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    R. Thompson : D&D still a sim/gamist RPG

    Wow, you certainly have low expectations of players! I can easily imagine asking my players to not only pay attention to the complicated set of rules in any edition of D&D *and* that they contribute to the overall narrative of the campaign. I've done so not only in previous editions of D&D...
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    Meek to mighty... in a month

    If players insist on constantly seeking out adventures and minimizing all non-adventuring time gaps, then there may be two issues. One: the players *want* to advance in levels as quickly as possible. In which case, there would be a possible conflict between the players' expectations of the...
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    Meek to mighty... in a month

    I think this is best taken care of in the DM's campaign design. There's no reason that each adventure in a campaign has to follow immediately on the heels of the previous. That's certainly one way to do it, but if so, the DM shouldn't be surprised at the rapid pace of advancement. I would...
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    If 4th Edition didn't use the "D&D" moniker...

    Probably, as I've bought lots of non-D&D RPGs. If I somehow knew that it would be supported in the same way that an RPG with the brand ID of D&D would be? That would take it from probability to certainty.
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    Warlord Player's job is to tell other players what to do??

    If the Warlord's tactical powers seem like they would cause interparty friction in the group, I would think that the Warlord probably isn't a good choice for the table. Since the Warlord's power appear to cause problems in cases where there is mistrust between players (and/or characters), I...
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    All Dailies should be *reliable*

    From what we've seen so far, it appears that this problem is already taken care of. Either the daily power has some significant effect even upon a miss or the power has the reliable keyword and can therefore is not expended on a miss.
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    Clerics and Healing Surges

    I hope they have a simple rule for fixed hit point gain upon a short rest with a cleric or warlord in the party. It makes sense for the cleric to be able to increase the hit point gain with healing surges, especially if he has Healing Words left from the last encounter. I just hope they don't...
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    Fourt Edition energy drain - see warrior wight

    There are a number of times the designers have noted that they find save or die objectionable. One element of this is bypassing hit points, however it was always in the larger context of "one roll, one chance". I am not aware of any cases where the designers made any claims that attacks that...
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    Fourt Edition energy drain - see warrior wight

    It was your comment that "Everything old is new again." Immediately followed by the comment about the Bodak's gaze. If you weren't intending to draw a parallel to the two abilities and suggest that the 4e design team was being inconsistent or back pedaling on design goals, then I mistook your...
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    Fourt Edition energy drain - see warrior wight

    The Bodak's gaze had you roll a save or die. Thus, save or die. This does not have you rolling a save and dying. Or the monster rolling a single hit and you dying (unless your Fort Def was already drained for some reason). Thus, no save or die. The definition of save or die is saving or...
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    Design & Development: Warlord Article UP!

    I think this is, indeed, the best route for people who dislike the idea of per day, per encounter martial abilities that are "too magical" As I said before, it seems to restrict non-magical characters and abilities to a pretty narrow class of concepts. It's too bad that powers that affect...
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    Shifty v/ CC: Who Wins?

    Good point, I was assuming incorrectly that the fighter Combat Challenge ability applied to all attacks made in reaction to movement, rather than specifically opportunity attacks. Actually, I think I may prefer the previous way I was proposing it, since I like fighters being able to restrict...
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    Design & Development: Warlord Article UP!

    Because this explanation has the opportunity arising and being spotted by Warlord 1 because the player has chosen to use his ability at that time. If you are accepting that such opportunities arise and are spotted when a martial character chooses his per encounter or daily power than this...
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    Design & Development: Warlord Article UP!

    Considering that this is in no way unique to this ability of the Warlord and is common to all of the daily powers of martial classes, I assume that this can be phrased as a more general and common complaint about martial characters having per day and per encounter powers. Since this is one of...
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    Design & Development: Warlord Article UP!

    It should be clear from the powers and class descriptions we've seen so far that the Warlord isn't just some guy shouting out orders here and there. The concept is that he's a preternatural tactical genius, who can spot opportunities in battle and weak spots in defenses in ways that other...
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    Design & Development: Warlord Article UP!

    I would say that one change I might make in the movement rules for White Raven Onslaught is that while the attacker can pick the square that the other player can slide into, the other player doesn't *have* to move. I think that would represent the fact that under the Warlord's...
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    Shifty v/ CC: Who Wins?

    I think one point in contention is when the Combat Challenge says the attacked creature stops, where does it stop? Does it stop in the first square that it was in when it attempted the shift, the next or the intended final square for its movement? It clearly can't be the last, since that...
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    Shifty v/ CC: Who Wins?

    Overall, I have no problem with the idea that mob attacks and kobold tactics are quite a bit weaker in the threatening range of a fighter. I prefer this kind of ability to control the battlefield to the old Cleave and Great Cleave feats, for example. I'd imagine that smart kobold will be doing...
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    Design & Development: Warlord Article UP!

    If you truly believe that these abilities are outside of your comfort zone for non-magical abilities, then I suggest that you take the Warlord class, rename it the Battle Sage and make it an arcane class. Then you can use the Pin the Foe and similar abilities as magic without having to strain...
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    Shifty v/ CC: Who Wins?

    I think it's reasonably clear: the fighter gets the opportunity attack when the kobold shifts. The kobold doesn't *have* to shift adjacent to a fighter and after the first kobold drops due to this, I hope they wise up and don't try that stuff around fighters. Because shifting in general can...
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