    Good Sailing/Seafaring Sourcebooks?

    Big ship construction system and about 20 sample ships. The system is more or less compatible with the material presented in Seas of Blood. It uses the same basic seafaring system as in SoB, and does handle chases fairly well IIRC.
  14. M

    Good Sailing/Seafaring Sourcebooks?

    I haven't read The Deep, I'm afraid. The underwater stuff is about a third of the book, IIRC, and consists of new monsters & PC races, spells and magic items, rules for acting underwater, and some notes on GMing underwater games.
  15. M

    Good Sailing/Seafaring Sourcebooks?

    My Book of the Sea should be out from Mongoose at some point in the next few weeks. It replaces the old Seas of Blood book and adds a lot more support for sea-based campaigns.
  16. M

    Why are you looking forward (or not looking forward) to Eberron?

    I've been reading the Lord Darcy/Garrett PI/Hawk and Fisher magical detective novels, and really want to run a magical detective D&D game. Eberron's integration of magic and noir attitude would seem to make it ideal...
  17. M

    Skills that PC shouldn't get?

    I'm increasingly of the opinion that Jump could be folded into Tumble in a lot of games, to create some sort of acrobatics skill.
  18. M

    "sleeper" spells you didn't realize were so good

    Message is a great solution to the table chatter problem - players tend to give each other advice and make observations anyway, message lets them do it in-character. It's been a consistent part of my group's tactics since the party wizard went "hey...." The other spell that's kicking ass for...
  19. M

    Dwarf Wizard, how to play him?

    I'd go for a spell craftsman - plans on making his own spells and magic items, mutters about "that's a good spell, that is", appreciates craftsmanship in a good fireball and so on.
  20. M

    The Mésalliance. Part 1. (Updated 4/18.)

    Welcome back Horacio! Bump.
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