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    D&D 5E (2014) Warlock in party with Quasit breaking story

    Scouting is one of the main things PotC warlocks get to do, so let him do it, but there are ways to make success less automatic than you are describing. Others have already talked about Stealth vs. Perception contests. Here are some other ways to add uncertainty. He can't instantly recall it...
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    D&D 5E (2014) Survivor Classic Modules: THE SINISTER SECRET OF SALTMARSH WINS!

    B2 The Keep on the Borderlands 22 C1 The Hidden Shrine of Tamoachan 21 G1-G3 Against the Giants 4 I1 Dwellers of the Forbidden City 17 I3-I5 Desert of Desolation 20 S4 The Lost Caverns of Tsojcanth 22 I'm afraid the Caverns are going to be Lost unless we rally in their defense T1 Village of...
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    D&D 5E (2014) Fighter build

    I built a PAM fighter for Adventurers League and found this thread helpul: http://www.enworld.org/forum/showthread.php?405164-Trying-to-build-a-pole-arm-fighter
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    D&D 5E (2014) Survivor Classic Modules: THE SINISTER SECRET OF SALTMARSH WINS!

    B2 The Keep on the Borderlands 22 C1 The Hidden Shrine of Tamoachan 22 EX1-EX2 Dungeonland/Magic Mirror 2 G1-G3 Against the Giants 12 I1 Dwellers of the Forbidden City 19 I2 Tomb of the Lizard King 6 I3-I5 Desert of Desolation 23 L1 The Secret of Bone Hill 12 S4 The Lost Caverns of Tsojcanth 23...
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    D&D 5E (2014) Survivor Classic Modules: THE SINISTER SECRET OF SALTMARSH WINS!

    TLCoT is one of my favorites so I hate to say it, but somehow the chain failed to pick up this downvote earlier today, so hopefully the next person can correct this.
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    D&D 5E (2014) Survivor Classic Modules: THE SINISTER SECRET OF SALTMARSH WINS!

    A1-A4 Scourge of the Slave Lords 15 B2 The Keep on the Borderlands 24 C1 The Hidden Shrine of Tamoachan 22 EX1-EX2 Dungeonland/Magic Mirror 6 G1-G3 Against the Giants 9 I1 Dwellers of the Forbidden City 23 I2 Tomb of the Lizard King 14 I3-I5 Desert of Desolation 23 L1 The Secret of Bone Hill 15...
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    D&D 5E (2014) Survivor Classic Modules: THE SINISTER SECRET OF SALTMARSH WINS!

    A1-A4 Scourge of the Slave Lords 14 B2 The Keep on the Borderlands 24 C1 The Hidden Shrine of Tamoachan 22 EX1-EX2 Dungeonland/Magic Mirror 12 G1-G3 Against the Giants 12 I1 Dwellers of the Forbidden City 23 I2 Tomb of the Lizard King 14 I3-I5 Desert of Desolation 23 L1 The Secret of Bone Hill...
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    D&D 5E (2014) Survivor Classic Modules: THE SINISTER SECRET OF SALTMARSH WINS!

    A1-A4 Scourge of the Slave Lords 15 B2 The Keep on the Borderlands 22 + 1 = 23 Classic goodness is ever-green. C1 The Hidden Shrine of Tamoachan 22 D1-D3 Drow 11 - D3 is unusable without significant work by the DM because there is minimal help for potentially important NPCs: "10th/5th...
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    D&D 5E (2014) Survivor Classic Modules: THE SINISTER SECRET OF SALTMARSH WINS!

    A1-A4 Scourge of the Slave Lords 14 B2 The Keep on the Borderlands 22 C1 The Hidden Shrine of Tamoachan 22 C2 The Ghost Tower of Inverness 12 D1-D3 Drow 13 EX1-EX2 Dungeonland/Magic Mirror 21 G1-G3 Against the Giants 15 I1 Dwellers of the Forbidden City 25 I2 Tomb of the Lizard King 17 I3-I5...
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    D&D 5E (2014) Thoughts on Draconic Bloodline Swashbuckler multiclass?

    First off, kudos for coming up with a way to land a sneak attack, get away, and make a spell attack in the same turn using Fancy Footwork/Quicken. This is just the sort of ability "engineering" that keeps me up all night thinking about multiclass combos. It's a cool idea but I don't know if it's...
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    D&D 5E (2014) Survivor Classic Modules: THE SINISTER SECRET OF SALTMARSH WINS!

    A1-A4 Scourge of the Slave Lords 19 B2 The Keep on the Borderlands 22 B4 The Lost City 8 C1 The Hidden Shrine of Tamoachan 22 C2 The Ghost Tower of Inverness 17 D1-D3 Drow 13 EX1-EX2 Dungeonland/Magic Mirror 20 G1-G3 Against the Giants 21 I1 Dwellers of the Forbidden City 26 I2 Tomb of the...
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    D&D 5E (2014) Survivor Classic Modules: THE SINISTER SECRET OF SALTMARSH WINS!

    A1-A4 Scourge of the Slave Lords 19 B1 In Search of the Unknown 7 B2 The Keep on the Borderlands 22 B4 The Lost City 17 C1 The Hidden Shrine of Tamoachan 22 C2 The Ghost Tower of Inverness 17 D1-D3 Drow 13 EX1-EX2 Dungeonland/Magic Mirror 20 G1-G3 Against the Giants 21 I1 Dwellers of the...
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    D&D 5E (2014) Survivor Classic Modules: THE SINISTER SECRET OF SALTMARSH WINS!

    A1-A4 Scourge of the Slave Lords 20 B1 In Search of the Unknown 14 B2 The Keep on the Borderlands 22 B4 The Lost City 17 B5 Horror on the Hill 8 C1 The Hidden Shrine of Tamoachan 22 C2 The Ghost Tower of Inverness 20 D1-D3 Drow 18 EX1-EX2 Dungeonland/Magic Mirror 19 G1-G3 Against the Giants 21...
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    Dual Wield Swashbuckler

    Here is an alternative to consider: start with 8 15 13 8 12 15 and take the Resilient (Con) feat. Your hp will be the same but you will be better at Con and Wis saves. I say this because: 1) The extra hp for a rapier vs a short sword is not as important for rogues as rolling sneak attack dice as...
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    D&D 5E (2014) Best designed classes in 5e

    I like the concept but like you said, unless you open up the spell list, the spell restrictions knock it down a grade for me. I think the emphasis on doing damage with evocation spells was too restricting. The first and second level evocation list doesn't seem any better than plain weapon...
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    Optimizing Tempest Cleric

    Duh. Of course. Well in that case why even keep it at 14? Drop it to 10 (it's always good to be able to jump across a 10 foot pit) and raise your Dex instead. If you are using a shield and a one handed weapon you can attack just as well and do the same damage with a rapier, and your Dex saves...
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    Optimizing Tempest Cleric

    Oh, you can wear heavy armor regardless of your strength so long as you are proficient in it, and tempest cleric gives you proficiency, so no problem there. The issue is whether your movement will drop from 25 feet to 15 feet by not meeting the minimum strength requirements for the armor. see...
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    D&D 5E (2014) This is a directory of posters who think the sorcerer needs fixing

    I am currently playing a 4th level draconic sorcerer and overall I like it a lot. Some quibbles: They are the only full caster class without ritual casting (bard, cleric, druid, warlock, wizard) They are the only arcane casters without access to a damned familiar (bard, EK, AT, warlock, wizard)...
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    Optimizing Tempest Cleric

    Unless your DM rules otherwise, by RAW you can only take Resilient once. You can take each feat only once, unless the feat's description says otherwise. PHB 165 For an example of one that says otherwise, see the Elemental Adept feat. I would pick your second block, 15/11/17/8/16/8, because you...
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    Optimizing Tempest Cleric

    Your call. Might be a YMMV situation that depends on your party and campaign. I would go Resilient (Con) first because while both will help your concentration checks, War Caster doesn't help you when you hear the Banshee's wail, look into the eyes of the Basilisk, or feel the gentle caress of...
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