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    Devil's Workshop I

    So I like to make quite a few house rules, but I always have a fear that my rules aren't balanced. I do not want to run these by my players because I like to suprise them with new things, it adds to suspense. So I am starting this Devil's Workshop series to hopefully get comments. Some new...
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    Damage Reduction vs. Two Weapon Fighting

    How about this then. 2HF- You get douple your PA, of course no feat required. 2WF- You get double your Attacks, no feats required, no special attacks (Ie Sneak Attack) with off-hand. ALSO, receive no negatives, unless A) one weapon is Medium/One-handed (This will give a -2 to OFF-HAND only)...
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    Damage Reduction vs. Two Weapon Fighting

    But don't you think that with identical progression it should have a feat then? Else that may be slightly overpowered......
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    Damage Reduction vs. Two Weapon Fighting

    I wouldn't quite say it is EXACTLY balanced, but it is almost perfect with your changes Souljourner. But it still does not address the issue of how/at what rate do you acquire additional attacks?
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    Damage Reduction vs. Two Weapon Fighting

    My vote for the simplest balancing factor? 1) make TWF a free option for everyone, alongside 2HF and S&B. Thus we don't have people expending even one feat on a marginally sub-optimal tactic. It would be merely a stylistic issue. The only problem that I see with this is actually with the...
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    Damage Reduction vs. Two Weapon Fighting

    I think that you are correct in letting Power Attack work with one-handed and light weapons (I handed noticed that it did not, and will be hous ruling it such) would balance the gap.. My group has never really had a problem with TWF chars though, especially since most choose weapons that add...
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    Damage Reduction vs. Two Weapon Fighting

    I don't know if you play in FR or use the supplements, but they have a new magical porperty in "Underdark" entitled Metalline. It is a +1 adjustmant I believe, and makes the weapon change to ANY type of metal, I believe AT WILL. That reduces the extra weapons need. What is also fun, is they...
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    Spellkeeper of Odin prestige class

    I thought Knowledge (Arcana) was CC for a Cleric, therefore one level of Wiz/Sor was needed to achieve this level ASAP? Anyways, what I am saying, is that although the class has some powerful abilities, it NEEDS full spell progression if for nothing more than flavor to fit the history of the...
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    More Options for new Base Classes

    And on my Samurai variant, what do you think of the requiring a Reflex save to successfully do this? What would the DC of the save be?
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    More Options for new Base Classes

    With the Favored Soul, I think that allowing the Favored Sould to gain the abilities of the Domains is slightly overpowered, as then the Favored Soul becomes almost as powerful, if not more powerful, than the Cleric, whose only advantage is then Turning Undead. I think if you take out the...
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    Multiclassing variant

    You misunderstand. The intent of your rules seems to prevent powergaming. You can get around having to modify the multiclass rules by requiring DM approval to take any additional classes, core or prestige. One of my DMs will not let us take a prestige class unless we announce several levels...
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    Multiclassing variant

    I don't like it for one primary reason...many PC are made with the intent of a person requiring one or more classes to qualify for them at an appropriate time. The rule seems to be intended to prevent cherry-picking and powergaming, though this can be easily gotten around by requiring DM...
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    Spellkeeper of Odin prestige class

    Although the loss of HD, BAB, and Save are all big losses, there are several powerfful abilities that (Although not gained until later levels) REALLY offset these losses. Wish, even once per year is a HELL of an ability. Limited Wish once per month is quite powerful as well. Through use of...
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    More Options for new Base Classes

    If you are NOT attempting to create the ICONIC Samurai, and simply wish to change the areas you addressed, it DOES appear to be balance. Though personally, it does make the class seem a bit bland. Another question, does your "Samurai" still gain and "Ancestral Daisho" at first level? If not...
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    Changing Monk Ki Strike

    It would be perfectly acceptable and balanced, along with adding flavor, ALTHOUGH, it can be harmful to the player because how often do good parties REALLY fight other good beings? It happens, but not often.....
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    [PrC] Smoke Walker

    If you want the class to be open to more than one group/person/class, then you need to change the "Sorcer Spell Level +1." (I think.) Or else when a Wizard takes one level in this class they gain Sorceror spells known/per day (Or at least that is what I am reading into it.) and that is...
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    Expanded Masterworking Rules

    Diamon Edged: A daimond edged weapon adds +2 to attack and +1 to damage. It also increases the threat range by 1 (Applied AFTER any and all multipliers.) and never needs to be sharpened. Adds +6 000gp to the price.
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    Spellkeeper of Odin prestige class

    As a whole, the class is pretty good. I do think, though, that it should get +1 CL at every level. For a class that is wholly based around learning, creating, and casting new spells, that should be changed. (Especially when you take a divine caster down to d6.) As a whole, pretty good though.
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    More Options for new Base Classes

    Now that I am done ranting about the Samurai, my opinion on the Favored Soul. It is rather funny that WotC would give a BASE class with wing development, as everything else they have published would seem to imply that they think wings are REALLY powerful and warrant a LA. As such, I can...
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    More Options for new Base Classes

    I agree that the Samurai needs some change, but I have a serious problem with the way everyone wants to portray it....Has anyone ever looked into or studied Samurai? First of all, if you want the weapon styles, go with the Ranger or a fighter. Here is an ability to give the Samurai (especially...
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