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    Can I be a girl with a big sword?

    When she gets a little older make sure to introduce her to Tamora Pierce. Almost all of her books feature heroic females, many of them using big swords to beat up the monsters (others use magic, guile, etc to beat up the monsters :-)).
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    The Paradigm of Pillars

    I completely agree. The split is highly artificial. One could easily come up with different splits that would be equally valid. Or with more splits (for example, I think that "Know things" is as valid a pillar as exploration)
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    A gamist defense of limited in-combat healing

    I think that their needs to be SOME in combat healing. Last night I was running a Pathfinder Society game and the group had no healer. In the final combat one of the characters went down fairly quickly. The fact that the party had no healer meant that he was down for the entire fight. From my...
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    Killer DMs

    I'm NOT trying to tell you how to run your game (presumably you and your players enjoy it) but I find that death rate extremely high. Far, far higher than I or most of the people that I play with would tolerate. My two biggest problems with death rates that high are It is really hard to get...
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    I'm thinking of a TPK

    I disagree with this. That IS likely to lead to player dissatisfaction. I'm not saying that you should make retreating totally trivial. Certainly have the bad guys do the obvious things (attacks of opportunity, a last spell, whatever). But unless they have a compelling reason to pursue the PCs...
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    Action resolution (as per April 24 Rule of Three)

    I think that this position is extreme. It is true that no set of rules can help really bad GMing It is also true that a really good GM can overcome almost any set of rules However, I'd strongly contend that a good set of rules can help a poor to reasonably good GM and a bad set can harm a...
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    Action resolution (as per April 24 Rule of Three)

    Cute. And with a group where the GM and group are in sync you're largely right. But we've all seen the following : Player: I try to intimidate him by crushing my mug DM: Okay, roll your ummmm, let's say Cha Player: Cha? DM: Yeah, You're putting on a show, that's personality Player: But I'm...
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    Intentions for the new beta rules

    To a very limited extent you're right. But it means that we will only be able to determine how the game feels and flows with a very small set of characters, presumably reasonably carefully crafted characters that show how balanced characters are and how each has their own clear niche and...
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    Fighter design goals . L&L April 30th

    I'm pretty sure that I don't want even a high level fighter to be taking down waves of orcs each round. I've always seen the role of the high level fighter being more taking down tough opponents quickly (ie, doing insane amounts of damage). And I'm even more sure that such a fighter will NOT be...
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    You're on a Boat . . .

    Its sound enough to raise suspicion but certainly not guaranteed to be correct. When questioned people don't exactly always answer perfectly, people DO misspeak, jump to conclusions, etc.
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    D&D 5E (2014) [Ro3 4/24/2012] The Action Economy of D&D Next

    I hadn't seen Capes before. Just glanced at it now. Looks interesting. And pretty good evidence that I was wrong. Rules lite does not have to mean GM fiat. I'll still claim that it often DOES mean that, mind :-).
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    Cleric design goals . Legends and Lore April 23

    I think that I'm about to break an internet law or something by admitting that this discussion (with you and others) is altering my opinions :-). You're quite right. And I was wrong. A highly customizable class system does have the potential of being useful for many different types of players...
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    Cleric design goals . Legends and Lore April 23

    The following is NOT meant to be snarky. Its an honest question. If you allow this degree of customization then why even bother starting with a class based system? Why not just have a set of options that one can use to build a character, together with a set of pre-built packages to make life...
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    D&D 5E (2014) [Ro3 4/24/2012] The Action Economy of D&D Next

    Well, they SAID that GMs fiat is going to be important :-). I've never seen a rules light system without a LOT of GM interpretation explicitly called for. It pretty much has to either do that OR just ignore situational modifiers. If you're fighting underwater either the rules tell you what...
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    D&D 5E (2014) [Ro3 4/24/2012] The Action Economy of D&D Next

    They're making it quite clear that the base game is going to be a rules light game with GM fiat being very, very important. You get to move and do something significant each round. That is it. And it will be up to the GM whether you can do all those things that used to be minor actions. While...
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    Cleric design goals . Legends and Lore April 23

    Its not about exclusivity. Its about capability. In my view, the main strength of a class based system is that it means that the class alone gives one a rough idea of what a character in that class is meant to be able to do. When you sit down at the table for a PFS session you can sum up your...
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    Cleric design goals . Legends and Lore April 23

    Pretty much. I want spell chuckers to be able to cast spells and non spell chuckers not to be able to. At least in D&D. I'm happy with Earthdawn where EVERY PC is explicitly magical. But I hated 4th edition with supposedly Martial classes being able to do things that were very clearly magical...
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    Cleric design goals . Legends and Lore April 23

    I think that this is an issue that Pathfinder (and 3.x to a slightly lesser extent) already solved. While blasty clerics exist they're markedly less powerful at blasting than a blasty wizard. My fire domain cleric gets 1 fireball at L5 while the blasty evoker wizard gets 3. And his do more...
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    Cleric design goals . Legends and Lore April 23

    While I find your idea cool and interesting in the abstract, unfortunately D&D divine magic has never been subtle and rarely has much to do with real faith. The Gods in the default D&D setting are very obviously very real. Only insane nutjobs would question their existence or power. In that...
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    McWoD Buffy?

    If you're trying to reproduce the feel of the Buffy TV show then the Buffy RPG does a superb job, almost certainly better than you'll do with another game system. The one thing that it does brilliantly is to allow characters of significantly different power levels (the Slayer and the Scoobies)...
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