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  1. Gloombunny

    eDragon: Starlock feats and powers

    I just dislike Twofold Pact because it's too thematically weird to be such a must-have feat. Having two pacts should be unusual, not what every tiefling warlock does. :/
  2. Gloombunny

    Dragonborn class choices

    A feylock has little reason to care about Str and Con. A starlock wants good Cha and good Con, so you benefit from both the +2 Cha and the extra hitpoints on surges, and even the Str bonus comes in handy to get heavy armor, which you'll need 'cuz keeping both Con and Cha high doesn't leave much...
  3. Gloombunny

    High Level Ranger vs Fighter Powers

    Look at Attacks on the Run (ranger daily 9), then tell me that rangers don't have more damaging powers than fighters.
  4. Gloombunny

    Diletant power for a Warlock?

    He's an infernal lock. Why is he using Charisma? His high stats should be Constitution and Intelligence. So go with a wizard power, probably Scorching Burst for the ranged AoE. (Though maybe something that doesn't target Reflex would be better - infernal 'locks can only target Reflex with...
  5. Gloombunny

    "Perfect" Fits

    Dwarven Weapon Training is only 1 damage more than Weapon Focus, so it only brings them up to par with human or dragonborn on damage per hit (while still being behind on chance to hit), and that's only in heroic tier, since DWT doesn't scale. Though yes, once superior axes show up, a strict...
  6. Gloombunny

    How many opportunity attacks?

    You can make one opportunity attack per turn, but not on your own turn. Most of the time this works out to be the same as "one OA per enemy each round", but there are a few situations where an enemy might provoke an OA during another enemy's or another player's turn. (The only one I can think...
  7. Gloombunny

    Preview: Brutal Ability

    It's a genre thing. I don't expect D&D fighters to wear leotards and bunny ears either. :p
  8. Gloombunny

    Dragonborn class choices

    You don't need to use both attribute boosts to have a build that suits dragonborn very well, though. I mean, there are no PHB races that have both Str and another fighter-useful attribute, so dragonborn are as good as any race and better than most when it comes to fightering. (Also, if you go...
  9. Gloombunny

    Forked Thread: A little PHB 2 info

    Shapeshifting doesn't seem like it would work very well for leader or controller, so unless you think they're going to drop shapeshifting as a druid thing...?
  10. Gloombunny

    Forked Thread: A little PHB 2 info

    If druid is the closest to a primal controller we get, I really hope there's an option to build just for controlling and eschew shapeshifting. Is it so much to ask for a weather/environment-controlling spellcaster who doesn't turn into a damn bear to maul people? >_<
  11. Gloombunny

    Preview: Brutal Ability

    I'm worried about them adding new superior weapons. In 3.x the feat cost was generally enough to make the exotic weapons not worth it, so it didn't really bother me that most of the exotic weapons were ridiculous because almost everyone would just wield regular swords and stuff anyway. But in...
  12. Gloombunny

    Is Fighter's Combat Challenge an OA or not?

    This has got to be the most-asked question about 4e. Would it have killed them to add sentence to Combat Challenge saying "This basic attack is not an opportunity attack and does not benefit from Combat Superiority or feats that reference opportunity attacks."? :/
  13. Gloombunny

    Anyone tried a fighter with reach yet?

    Oh, another reason to use reach weapons at paragon: if you like axes, Deadly Axe makes the difference between a halberd and a greataxe less severe, and Giant's Wake might let you attack more enemies if you have reach.
  14. Gloombunny

    Anyone tried a fighter with reach yet?

    I think spiked chain has potential, but that's really just because Rain of Blows is awesome and the higher your chance to hit with the first two attacks the better. The reach is kind of an afterthought in that case. Polearm Gamble doesn't help a fighter maintain their stickiness, but in some...
  15. Gloombunny

    A little PHB 2 info

    No divine controller is a bit disappointing, but clerics get so many control powers already that it might be hard to avoid feeling like a bit of a retread. That's assuming it's the divine controller that's missing. If they don't do a primal controller I shall be most displeased. (Though...
  16. Gloombunny

    Heroic Feats: where are the "gimmes"?

    I don't think it's possible to achieve an absolute, Platonic-ideal level of balance, but one can certainly strive to get as close as possible. For what it's worth, I think 4e is a significant improvement over 3.x when it comes to balancing feats and avoiding "must haves". Even the best feats...
  17. Gloombunny

    Preview: Brutal Ability

    I'd rather see a brutal 3 vorpal falchion. :D (It's just too bad vorpal is restricted to axes and heavy blades, 'cuz a brutal 3 vorpal dagger would be even more awesome.)
  18. Gloombunny

    A little PHB 2 info

    I thought they might overload a little on controllers to make up for having only one in the first PHB, but two more is still pretty good. *crosses fingers for an awesome primal controller picking up where the shapeshift-oriented druid leaves off*
  19. Gloombunny

    Explain to me why are these feats good?

    Statistically, some people will have higher rolls than others when you look at their total rolling history. The thing is that the person who currently has a history of rolling high is still no more likely than the other person to roll high in the future. Unless there really is something about...
  20. Gloombunny

    Powers and Retraining

    You can replace low-level powers with higher-level powers at a few specific levels, but this is actually a separate thing from retraining. Retraining powers just lets you change your mind about which one to pick, it doesn't let you make your character stronger by retraining to higher-level...
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