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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 93/152: Jul/Aug 2002 part 1/10 138 (168) pages. Epic level adventure? Can I ride my giant green-eyed white eagle? And wield my improbably large sword one-handed like the guys in Exalted do? Just this once? Well, alright. You still have to track encumbrance for...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    It’s funny, how an incomplete success can hurt more than total failure. The first minigame only got a single applicant, who immediately wanted to houserule everything, which is kinda missing the point. The second had none at all. I had a little more hope with Spelljammer because it was a...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Spelljammer - Shadow of the Spider Moon recruitment thread is up.
  4. (un)reason

    Polyhedron Minigames [Online]

    Spelljammer - Shadow of the Spider Moon recruitment thread is up.
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 12/12 Enemies: This is oddly short and doesn’t introduce any new monsters. Instead it’s just a few sentences each on Mind Flayers, Drow, Yuan-Ti, Formians and Sahuguin and their place in this solar system. Illithids are the biggest bads...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 11/12 Setting: They’re didn’t mention interstellar travel at all in the systems section earlier, and here we see why. They’ve decided to avoid the whole weird business of crystal spheres and phlogiston by keeping it confined to a single...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 10/12 Space & Spelljamming: This is even more meaty, giving us 13 pages of ship rules, which are still very simplified in many cases. Most notably, while they do give ships distinct speeds for the purposes of close-quarter combat...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 9/12 Characters: Like most of their settings from this point on, this works firmly on the principle that everything Core is allowed. Fortunately, Spelljammer is a broad setting anyway, so this doesn’t ruin anything. (unlike 2004’s Dark Sun...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 8/12 Convention Scene: This concentrates entirely on this year’s Winter Fantasy. As usual, it was packed with RPGA content of all kinds, plus the summit where they discuss their future directions. All the usual regional restrictions for...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 7/12 News From the Top: Gen Con already has smaller versions of itself in other countries. A logical thing to do if they want to grow the RPGA would be to do the same for Winter Fantasy, so they can have mini-summits for individual...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 6/12 First Watch: This continues to be large and multi-parted. First up, they fill in the missing symmetry in d20 Modern by adding the Tough Hero. In the process we get to see which bits have moved closer to the release version and which...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 5/12 Table Talk: Unsurprisingly, the talk of doing Spelljammer without the cheesiness has resulted in a whole load of very heated messages, some in favor of the idea and some against. Ultimately, they don’t want to alienate either group...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 4/12 The Razing of Redshore: A second big tie-in adventure in the same issue? That seems a little much. Still, this one is more likely to be bought by a significant fraction of the gaming population and get follow-ups not written by the...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 3/12 The Swarm: We had to deal with a Borg situation last issue. Now we have the more organic kind of hive as a swarm of eusocial spiders have moved into mount Athrof, working together with goblins to take it from the dwarves that were...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 2/12 Interlopers of Ruun-khazai: As is increasingly frequent, our cover story is one by an official WotC writer that’s also a tie-in to their latest book. David Noonan shows us how to use the Stronghold Builder’s Guidebook in ways you...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 92/151: May/Jun 2002 part 1/12 148 pages. A githyanki riding a flying carpet? I guess when you leave the astral plane you’ve got to make do with whatever transportation you can find, even if it’s not as fast as the power of thought you’ve grown accustomed to. Let’s...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Shadow Chasers recruitment thread is up.
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 12/12 Weapons & Combat: This spells out all the rules changes they’ve mentioned earlier in conjunction with the various stats. The differences between vitality and wound damage and when you apply them. Converting existing monsters...
  19. (un)reason

    Polyhedron Minigames [Online]

    Shadow Chasers recruitment thread is up.
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 11/12 Advanced Characters: 5 advanced classes are detailed here, some of which will appear in the final version, while others will not. Unlike the final release, they flat-out state you need a number of levels in particular core classes to...
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