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  1. John Q. Mayhem

    Special monk feats?

    Snap Kick and Superior Unarmed Strike, both from the Book of Nine Swords, are awesome. If you have Power Attack, check out Flying Kick, from Complete Warrior. Fiery Fist, from the PHBII, is awesomely cool but not super-powerful.
  2. John Q. Mayhem

    Oots 480!

    I don't know...we should check! *prepares to smite evil* Stand still, now, this'll only sting a little. It's for science!
  3. John Q. Mayhem

    Fastest Game of Risk Ever

    Deset Gled, would you mind expanding on why you don't like Godstorm? I've been seriously considering buying it, 'cause it looks darn cool, and I'd love to get the opinion of someone who's actually played :)
  4. John Q. Mayhem

    Darth Vader: Alignment

    Yup. The rebels who take power become the establishment, in time. That's just the way people work.
  5. John Q. Mayhem

    Real Sea Monsters

    Ooooh, that's an awesome site! Thanks for feeding my fear of the sea! ;)
  6. John Q. Mayhem

    Help me build an AC fighter

    I like the Broadblade short sword from CAdv for AC fighter builds, but it does cut down on damage a bit. Also check out extreme shields from Races of Stone.
  7. John Q. Mayhem

    New Weapon Sketch(es)

    Well, it impressed me ;) You rock, Tetsubo!
  8. John Q. Mayhem

    New Weapon Sketch(es)

    I gotta know...what's "Wharncliffe?" :heh:
  9. John Q. Mayhem

    Oots #468

    You shut your dirty mouth! :mad:
  10. John Q. Mayhem

    Favorite Disney animated movie?

    Treasure Planet easily, followed by Aladdin I think.
  11. John Q. Mayhem

    Building a Dagger Fighter

    If you can, try and get Flick of the Wrist. Requires Quick Draw, Sleight of Hand 5 ranks, and Dex 17; once per combat per opponent, you can quick-draw and make a melee attack with a light weapon, catching your opponent automatically flat-footed.
  12. John Q. Mayhem

    [Star Wars d20] The Death Star's Superlaser

    "As for Mogo, well...Mogo doesn't socialize."
  13. John Q. Mayhem

    Best non-WotC Base Classes?

    Hmmmm.... Unfettered (AU/E) Mageblade (AU/E) Knight (Hong) Martial Artist (Hong) Psychic Ninja (Nifft) Gunmage (IK) Fell Caller (IK) I totally dig Elements of Magic, but that's really a whole 'nother magic system, and without the magic system the classes are nothing special.
  14. John Q. Mayhem

    Do You Run Multiple Campaigns in the Same Setting?

    I'm currently running two games set in my D&D-in-spaaaaace! world, but they're probably never going to interact. One's set out-and-about in the wide world with lots of planet-hopping, the other's on a single planet cut off completely from the rest of the universe by aether storms twenty years...
  15. John Q. Mayhem

    PotC: At World's End (reactions, spoilers!)

    I was left wondering why Elizabeth didn't just sign up on board the Dutchman. I mean, she wouldn't be all fishy, and she's obviously comfortable around sailors now...
  16. John Q. Mayhem

    Magic as a skill system

    Elements of Magic: Mythic Earth is the skill-based EoM variant. It's ver' cool, IMO, although it's based on Modern instead of D&D (there are conversion notes).
  17. John Q. Mayhem

    Combo Question - Hand Crossbow And Mystic Theurge

    If you can, get a dart thruster from Underdark. 3-shot hand crossbows.
  18. John Q. Mayhem

    Magical Arm (as in limb replacement)

    It's flavor text. Charge the player for some other magic item that goes on your arm and throw in the arm-replacement; that's how the Arm of Nyr (or whoever) worked in Defenders of the Faith.
  19. John Q. Mayhem

    Martial Adepts and PHB Classes

    That's not min-maxing. Min-maxing minimizes your weaknesses while maximizing your strengths. That's max-maxing, maximizing both your strength (blasty-blasty) and your weakness (reliance on PP).
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