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  1. Xamnam

    D&D General Fighting Law and Order

    That's a very reasonable definition, in that it does encapsulate most every instance that comes to my mind. However, if you'll allow an overly semantic exercise, I think the pushback that you're receiving to your use of the term lies in the distance between your definition, and: I think this...
  2. Xamnam

    D&D General Fighting Law and Order

    Yeah, I was honing in on the word referee specifically, as in the one who arbitrates rules and mechanics. As talked about way back way upthread, being a fan of the characters, in the full context of what DW lays out, does not in any way suggest bending the rules for them. Now, if you want a...
  3. Xamnam

    D&D General Fighting Law and Order

    I don't know if I agree with that, as long as you are talking about the role of referee specifically, and the advice is given enough explanation to fully unpack its intentions/point.
  4. Xamnam

    D&D General Fighting Law and Order

    In what I've read of these books, in no way does Fan of the Characters come across as giving them easy wins, or ignoring the rules to do so. The bolded line is really the key one. I was a fan of Walter White as a character in Breaking Bad, but in no way did I want him to just get away with...
  5. Xamnam

    D&D General Fighting Law and Order

    This is absolutely the stumbling block. It's given such emphasis that these moves are the way the GM responds, so I want to do right by them, and therefore I am caught trying to make sure my honest/fiction-respecting reaction maps to one, while trying not to leave dead air in response to the...
  6. Xamnam

    D&D General Fighting Law and Order

    This might not be their perspective, but for me, it's not that the GM has a story that they are telling, but that there must always be forward momentum of a sort, thus "story" is always happening. There should be no stalling, no meandering, no pointless action. The GM is told: , which, as...
  7. Xamnam

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    That number of encounters is specifically for if the goal is to push an average party, with average luck, right to the limit of what they can reasonably handle. The intention is not that that is what every party should face every day.
  8. Xamnam

    D&D 5E (2014) Curse of Strahd (and limitations on 1st level play)

    This is a thing I am notoriously foolish about, and I can lay the blame nowhere else. It's created some memorable scenes for the party, at least. :p
  9. Xamnam

    D&D 5E (2014) Halflings are the 7th most popular 5e race

    My second character ever was a halfling barbarian, and so I'll always have a very soft spot for that combo.
  10. Xamnam

    WotC (humor) 1001 reasons why WotC is bad

    25. They rolled before I asked them to.
  11. Xamnam

    D&D 5E (2024) Which Weapon Mastery is Your Favorite?

    I voted Topple, as it's the move that can significantly boost multiple attacks, especially if the initiative order is favorable. I got great use out of Trip Attack on my Battlemaster.
  12. Xamnam

    Your Pizza Order

    I honestly blame a decent amount of the unreasonable hostility towards pineapple on poor experiences from shoddy ingredients and/or preparation.
  13. Xamnam

    D&D 5E (2024) Do you actually like weapon masteries?

    I like it because it contributes to the conception of these characters as masters of their craft, able to use weapons above and beyond the ordinary practices, and helps to push them into unique spaces that delineate how different martial characters with the same basic chassis can approach...
  14. Xamnam

    What is the least amount of rules you need?

    I'm worlds more comfortable on monkey bars than a balance beam, so I'm going to have to land on the answer of light. When I read truly minimalist games, I tend to struggle to picture them.
  15. Xamnam

    D&D 5E (2024) How did I miss this about the Half races/ancestries

    Why, when people, in this very thread even, actively and explicitly give their reasons for being bothered by these depictions, do you not believe what they are saying? It's one thing to not find their arguments persuasive. It's quite another to claim that they are lying or don't actually think...
  16. Xamnam

    D&D General Having your players roll their stats

    Last game I ran was everyone rolled 4d6 drop low, then we threw every array generated on a whiteboard and folks could choose their favorite. I think 3 of the 5 generated were used.
  17. Xamnam

    D&D General How much control do DMs need?

    I did not cast any judgement on you, I just remarked that what you said in the prior post is a foreign perspective to me.
  18. Xamnam

    D&D General How much control do DMs need?

    This is the premise I've been missing. If folks are operating under this sort of sentiment, a lot of posts in this thread make more sense. Unfortunately, it does mean that there's really not much else I can say in regards to this perspective, other than that has not been my experience in many...
  19. Xamnam

    D&D General How much control do DMs need?

    I appreciate the energy. The crew that I'm running for is only four sessions in, so thankfully I've not run into any situations where a change has seemed appropriate or compelling. We've only managed to get together about once a month or so, so that does prime the twin pumps of "Iterating...
  20. Xamnam

    D&D General How much control do DMs need?

    True, not directly, but what it does do is explicitly communicate to me that the structure of the game is expressly designed to take modification in stride. 5e specifically calls out the three changes that will unbalance the combat chassis. The combination of those two (not to mention the...
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