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    D&D 3.x UR-Priest (3.5)

    It was first printed in BoVD and then updated in CDiv, so it's 3.5-legal.
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    D&D 3.x What do you ban? (3.5)

    If you don't think it would be generic enough to post, just hosting it somewhere and putting up a link to download it would work. That seems reasonable enough; if your motivation is to not let the PCs render all your preparation useless, I can certainly sympathize. ;) I'd be careful about...
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    D&D 3.x What do you ban? (3.5)

    Like some aspects of Celebrim's system, this subsystem sounds interesting enough to post here. I've been working on a system like this for a while now but don't feel like I have enough options in each category, so I'd particularly like to see what you've come up with. Mind explaining why...
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    D&D 3.x 3.5 Psionics.

    They did. It's called the XPH. ;)
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    Help me with Homebrew Classes - Meta Thread

    My mistake; Sekhmet mentioned the favored soul so I thought it was in your list, but looking back it appears not. A limited-list cleric should be fine, then.
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    Help me with Homebrew Classes - Meta Thread

    Making the cleric a limited-list caster brings them too close to the favored soul and sorcerer, I think. Instead of doing that, I'd implement an adaptation of the spheres system from 2e: 1) Every cleric picks three domains rather than two (deities may need to be given more domains to ensure...
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    BAB vs AC?

    1) Stats were uncapped and Str was re-jiggered to give bigger bonuses sooner, so attack rolls are higher. 2) Touch attacks dominating the higher levels make shields and armor mostly worthless against many foes; Shield Ward and such help, but it requires more investment for less gain. 3) Power...
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    Angels vs. Demons and Devils.

    As a general theme, prior editions of D&D have held that good is individually more powerful while evil is more numerous. Solars are more powerful than pit fiends or balors 1-on-1 but the latter are encountered in greater numbers, small groups of good will triumph over the legions of evil, and...
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    D&D 3.x What do you ban? (3.5)

    Celebrim, have you ever posted your complete house rules anywhere? It sounds like you've fixed the magic/martial disparity to your satisfaction, and I'd like to see how that's turned out.
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    D&D 3.x What do you ban? (3.5)

    It gets a fast casting progression, so you end up with 9th-level spells at 14th level instead of 17th with the earliest entry. It's even worse in theurge builds, where you can be a, for example, wizard 5/ur-priest 2/mystic theurge 8/arcane PrC 5 with both 9th-level arcane casting and 9th-level...
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    Erudite Powers Per Day

    As it is written, you get unique powers per level per day, as you said...but that doesn't work, because unless you go crazy picking up extra powers you'll never run out. The problem in wording is probably due to the factthat the erudite first appeared in Dragon during 3.0, where psionics worked...
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    D&D 3.x What do you ban? (3.5)

    I don't think it really adds all that much complexity; in my experience, players usually have two or three damage points they tend to use that they pre-calculate (e.g. normal attack vs, tanky opponents for the accuracy, PA -4 against slow tough monsters for extra damage, PA -BAB to one-shot...
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    Running a spionic game

    I wasn't addressing that specifically to you; I was addressing it to people who say things like "It just feels Sci-Fi to me" (like Sorrowdusk just did) without going into the why or the how and without considering that maybe psionics is the more fantasy system and Vancian magic the more sci-fi...
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    D&D 3.x What do you ban? (3.5)

    Instead of eliminating the cap, you could have it give you a more favorable ratio. Just like there's the option to fight defensively (-4 attack, +2 AC) which is improved upon by Combat Expertise (-X attack, +X AC), you could have a "fight recklessly" option that trades -4 attack for +2 damage...
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    Running a spionic game

    Gah, the whole "psionics = sci-fi" thing again. Vancian magic is sci-fi. It comes from the Dying Earth series, where a post-apocalyptic Earth with a red giant for a sun is seeing a resurgence in magic, and "spells" are pseudo-intelligent creatures/programs that live in your mind after you read...
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    Unstoppable Undead

    Incorrect. Swift action spells do not in fact provoke AoOs.
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    Wands Akimbo or just Wand-ering

    Wands and dorjes aren't weapons--you can't TWF with them, Rapid Shot and Manyshot don't work, etc. The Dual Wand Wielder feat will, however, let you trigger two wands in a round by using up extra charges. Yes. They affect anything requiring an attack roll; if the spell/power you use has an...
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    D&D 3.x What do you ban? (3.5)

    I have yet to ban anything for any of my groups. Before we play, I sit them down and tell them that anything they can do, the NPCs can do and that shenanigans won't happen unless the PCs use them first. I run fairly high-power games, so any self-nerfing that happens isn't all that extensive...
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    Do you (in 3.x / Pathfinder) actually charge wizards for spells?

    I've found that a wizard's free spells will hold them without needing to buy others until level 7-9 or so, when they start facing more and more magical foes and impediments because mundane stuff just can't keep up. By that level, there are two important factors to consider: 1) They rarely, if...
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    The Slapping hand of mockery (Monk PrC)

    I realize this is intended to be a joke PrC, but it would really work better as a feat. By the end of this PrC, you've given up 5 levels' worth of class features and a couple feats to add 6d4 damage to 5+Wis attacks per day and have a very small chance of adding a weak version of shaken which...
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