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  1. Xamnam

    What is the MOST IMPORTANT skill for a GM to have?

    I really like this answer, because it covers two separate issues very neatly. Both on the interpersonal level, making sure people are engaged, having fun, not bored or tuning out, and then on a fictional level, delivering scenes that matter to the characters (and players), reflecting their...
  2. Xamnam

    Dragonlance "You walk down the road, party is now level 2."

    When I ran my homebrew campaign, the first session involved descending a tower, with three fights spread across it, which was exactly enough to get the 5 person party to level 2 per the RAW XP rules, and we handled that easily in the time frame with all the introduction and other play around it...
  3. Xamnam

    D&D General Ray Winninger on 5e’s success, product cadence, the OGL, and more.

    And you definitely don't need all three books to start playing. PHB and an adventure is more than enough.
  4. Xamnam

    D&D 5E (2014) What Makes 5E "5E"?

    Look, I know you didn't write it, but I really hate that Old School Primer example, because the "Modern Style" play is written in a way I've never played, nor ever seen anyone play. Like, it feels like what someone would write on the sole basis of hearing from someone else, "Yeah, kids these...
  5. Xamnam

    How open are you to trying new systems?

    I voted somewhat, because there's gotta be something compelling about the new choice. It doesn't take a lot to pique the interest, but I don't want to trade a night of a game I know I'll enjoy for something that ends up entirely forgettable, or actively not my taste. Admittedly, I say this as...
  6. Xamnam

    D&D General How Often Should a PC Die in D&D 5e?

    Again, I see nothing about a request, simply a personal (and perhaps not outwardly/directly expressed!) desire. I'll admit, I could be the one misreading them, but that reading makes more sense to me in being cohesive with the paragraph that followed their initial statement.
  7. Xamnam

    D&D General How Often Should a PC Die in D&D 5e?

    I think they might be being misread here, I don't know that they're actually asking for a guarantee that the character won't die. They don't want it, they'll find the event disappointing, but you can not want something while accepting it still might happen.
  8. Xamnam

    D&D 5E (2024) How Important Is The Lore

    The games that draw my attention are frequently in huge part because of lore specifically, so I can't imagine discarding it. Vague or fragmentary lore is terribly dissatisfying unless what happens to be there is the platonic ideal of interesting.
  9. Xamnam

    Wilderfeast - Monster Hunter + Delicious in Dungeon

    They do have a free quick-start , for anyone curious about checking it out.
  10. Xamnam

    Ultraviolet Grasslands Second Edition Is A Trip Within A Trip

    It doesn't include any (though there are some locations detailed enough to somewhat function that way), but a very common suggestion is to dot the map with Trilemma Adventures, to the point that it's easy to find maps for such.
  11. Xamnam

    NPC Deception/Persuasion and player agency

    I've even seen "I'd rather know my dice result before I portray anything, specifically so that I can more accurately roleplay what my attempt looks like."
  12. Xamnam

    D&D General How Often Should a PC Die in D&D 5e?

    Not the point, not to distract, but I'm just really tickled by this variation on the phrase, gonna have to use it at some point.
  13. Xamnam

    NPC Deception/Persuasion and player agency

    I'll be entirely honest: I don't know where my line is, I haven't played in many games that foreground this sort of social pressure. More importantly, I'm not sure that's the sort of idea that lends itself to a hard bright line. It's all based on the circumstances of the fiction. But, hey, in...
  14. Xamnam

    NPC Deception/Persuasion and player agency

    You know, that's a really fair first statement. I really wouldn't have a problem with the DM saying "Hey, do you think this guy even has a chance of swaying you from your course of action if he pulls on your heartstrings?" and abiding by the player's response, if we're staying fully in 5E...
  15. Xamnam

    NPC Deception/Persuasion and player agency

    Cool, that puts them into an intense cauldron of doubt and fear! What a fun position to have to make a decision in! That still leaves all the questions of whether or not it is worth it up to the player. Which, you admittedly bring up: Which is a different situation that was initially described...
  16. Xamnam

    NPC Deception/Persuasion and player agency

    Because I, as the player there, might struggle to step outside of me and my friend sitting around a table, playing a game, drinking, snacking, and listening to them put on a character voice, and match that experience to how persuasive my character, with a different personality, in a forgotten...
  17. Xamnam

    NPC Deception/Persuasion and player agency

    Now there's where the real effective social mechanics come in. Tell me my mom wants me to not do something, and see how hard it is for me to ignore that. :P
  18. Xamnam

    NPC Deception/Persuasion and player agency

    I think all that forceful social mechanics demand is that the PC believes the necromancer and/or the Red Ruby of Doom is indeed capable of doing that. So sure, if their focus is saving their mother above all else, this might sway them to that course of action. They might also seek out the RRoD...
  19. Xamnam

    Ultraviolet Grasslands Second Edition Is A Trip Within A Trip

    I was in the same boat. Turns out, giving every player a caravan with a loan attached and an initial load of goods to sell, and just describing everything in the world that the book gives you and mechanical procedures generate really does so much more of the work than I would have expected.
  20. Xamnam

    Mainstream News Discovers D&D's Species Terminology Change

    Page 38, and https://www.dndbeyond.com/sources/dnd/free-rules/creating-a-character#BackgroundsandSpeciesfromOlderBooks
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