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    D&D 4E Are humans balanced in 4e?

    Exactly. There's some pretty good feats with DEX pre-reqs, so you'll need that. Also, if you're going the light armor route to get extra damage, you'll need a high DEX mod. Lastly, every Fighter should have some points in CON or WIS to help out with either increased durability or better OA's...
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    D&D 4E Are humans balanced in 4e?

    Eh...I agree on the other class recommendations you made, but you need to be careful with Human Fighters. If your DM is allowing Martial Power, then you're probably okay, but a PHB Fighter is kind of tough. Sure Strike basically sucks as an At-Will, so you really only get two useful At-Wills...
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    Multi-property magic items

    That's easily fixed. Just add it as a 3rd property! :lol:
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    Regarding ammo

    I think you're overestimating the size of arrows. http://tinyurl.com/5wtymm That's a medium quiver and it holds 12 arrows in their own little dividers. I don't think it's a total stretch to assume that a large one being carried by a Ranger would hold 30 or more. That, and holding an extra 3...
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    D&D 4E What is the spirit of 4e?

    Yeah, that's true. Flavor text doesn't trump mechanics anymore, so it's very easy to just simply reskin an existing class to match your idea. Once you've done that, then you can tinker with minor things to give it a little bit of a different feel without totally breaking it or starting from...
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    Adventurer's Vault 2 Playtest

    Wall of Fire is a sustain minor, the same as the orb. So in terms of the amount of time they can exist, they're the same. Granted, you can move through a wall of fire....but it costs 3 extra squares of movement, does 3d6+INT damage and an additional 1d6+INT if you're don't move far enough...
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    Sleeping in armor?

    So, what then? We should modify the prone rules as well? Only those in light armor can get up without aid? Obviously I doubt that's your intent here. So, it's already quite clear that what D&D calls "Plate" is not exactly the same as what we called "Plate" in the real world. In that case...
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    Sleeping in armor?

    If you want just something occasional then you don't need this rule as it can pop more than just "occasionally". Namely, any time you're sleeping anywhere where there's a chance of a random interruption. The DM doesn't always have to tell the PC's when he'll be checking for that either... If...
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    Adventurer's Vault 2 Playtest

    That's definitely an interesting fix... If the bad guys start leaving the sphere, it loses it's usefulness. Additionally, hitting that attack with any consistency on a big Solo or Elite will be hard. This means it would be hard to do what some people were worried about and use the sphere to...
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    Multi-property magic items

    Well, just the fact that the rules say "pick one" and you find the argument that it's "not balanced and can't be done" unsatisfying, I don't see how a "simple no" would've sufficed. :D
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    Adventurer's Vault 2 Playtest

    Yeah, that's a good way to put it. You wouldn't want to end up trapping just yourself and 5 monsters in a 5x5 room for even one round, would you? Especially if it meant blowing your daily to do so? Honestly though, I don't see this as being particularly broken yet. It could use some...
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    D&D 4E What is the spirit of 4e?

    Yeah, that's true too. I don't think that's the biggest problem though... We have repeating crossbows and skills like "dungeoneering" and now the Artificer class. I think there's room for a little bit of technology in the setting...but the way this works just goes against so many other basics...
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    D&D 4E What is the spirit of 4e?

    First off, you're breaking a lot of the unspoken rules of the system. Level 6 utility granting the ability to glide? Even limited flight is strongly discouraged in the Heroic Tier, and you're just handing it out to this class? Secondly, classes aren't based around their equipment, neither are...
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    Multi-property magic items

    The only way I would allow stuff like this in was through Artifacts. Artifacts are much easier to control, and usually have some sort of a drawback or condition that you must satisfy. They also eventually go away, which is great if the thing turns out to be too powerful. Also, while I...
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    Dragon abilities

    Yes, unfortunately when they die, they'll be rolling a new level 1 character I assume. Around the 4th or 5th time you're doing that, it's gonna be real boring. To be frank, if I was at your table, I would leave. Also, I don't think it's just a matter of "well, they don't show up so why should...
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    Sleeping in armor?

    Another issue here too is that medieval armor, and it's various replicas, weren't designed to be slept in. It's entirely possible that in D&D world where adventuring and dungeon crawling is relatively common that they would've developed more mobile versions of different armors that could be...
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    Dragon abilities

    Plus, with a magic item you're often getting a Daily power. The difference between 2nd and 4th level involves an Encounter power. Add to that the fact that those magic item dailies are limited in how many you can use in a day. So no, you're not "adding a power" by giving a player a magic item...
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    Sleeping in armor?

    Realistically speaking though, it's probably easier to sleep in Chain armor than even leather. Leather armor isn't like a leather jacket, it's boiled leather that's very thick and very stiff. Chain at least is flexible and has padding underneath...I would think you could get away with one...
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    Sleeping in armor?

    Also, keep in mind that if you drop the enemy levels down to where they'd only be getting a +8 to hit (thus making them hit the non-DEX guys 50% of the time) then the high DEX guys will be much harder to hit (15 or higher) than the non-DEX guys. And that Feyweave Wizard? He'll be nigh...
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    Sleeping in armor?

    Let's do the numbers then, shall we? Let's say, level 16 Paragon characters. Those guys are pretty powerful and up for challenges, right? Now, the Wizard (leather armor)/Rogue/Archer Ranger that have high DEX and INT (assuming 18 and pumping it up to 22 by 16th level) will have about a 24 AC...
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