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  1. K

    Superhero RPG

    In a PL 10 game the average damage is 10 and the average toughness is 10. You can trade up and down but that is generally the way PL works. Looking at the Archetype examples you see Battlesuit with +12 damage and +12 toughness. Same for Paragon, Energy Projector, Mystic, Gadgeteer, etc. The game...
  2. K

    Superhero RPG

    Technically speaking, against equal opponents, a first-punch knockout is an impossibility in 2e. If someone with damage +10 hits someone with toughness +10 it's impossible to miss by 15 or more to get the knockout. Even if the defender took 4 bruises they'd only have a 20% chance of being...
  3. K

    Superhero RPG

    T&J is an OK game but it's a little too freestyle for my tastes. T&J's the type of game that will benefit from Type A GM but suffer from a Type B GM, and the same for the players.
  4. K

    [Speculation] What if D&D got sold...

    Because TSR was struggling under mismanagement and there was a business opportunity for WotC to expand its market.
  5. K

    Superhero RPG

    The main difference between M&M 1e and 2e is degree of character versatility and individuality. 1e is more cookie-cutter in design: one PL 10's powers are basically like every other PL 10's powers in strength level, with only the special effects making them different. Being cookie-cutter adds...
  6. K

    Question for Green Ronin

    The pdf generally goes up for sale when the final manuscript is sent to the printer. Back on the 1st Steve stated the pdf would be released in a "couple of weeks." I'm guessing that means the pdf is due any day now with the print version being available in 3-4 weeks.
  7. K

    Mutants & Masterminds 2e: What PL is Heroes?

    I'd guess the PLs are going to run 2-4 for characters like Claire, Matt, or Nathan, 5-7 for characters like Nikki and DL, and 8+ for characters like Hiro, Peter, and Sylar.
  8. K

    Mutants & Masterminds

    The Beginner's Guide isn't necessary. The adventure is a single-player set-up designed to walk an individual through the basic of how to play the game by himself. I found it interesting but I'd already been playing the game a year when it came out. The characters in Freedom City are useful if...
  9. K

    Mutants & Masterminds

    To play the game all you will need is M&M 2E. If you would like to you can pick up a copy of the M&M Beginner's Guide to help you over the learning bumps. It has a solo adventure that helps you understand how the game works; and best of all it's not too expensive. :) The only other book I'd...
  10. K

    Mutants & Masterminds

    Also, even if someone's not fond of of the M&M Damage Save they might find some interest in using the Damage Roll system as presented on Ben's blog. That gives the feel of rolling for damage much like D&D while still getting to use the more versatile M&M system.
  11. K

    Mutants & Masterminds

    I have no problems with books, but M&M's a superhero game and I want the books to be about the superhero genre. If Green Ronin can only do 10 books a year I don't want 9 of them to be about fantasy and scifi and modern genres. Agents of Freedom is as far away from the superhero norm as I'd want...
  12. K

    Mutants & Masterminds

    I'm with you. AoF seemed to cover everything rules-wise need to play SWAT, James Bond, and SHIELD types of games within the Modern genre.
  13. K

    Mutants & Masterminds

    There's several thread in the M&M forum were people discuss how they're using M&M for various types of fantasy, as well as Star Wars and Star Trek scifi. Agents of Freedom can cover a great deal of the Modern/Secret Agent/Super-Agent genre. I personally don't want to see anything official done...
  14. K

    Mutants & Masterminds

    I'd only add to make sure you purchase 2e and not 1e. M&M 2e is a much better game, IMO.
  15. K

    Do you consider PDF cost by Page Count?

    I never look at price per page; I seldom even look at the number of pages in a pdf before I buy it. Everything I buy is based solely on how much use I'll get out of it. I'll pay $25.00 for 128 pages or $7.00 for 10 pages if I feel it can make my game better or my job as GM easier. Many times...
  16. K

    Dragonlance: Our LotR?

    Dragonlance taught me about role-playing rather then the roll-playing I had been doing for years. Until Dragonlance I never really saw how stats could influence how you played the character. If you had a low CON then you just didn't get Hit Point bonuses. If you had a high INT you got more...
  17. K

    Seriously considering dropping the hobby

    To me it comes down to simple things. Being burned out on D&D does not mean you're burned out on gaming. It just means you're burned out on D&D. Maybe it's time to change your game system. I was a Champs player for decades and felt completely burned out. I recently switch to M&M and the new...
  18. K

    Green Ronin to produce a new Song of Ice and Fire RPG

    I don't think anyone said it's exciting news for "all gamers everywhere." It's exciting news for people who have read the novels; and that probably constitutes a lot of people within fantasy gaming. For people who have no interest in the novels it's just another forthcoming game book. It's no...
  19. K

    Green Ronin to produce a new Song of Ice and Fire RPG

    Isn't the point of all licensed material to primarily appeal to the fans of said material? :)
  20. K

    Green Ronin to produce a new Song of Ice and Fire RPG

    It's more to do with the fact that the artists SuperUnicorn choose to work with don't come cheap. There's a difference between $150.00 per page and $300.00 per page artists. Green Ronin is still working to pay off past freelancers due to the Osseum problem and so is choosing to not work with as...
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