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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 8/10 Omega World: A post-apocalyptic wasteland filled with mutants and strange technology from before the nukes? Isn’t that called Gamma World? Well, yes, but Gamma World 6e is already in development, licensed out to White Wolf. Unfortunately...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 7/10 First Watch: Still plenty of gaming stuff to talk about to distract from all the chaos behind the curtain. The D20 Modern previews get around to covering Agents of Psi, probably the most interesting of the settings that made it into the...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    WotC just leaving money on the table when it would cost them nothing to keep on selling them as .pdfs, thus making piracy inevitable. There's an irritatingly familiar tale.
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 6/10 Table Talk: We’ve had one big shakeup after another lately with barely time to get into a routine before it’s all change again. Now here’s another one, as WotC’s periodicals department is cut loose to form Paizo in yet another cost-cutting...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 5/10 Spiral of Manzessine: Since Chris Perkins became a bit too busy with wrangling the Star Wars licence, it seems that David Noonan has become the new go-to guy for writing tie-ins to new books. This time it’s City of the Spider-Queen that...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 4/10 Worms in the Exchequery: There have been quite a few times where they’ve talked about the dangers of robbing important financial institutions, particularly ones backed by the government and how the PC’s should never be allowed to do it. But...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 3/10 Side Treks - The Excavation: We’ve already had one excavation end bloodily in a way that needed PC assistance this issue. Now they need to stop another one. Another group of adventurers recently killed a powerful blackguard. Unfortunately...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 2/10 Bloodlines: Just because your Mr Johnson is of noble blood and you know exactly who they are & where to find them, doesn’t mean they still won’t change the deal on you. Count Nolis recently bought an old monastery (that used to be his...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron 94/153: Sep/Oct 2002 part 1/10 135 (160) pages. Not often that you see a Mind Flayer get buff and shirtless, as they’re normally the sort to make others do all the physical labor. But it’s often more fun to subvert stereotypes than stick to them rigidly and with the...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Thunderball Rally recruitment thread is up.
  11. (un)reason

    Polyhedron Minigames [Online]

    Thunderball Rally recruitment thread is up.
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 10/10 Start Your Engines: There are some similarities here with the ship-to-ship combat rules last issue, but also a fair number of differences too. They actually have to worry about speeds being somewhat realistic when compared to human...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 9/10 Skills: This is the lightest skill list yet, stripping things down to 25, 3 of which are new. Demolitions, Repair and Treat Injury get described again just in case you didn’t get issue 150, unchanged apart from a minor tweak to the...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 8/10 Thunderball Rally: After last issue made Spelljammer sensible, it’s pleasing to see that they do still have some wacky left in them. Wacky races to be precise, as this is a throwback to the action-racing mayhem of the 1970’s. Do you...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 7/10 News from the Top: They lose another long-running staff members this time. Sean Connor has got himself another (probably better paid) day job outside the RPGA. He’s still going to volunteer where possible, but someone else will have...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 6/10 First Watch: This continues to mix previews, the release roundup and spotlights. First up, they answer another question that’s been on my mind. They said there would be 4 example settings in the D20 Modern corebook, but in the end we...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 5/10 The Storm Lord's Keep: Last issue they did an adventure designed to take you from 20th level into epic realms. Now they have one to keep those 21st level characters busy for a little longer before the DM has to come up with everything...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 4/10 Swamp Stomp: A swamp based adventure where the true antagonist is not who you expect? We had one of those just a couple of issues ago. Not assuaging my fears about being too repetitive and formulaic here guys! The mayor of a small...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 3/10 Side Treks - The Statue Gallery: Fresh from challenging our champions yet again, Johnathan M. Richards has another sadistic little puzzle for us with distinctly higher stakes. A medusa has accumulated a whole gang of minions that are...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 2/10 Letters: First letter is one of the familiar templates, the newbie who’s just discovered the magazine and is thrilled by the content. Always need a fresh supply of those. Second is very pleased by the Razing of Redshore and wants...
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