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    D&D General Digital Maps for Roll20

    The adventurers have been traveling the caves for days now. They've braved many dangers and slain many dangerous monsters. And now their journey has brought them to an underground temple. This place of worship has certainly seen better days, and its twisting halls tell the story of an old cult...
  2. Ruined-Underground-Temple-Gridded-35x35-MapPublic3.jpg

    Ruined-Underground-Temple-Gridded-35x35-MapPublic3.jpg

  3. D

    D&D General Digital Maps for Roll20

    Protected by powerful nature magic, the Emerald Resonator brings life to an otherwise blasted land. The druids of old made a ritual here, to bring back this lush landscape back from the dead. Centuries later the ritual still holds, and the magic of the old druids can be felt all over. But there...
  4. Sacred-Grove-Gridded-35x35-MapPublic2.jpg

    Sacred-Grove-Gridded-35x35-MapPublic2.jpg

  5. D

    D&D General Digital Maps for Roll20

    There are many fortifications that have been abandoned throughout the years. Some are just piles of rubble now, with nothing of value inside. Then there are those that harbor terrible secrets within its walls, sometimes quite literally! And such is the story with this fortress. Once it was the...
  6. Snowy-Ruined-Fortress-Gridded-26x39-MapPublic.jpg

    Snowy-Ruined-Fortress-Gridded-26x39-MapPublic.jpg

  7. D

    D&D General Digital Maps for Roll20

    The travels through the jungle have been difficult for the party of heroes. They were barely able to get the arcane gemstone from the ancient temple, the guardians of the gemstone in pursuit behind them. They reach the wilderness, trying to escape from the powerful guards. But now the weather...
  8. Jungle-Wilderness-Gridded-26x39-MapPublic.jpg

    Jungle-Wilderness-Gridded-26x39-MapPublic.jpg

  9. D

    D&D General Digital Maps for Roll20

    Gods don't die, they're just forgotten. A group of psychopaths has uncovered ancient rites of an evil God that was lost to time. The god gives powerful favors to those who are loyal and bring tribute in the form of human sacrifice. The new cult has made its lair inside a hidden cave deep in...
  10. Cultist-Cave-Gridded-26x39-MapPublic.jpg

    Cultist-Cave-Gridded-26x39-MapPublic.jpg

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    D&D General Digital Maps for Roll20

    After months of being stranded on a desert island, the adventurers have decided to leave. They have decided to let their fates be guided by the gods of the sea, and built themselves a raft. But not just any raft, a raft big enough that with a little bit more engineering could have become a...
  12. Mega-Raft-Gridded-22x33-MapPublic.jpg

    Mega-Raft-Gridded-22x33-MapPublic.jpg

  13. D

    D&D General Digital Maps for Roll20

    The scouting group has gone missing for days. The spirits back down at headquarters are low. It seems this expedition was a bad idea after all. But there are those among us that have what it takes to move forward. A group of adventurers who joined at the last minute have offered to go looking...
  14. Snowy-Mountain-Path-Vol2-Gridded-26x39-MapPublic.jpg

    Snowy-Mountain-Path-Vol2-Gridded-26x39-MapPublic.jpg

  15. D

    D&D General Digital Maps for Roll20

    The adventurers have entered a realm of pure darkness. The primal energy of the void seeks to consume all that is living. Gone mad after millennia of being locked away by the Gods of Creation, the Void now has found a way to made itself manifest in our planes. Everything started in a small...
  16. Darkness-Dungeon-Gridded-26x39-MapPublic.jpg

    Darkness-Dungeon-Gridded-26x39-MapPublic.jpg

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    D&D General Digital Maps for Roll20

    The cave is waiting for the adventurers. Promises of rare minerals and powerful magic items have brought the adventuring party deep in the forest to find the fabled cavern. And after many days of traveling, besting the dangers that the woods always bring to those who call themselves heroes...
  18. Forest-Wilderness-Vol7-Gridded-26x39-MapPublic.jpg

    Forest-Wilderness-Vol7-Gridded-26x39-MapPublic.jpg

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    D&D General Digital Maps for Roll20

    The adventurers have gotten themselves captured, all part of the plan for their next quest. There are some old records they need that are located in the archives of the prison, but getting to them won't be easy. They'll have to somehow break out out of their cells, save one of their fellow...
  20. Old-Prison-Gridded-26x39-MapPublic2.jpg

    Old-Prison-Gridded-26x39-MapPublic2.jpg

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