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  1. Man in the Funny Hat

    Has anyone fixed range bands?

    Actually, I think they're an excellent fit for Star Wars gameplay, and FFG rules in particular. To quote Edge of the Empire (p.208): Edge of the Empire relies on broad terms used to describe ranges and distances. Rather than have a player's attention focused on a grid, counting squares, Edge...
  2. Man in the Funny Hat

    DMs, Do you allow your group(s) to play Evil PCs and/or parties, & why?

    Any alignment, but with sensible caveats and reasonable restrictions. E.g., if you go CE when there's already a paladin in the party I'll require some convincing you're not just being a jerk (and vice versa).
  3. Man in the Funny Hat

    A First Printing Woodgrain D&D Set... If You Can Afford It!

    Bought the genuinely-made-of-wood box with the full set of ODD reprints. That's good enough for the likes of me.
  4. Man in the Funny Hat

    When a man plays a woman

    "I think of a man, then take away reason and accountability." - Melvin Udall, As Good As It Gets Actually, I've played a great number of female characters - PC's and obviously NPC's. I would assume that back when I was a teenager my female characters were two-dimensional and prone to...
  5. Man in the Funny Hat

    AD&D 2E Leveling Up in 2E

    If you look at the xp advancement charts for the classes EVERY level requires about double the XP as the one before it. 2000, then 4000, 8000, 16000, 32000, etc. A few bumps higher or lower here and there but that's pretty much the pattern UNTIL about 9th or 10th level. Then it actually goes...
  6. Man in the Funny Hat

    Big creatures "moving out" of threatened area

    Probably I'm misremembering a house rule as btb. I almost never dealt with AOO when playing 3E anyway. They either just never happened or we totally overlooked them when they did. Maybe a bit of both. Pay no attention to me.
  7. Man in the Funny Hat

    Big creatures "moving out" of threatened area

    Moving from a NON-threatened square to a threatened square is not a problem. Moving from a threatened square to a NON-threatened square is similarly not a problem. Moving from a threatened square into ANOTHER threatened square is a problem and provokes AoO in doing so, with each and every such...
  8. Man in the Funny Hat

    Random Coastlines, Rivers, and Roads

    There is a difference between random generation of terrain and deciding what that result LOOKS like, so to speak. You can randomly determine the appearance of seacoast, lakeshore, rivers, swamps, forest, mountains, sandy deserts, prairie, and windswept and frozen arctic tundra - but random...
  9. Man in the Funny Hat

    Agreeing to Bad Ideas

    You're playing the wrong game then. Don't take that the wrong way, though. Hear me out. You don't want to play D&D you want to play something else... a different RPG altogether. One with a more narrative approach to game play would work better for you both, because that is flat-out just not...
  10. Man in the Funny Hat

    AD&D/O.S.R.I.C: Creating XP Progression for Homebrewed Classes

    http://home.earthlink.net/~duanevp/dnd/Building%20D&D/buildingdnd56.htm Also includes some of the reasons behind the changes. Note that this does go along with some changes to the classes, but them is, IMHO, better charts even without any changes to the classes.
  11. Man in the Funny Hat

    Faith and the common man

    It's an interesting idea but I'd make it no more powerful than a cantrip/orison. The granted ability should also be particular to the deity being petitioned. If performing daily worship rituals for a war deity then you might get a +1 to-hit on one attack per day. If it's a god of healing...
  12. Man in the Funny Hat

    AD&D/O.S.R.I.C: Creating XP Progression for Homebrewed Classes

    Whatever you want. Seriously. It isn't as if the AD&D xp progression charts are masterpieces of design. In many cases they're AWFUL. Case in point: wizards. Huge xp wall to face at low levels when they can't do doodley squat and then much better progression at higher levels when they...
  13. Man in the Funny Hat

    PCs vs the 15' wall, a D&D Edition retrospective

    It isn't the edition - it's how YOU play it. Even 4E you can handle the wall and the kobolds with the same approach to the game overall as you would in the 1E example - if you want to. If you just want to treat it as a mindless application of stilted rules in a game of tactics, you can do that...
  14. Man in the Funny Hat

    Trek Ponderings

    The original reason for the separate warp nacelles design was simply because Gene wanted something that did NOT look like a flying saucer or a conventional rocket - which were the two tropes found in existing science fiction to that point. Why were they originally so detached from the ship on...
  15. Man in the Funny Hat

    Your take on tabletop scenery

    My tastes say anything DM Scotty does is awesome: https://www.youtube.com/user/theDMsCraft
  16. Man in the Funny Hat

    How were these "rules" supposed to work, anyways???

    Short answer: Because non-thieves aren't SUPPOSED to be acting like thieves. If you're a fighter you're not supposed to be sneaking up on people, you're supposed to be charging them with sword high and bloodcurdling scream (sort of thing). In fact, the opposite tends to happen. Thief...
  17. Man in the Funny Hat

    XP for session accounts?

    It's DM assigned homework and I don't think it's a good idea. Even less so if you attach more than a TOKEN amount of xp to it. Not everyone has the time. Not everyone has the inclination. Not everyone has the skill to do it well. YOU may find it interesting and useful and want to encourage...
  18. Man in the Funny Hat

    Where To Play StarWars slots in US??

    Heard a radio commercial today for one of the SoCal Indian casinos talking about SW slots I think. Likely either Morongo, Pala, or San Manuel as they're the ones with the most commercials. Didn't pay much attention at the time tho. It was something about promotional stuff for, "May the Fourth...
  19. Man in the Funny Hat

    Question about optional dice method.

    But deciding to institute a mechanic where you roll +/-5 around a single target number is no different than just saying, "Roll 10 or higher." But the latter is VASTLY easier to figure out what is needed, to apply bonuses to, etc. And it even introduces new "WTF?" flaws into things to set your...
  20. Man in the Funny Hat

    Question about optional dice method.

    My very first reaction is that it's seriously unnecessary complication - unless there's more than binary results based on the roll. In other words, if you normally need to roll... a 13 to hit and if you roll 12 or less you don't hit that means 8 out of 20 results will succeed and 12 will fail...
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