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  1. Gloombunny

    Question anout adding damage

    Damage bonuses from feats, items, other powers, etc are not conditional on the attack having its attribute bonus added. The only difference between "1[W] + Strength" and "1[W]" is that one of them adds the Strength bonus. Anything else affecting the damage affects both of them the same way.
  2. Gloombunny

    Eldritch blast with sneak attack.

    The power stat block for "ranged basic attack" is the normal ranged basic attack. Eldritch blast counting as a ranged basic attack does not mean it uses rules from that stat block. If it did, then Eldritch Blast would be Dexterity vs AC and do 1[W] + Dexterity damage, which doesn't even make...
  3. Gloombunny

    Close Blast vs Area Blast

    Blasts do not provoke OAs. All blasts are close blasts, and close attacks don't provoke.
  4. Gloombunny

    Eldritch blast with sneak attack.

    I really don't think that "counts as a ranged basic attack" means you use the rules for a normal ranged basic attack. Eldritch Blast doesn't become Dexterity vs AC or use [W]-based damage just because it's a ranged basic attack, either. It's questionable whether...
  5. Gloombunny

    Question about Fighters

    Think of it like this. A typical character gets to do nothing to an enemy that shifts away from it, and gets a basic attack against an enemy that moves away from it. A fighter gets an upgrade to both situations - he gets to make a basic attack against an enemy that shifts, and a beefed-up...
  6. Gloombunny

    Ranger Atks and Dwarven Weap. Training

    What Kordeth said. Don't read too much into the absence of the attribute bonus on powers like that. All it means is that the attribute bonus isn't added. In all other ways it's just like a [W] + attribute power.
  7. Gloombunny

    Paladin's Challenge Question

    Hm... I can kind of see that interpretation. You're saying that "your next turn" means the paladin's next turn after the victim takes radiant damage, rather than the next turn after the mark is applied. And that the "Also" is meant to attach the radiant damage clause to "While a target is...
  8. Gloombunny

    I want one too

    I would count a scourge as a flail, a trident as a spear, and a spiked gauntlet as... a katar, maybe? Or maybe just a dagger. A game doesn't really need specific stats for every possible weapon. A trident is just a spear with some extra pointy bits - "1d8 damage, +2 proficiency, versatile" is...
  9. Gloombunny

    "You possess a spellbook."

    If it bothers you that much, I think a better solution would be to drastically reduce the price of a ritual book. That way wizards and clerics can stay more or less as they are, but a warlock or paladin (or human 1st-level multiclasser/skill trainer) who wants to have some rituals can actually...
  10. Gloombunny

    Paladin's Challenge Question

    The writing does seem to indicate that it's only once per challenge, but I'm quite certain it's intended to be once per round. Once per challenge just doesn't make sense. It was once per round at the D&DXP preview thing, and they amended it after that to add the "must engage every round"...
  11. Gloombunny

    Various Modifiers to AC

    Halflings get a racial bonus to AC against opportunity attacks. (Even though it's situational, it is specified as a racial bonus.) I really like 4e's way of basing the keyword off of what kind of rule you get the bonus from instead of stuff like "insight" or "sacred" bonuses. I just hope the...
  12. Gloombunny

    Multi-class paragons

    They would still take fighter powers. Taking the paladin paragon path just means they'd get that paragon path's features and powers, nothing more.
  13. Gloombunny

    Sweeping Blow

    No. After you finish your interrupt action, they get to resume whatever they were doing, unless what you did makes their action no longer valid. (Such as if you pushed them so that the target they were going to attack is out of range.)
  14. Gloombunny

    Class Skills? How Many?

    Actually, for wizard, cleric, and rogue multiclassing you get training in a specific skill (Arcana, Religion, and Thievery, respectively). Coincidentally, these are also the three classes that assign specific skills and then let you pick from a class list containing those skills. I'm with...
  15. Gloombunny

    What not yet published concept are you hoping for?

    A nature-themed controller doing things like entangling the enemy in vines, pushing them around with gusts of wind, zapping them with lightning, opening the earth under their feet to swallow them, and so forth. Without any shapeshifting, or at least no in-combat shapeshifting. I don't really...
  16. Gloombunny

    Missiles in melee combat

    When everyone and their brother takes the ability to negate a certain penalty, to me it just seems like good game design to assume that all characters have the ability. The only real difference is that now archers have more choice about which feats to take, and that's a good thing.
  17. Gloombunny

    Warlock Feats

    That should be plenty to tell that a bastard sword would be out of character. Not to mention a total joke mechanically.
  18. Gloombunny

    Warlock Feats

    Too bad he's not playing a rogue. Then he could spend all his feats on stabbing people better!
  19. Gloombunny

    Divine and Combat Challenges.

    Fighters can mark multiple targets. Any time a fighter attacks an enemy, that enemy can be marked. If you attack multiple enemies, multiple enemies get marked. Note, however, that Cleave does not attack two enemies. It attacks one enemy and then deals damage to another, but there's no actual...
  20. Gloombunny

    Warlock Feats

    The feats aren't nearly worth such a crappy attribute setup. Hell, even if you restrict players to the standard array, putting the 14 into Con instead of Int and applying the human +2 to Wis instead of Cha weakens the warlock far more than getting the feats improves him.
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