Search results

  1. R

    D&D General What is your most prized Dungeons and Dragons Product?

    My copy of Castle Zagyg signed by Gary Gygax. Edit: For "name brand" product, it's the 2e AD&D player handbook, original printing. Not the 2nd version with the "bad art".
  2. R

    Dragonbane Post-Mortem

    I'll try to give a few pointers, but please keep in mind that I know almost nothing about Greyhawk and since we didn't have spellcasters in the party, I'm not an expert with the magic system in Dragonbane. First, I'd start with the obvious game terms, making sure you translate them from D&D to...
  3. R

    Pathfinder 2E Foundry

    Whatever the GM purchases can be "turned on" as a module in Foundry. Players don't need to buy anything. Once the GM purchases the Foundry license, they're good to go. If they want to host themselves, there's nothing more to buy. I pay a monthly fee to the Forge so I don't have to worry about...
  4. R

    Dragonbane Post-Mortem

    I've touched on it in a few posts here, but let's see if I can organize it more clearly here. The main theme I appreciate the most after spending years of wrecking my brain with over-thinking is the shear randomization of choices. It really takes so much of the weight off a DM. More than any...
  5. R

    Dragonbane Post-Mortem

    I have Savage Rifts. Player A would love it. Player C would hate it. Player B would like it until he got frustrated with the rules. (We played about 10 sessions of Holler - a more simple Savage Setting. Player B never got the hang of it.) I mean, it's in consideration, but I might encourage...
  6. R

    Dragonbane Post-Mortem

    I remember the same thing. That's just a lot of system mastery (and extra books) that I can't expect them to begin with. The Skills/Powers and Combat/Tactics were quite the chore even when I lived and breathed that system weekly. It's been nearly 25 years since any of us have touched AD&D 2e...
  7. R

    Dragonbane Post-Mortem

    There is a sidebar in the back of the rulebook that is essentially "starting a character at a higher level" - with suggestions that you give extra heroic feats and one skill advancement roll per session that the rest of the group has played. (This is how we made the character for my friend who...
  8. R

    Dragonbane Post-Mortem

    Of those, I have only played standard Call of Cthulhu and Pulp Cthulhu. You don't have the resistance chart from previous editions (which was always hard for me to remember). Characters are much more resilient than even those in Pulp Cthulhu - you have damage reducing armor, healing magic, and...
  9. R

    Dragonbane Post-Mortem

    Yes. I loved the play of Dragonbane. It was easy to run, freeing. Players knew the "DC" of every check XP was based on what characters did and advanced the skills they used Monster tactics were flavorful and didn't require strategic expertise to run Combats were fast Pushing rolls brought...
  10. R

    Dragonbane Post-Mortem

    I agree. In some ways, I'd say a beginning Dragonbane character can be more powerful than a 5e character. Like, a beginning Dragonbane party can take out a troll, manticore, or giant. There's not a strict limit on what a character should be able to do.
  11. R

    Dragonbane Post-Mortem

    As is my tradition, each time a game ends, I try to learn from it. This time I'm looking at the new Free League edition of Dragonbane and our 12-session campaign. (Note: many of my group's struggles have been noted in another thread: How Dragonbane Pointed out the Clashing Desires of My...
  12. R

    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    That's correct. The one PC that did die was a player who just showed up for one session as a guest-shot and had no problems being permanently killed. I think the feeling is just the "we were completely outclassed in every way that this was impossible." They didn't land a hit on the villain. If...
  13. R

    D&D General Session Zero and Nobody Chose a Spellcaster

    Yes. My groups regularly do this and then complain that they can't heal. Or they can't affect large groups of enemies because they don't have AoE spells. But no one wants to deviate from their character concepts so everyone has a bad time and the campaign collapses after a month or two. I'm...
  14. R

    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    Details in spoiler tags. So I think it's salvageable. It's just not the ending the players wanted. And they don't have much hope.
  15. R

    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    Dragonbane. And yeah it was fun even though we had a rough time at first and an anticlimactic end.
  16. R

    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    Well, the campaign ended with a TPK in the BBEG fight - well, the technically survived but had such a hopeless, campaign-shattering loss that I don't know if it's salvageable. So we're pausing Dragonbane for the moment. Don't know what's next. We're gonna play a card game next week and chat...
  17. R

    Why a rapier is bad for an adventurer

    Takes me back to my pops singing to me when I was a kid. :)
  18. R

    Why a rapier is bad for an adventurer

    Clearly the superior version. Unfortunately, my group won't impersonate Thin Lizzy.
  19. R

    Why a rapier is bad for an adventurer

    Why are rapiers bad for adventurers? Because every time one of my players draws one they sing "I then produced my rapier," followed by a loud "Heh heh!"
Top