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    GEOMANCER: It's Cheezetastic?

    Comfortable as that may seem, it's wrong. A "spellcasting class" is a class with its own spellcasting progression. The mystic theurge class--by virtue of only increasing another class's progressions, not granting any of its own--is not one. This question comes up every time someone...
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    Is there an OGL/d20 Combat book that...

    And when you say "is more anime for the most part" you actually mean to say "The swordsage, which is meant to be a replacement monk, has access to 2 mostly-supernatural disciplines out of its 6 available, and the crusader, which is meant to be a replacement paladin, has access to 1...
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    D&D 3.x [3.5] Cool magic items for fighter, around 7000 gp or less?

    One option is the novice maneuver items from Tome of Battle. For 3,000gp, you get an item keyed to a certain school that grants any maneuver of up to 3rd level of that school whose prereqs you meet (for her, probably only 1st-level maneuvers), usable once per encounter; every time you take it...
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    +Magic Armor Rules -Help?

    The problem with looking for an official example of an item within those parameters is simply that the WotC developers actually think buying an enhancement bonus above +1 is actually worth it, and so any NPC statted up in a book somewhere is going to be much more likely to have a +5 flaming...
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    Concentration

    I'm not "ignoring" anything about Conan; I've played Arcana Evolved, Iron Heroes, and other d20 variants and I'm perfectly happy to occasionally borrow their good aspects and mercilessly mock their bad aspects. I'm just saying that an in-depth discussion of whether the aspects you chose fall...
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    Concentration

    Doing so brings up a page of results which contains one review (which doesn't mention "best version" anywhere) and one listing of the 2004 ENnies (which has it coming in 6th, after BESM and White freaking Wolf's d20 variant). Doing the same search with Pathfinder brings up twice as many hits as...
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    D&D 3.x 3.5 Collection of Tactic & Strategies

    What's more useful, a code that lets you tell your teammates "Wizard fireball orcs, fighter flank worg, cleric heal rogue!" in the middle of combat, or an entire obscure language that lets you convey complex tactical plans in battle, as well as plan beforehand without being understood?
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    Concentration

    "Many"[citation needed] "Best version"[citation needed] No one I know IRL has played it, much less seen any of the books--and we've played Arcana Evolved, Iron Heroes, and other more niche d20 variants--and no one here or on any other forum I frequent has posted threads about it aside from...
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    Clobbered

    I take no exception to his raising the original suggestion of clobbering, since they would work essentially the same in any d20 variant. That's not the problem. The problem is that he's presenting a rule for use in D&D, and then when someone (myself in this case, though it's happened before...
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    Clobbered

    Just FYI, Water Bob, you seem to think that everyone on EnWorld is familiar with Conan, and from the looks of it you like it better than D&D. However, in a thread tagged "D&D 3rd Edition" no one cares how d20 Conan does massive damage, or weapons, or armor, or Fate Points, or anything like...
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    Clobbered

    Many people start to ignore the Massive Damage rules by the time they reach mid-to-high levels because 50 HP is such a piddling amount by those levels that most CR 15 monsters do that much on an average hit and PCs are doing 50 damage with each hit from level 8 or so. Because Fort saves for PCs...
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    Hit Point Ceiling

    No. If you take hit points to be the combination of wounds, morale, luck, near misses, fatigue, etc. that they are in D&D, there's no reason to cap them, since as you rise in skill HP should rise by a corresponding factor. Even if only your first [Con mod] or [twice Con mod] or whatever HP are...
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    Expanded Intimidation Skill

    That's the standard 3e demoralize rule.
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    Expanded Intimidation Skill

    Just make it a single skill trick instead of six, allowing you to substitute an attribute of your choice for Cha on Intimidate. If there's just one skill trick, you can't stack it by definition because it can only be taken once, and it doesn't pollute the feat space with a skill trick version...
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    D&D 3.x friendly fire 3.5

    Glad you see where I'm coming from. The title of the thread is "friendly fire," after all. ;)
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    D&D 3.x friendly fire 3.5

    I normally oppose burning any books on principle. However, when it comes to the 3.0 PsiHB, I am willing to make an exception.
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    D&D 3.x friendly fire 3.5

    The "+1d20" in your save DC means you're either using houserules (in which case the brokenness has nothing to do with psionics and everything to do with your houserules) or you're using the 3.0 Psionics Handbook instead of the 3.5 Expanded Psionics Handbook (in which case you should immediately...
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    Flat-Footed

    So his character, at some point, will be good enough at combat to avoid the whole problem. And because this is presumably a low-magic combat-focused d20 variant, I'm assuming most if not all of the classes get Uncanny Dodge at low levels. So everyone who is anyone gets to the point that they...
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    How strict with Hide checks?

    Well, I'm certainly glad to see the consensus is "I apply common sense to the problem." For those like slwoyach who don't think any non-magical abilities should let you Hide without cover/concealment, would you allow them in non-combat/special circumstances like the above, and if so why is one...
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    Flat-Footed

    Honestly, I'm not seeing how his "strong, logic based argument" is standing in the face of all the advice we've given here, from swordplay to what flat-footed represents and so forth. Here's yet another argument for keeping flat-footed. In real life, he's right, there is in fact a continuum...
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