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  1. The Souljourner

    Class for a leader of men

    You make a good point, Felix. I may just go with that idea. However, two things - one, he's been a captain of the guard for a few levels, I as a player just hadn't started thinking about that kind of focus in his career, and feel I should have probably made a few different choices. Second...
  2. The Souljourner

    Class for a leader of men

    Felix - while I agree that it presents interesting roleplaying challenges, I was hoping to add some crunch to the character to represent his skill at leading troops. What I just proposed to my DM was a swap of his only two levels of rogue for two levels of marshal. Call it atonement for...
  3. The Souljourner

    PrC - Legendary Commander

    Please let me know what you think Legendary Commander Hit Die: d8 Requirements To qualify to become a Legendary Commander, a character must fulfill all of the following criteria - Skills: Diplomacy or Intimidate: 9 ranks Feats: Combat Expertise, Skill Focus: Diplomacy or Intimidate...
  4. The Souljourner

    Class for a leader of men

    So... a lot of the legendary leader stuff kinda depends on using the ruleset in that book for commander ranks etc. Plus, for some bizarre reason they get 3/4 BAB (which in a 5 level class is almost equivalent to 1/2 BAB). So I think I'm just going to design my own, something with a little...
  5. The Souljourner

    Class for a leader of men

    Wow awesome. Hell that whole book looks awesome. I just ordered it from amazon... thanks! -Nate
  6. The Souljourner

    Class for a leader of men

    If the marshal had full BAB it would still be pretty weak. As it is, it doesn't even have that. It's kinda like a bard that gets fewer skills and doesn't get spells. Bleh. (and this from a guy who likes bards). A Bard with Perform: Oratory isn't a terrible idea, but I don't really want the...
  7. The Souljourner

    Class for a leader of men

    So, I have a character who I've been playing for a while who I would like to rebuild with a new class or classes that better represent his current outlook. He's become lawful good and is now the captain of the guard of a medium sized city. He's currently 10th level...
  8. The Souljourner

    Is ECL a problem from levels 1 to 6?

    ECLs hurt most at the low levels, where that +1 is anywhere from 20% to 50% of your total levels. I wouldn't worry about them being too powerful. +1 LA races are fine in just about any campaign, because they have a small drawback and a small set of extra abilities. Including ones higher than...
  9. The Souljourner

    Feats for a druid?

    Track is a good idea, except I think we're going to have two rangers in the party, so it wasn't really going to be necessary for me to get it. ordinarily I probably would. Scribe scroll is a good idea. Hadn't thought of that, but druids do have a lot of good utility spells. Dunno about the...
  10. The Souljourner

    Feats for a druid?

    I'm starting a new druid, my first ever. Right now the plan is to stick with straight druid, since I've never played one and they're pretty damn good without any PrC craziness. For reference it'll probably mostly be a wilderness campaign. We'll be starting at 3rd level, and can take up to two...
  11. The Souljourner

    Divine Metamagic Question

    As long as you go by the errata (which requires that you already have the metamagic feat), it's actually a pretty poor feat. Woo, I get a free empower for spending three turn undead attempts. You're almost better off getting the sudden metamagic feats. -Nate
  12. The Souljourner

    Divine Metamagic Question

    Dude. House rule - "Divine metamagic allows you to apply metamagic to spells from the class which gave you turn/rebuke undead" Done.
  13. The Souljourner

    Power Attack for Ranged Weapons

    Ok, Hong pretty much has it dead on. 1.) Thrown weapons - *rofl* Oh my god, you really really really can't be serious. All the cost of a melee weapon (generally the most expensive magic item a character has), except you need 3-4 of them WITH the returning ability *and* quickdraw in order to be...
  14. The Souljourner

    Book of Nine Swords -- okay?

    FireLance - we're doing something similar in our new campaign - using reserve points from Unearthed Arcana. Here's the details: http://www.d20srd.org/srd/variant/adventuring/reservePoints.htm -Nate
  15. The Souljourner

    Book of Nine Swords -- okay?

    I am? I thought I was only making an inference about my own age and experience (and really.... more about my mindset). I totally didn't mean it as a suggestion that you're young and inexperienced... just talking about my own jadefulness (it's a word... I swear!). I actually totally agree...
  16. The Souljourner

    When does Mettle (Ex) apply?

    Google "will partial" site:d20srd.org gives the following: Fear, Unholy Blight, Order's Wrath, Holy Smite, Chaos Hammer, Baleful Polymorph, Cause Fear, Mind Probe, Demand, Psychic Turmoil, Antipathy, Scare, Recall Death. Some of those are psionic powers I think... and actually that's a bigger...
  17. The Souljourner

    Book of Nine Swords -- okay?

    While I agree, none of those things are things that fighters have any real special ability with. The cleric or ranger or paladin or druid can do all those things just as well.... and do a whole bunch of other stuff, too. I don't like that fighters kinda become the "draw attacks of opportunity...
  18. The Souljourner

    Power Attack for Ranged Weapons

    Don't want to have an "archers suck" discussion... but come on, I can't let this one pass. Even at the lowest level you get fireball, its range is 600'. That's 5 range increments even for a composite longbow... which is -10 to hit. Even a wizard is going to get missed by that most of the time...
  19. The Souljourner

    Power Attack for Ranged Weapons

    Meleers get + to hit and damage from one stat, archers get it from two (if they get damage at all... damn crossbows). Archers have to take two feats just to not get a -4 to hit in many situations (pbs and precise shot). Archers provoke attacks of opportunity whenever they attack. Archers...
  20. The Souljourner

    2 weapon Fighting, Improved TWF (again)

    Really, ignore the multiple numbers when you're multiclassing... you just add their base attack bonuses together (in this case +7 and +7) and get your total base attack bonus (BAB) - 14. Then, to determine multiple attacks, you start subtracting five... +9 for your second attack, +4 for your...
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