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  1. K

    So, Hackmaster Basic?

    I think it's because he uses appropriate spell management that he doesn't run out. He posts here too, so I assume he can offer his critique of the magic system better than myself. HMb goes to Level 10 due to expansion information that was made available in KODT #156 and #157. Additionally...
  2. K

    So, Hackmaster Basic?

    So far in our game, the mage has been an insanely valuable asset - primarily because he uses Deep Slumber very effectively. I believe he's at Level 6 or 7 ... he has no shortage of spell points and has basically turned several insane encounters into several easy ones. Point of fact, I know he...
  3. K

    So, Hackmaster Basic?

    It would take significantly less time if you didn't bother to stop and read about the skills that you're buying... :)
  4. K

    So, Hackmaster Basic?

    Not a one trick pony, no. But your character is likely to be good at using ONE weapon in particular. The game is intended to be as realistic as a setting with dungeons and dragons can be - thus, you can be a jack of all trades, but you will be a master of none. (Alternatively, sooner or later...
  5. K

    So, Hackmaster Basic?

    Point of fact... If anybody here is interested in a HackMaster Basic demonstration, I am willing to run a scenario for you folks on MapTools using Skype. I will provide pre-generated PCs, so all you have to do is show up and play. Send me a PM if you are interested, and when I have 4 or 5 I...
  6. K

    So, Hackmaster Basic?

    Well, if you want a demonstration I could always run a combat for you in MapTools...
  7. K

    So, Hackmaster Basic?

    Fast and furious. The basics of combat are actually quite easy ... you roll a d20 to hit, your opponent rolls to defend. Did you roll a 2? If your opponent's defense total is a 1, you still hit. Movement in combat elevates things to another level, and there are various combat moves a...
  8. K

    So, Hackmaster Basic?

    My friends can be best described as "game breakers." They will do whatever they can to ruin an adventure, for instance. (This is an attitude that I would not describe as being "heroic," but it can be pretty funny in the right circumstances.) However, they still play to have each other's back...
  9. K

    So, Hackmaster Basic?

    I guess it depends on what you consider heroic. Wading through foes that have no chance of beating you isn't very heroic to me. Squaring off against a group of foes where you honestly don't know the outcome until the moment you triumph? That is heroic. We had a combat situation a few...
  10. K

    So, Hackmaster Basic?

    However, Knights of the Dinner Table 156 and 157 have EP leveling information up to Level 10, while the HackJournals have other classes of characters, such as rangers, rogues, paladins, knights, fighter/mages, fighter/thieves, which I believe are developed there up to Level 20. One thing I've...
  11. K

    So, Hackmaster Basic?

    I actually find the game to be surprisingly easy to play. It takes about 45 minutes to an hour to create a character the first time, but once you know what you are doing, character gen is about a 20 to 30 minute affair. (Honestly - you roll up your stats, pick your race, figure out your class...
  12. K

    D&D 4E [4E Players, mainly] Ever thought of defecting to Pathfinder?

    Sorry to respond to a month-old post... I'm a huge, huge, massive fan of HackMaster. Right now, it might be worth considering - the Basic game can be purchased for under $20 in many places, and it can easily be played for a long, long time without you needing to buy extra product for support...
  13. K

    (HackMaster) The Hacklopedia of Beasts - the most awesome monster manual ever

    I very strongly feel the same way. I know how strong I came on when I started this thread... it's because I feel that strongly about the book. I've basically read the thing cover-to-cover three times since November, and every single time I find myself experiencing those "holy crap, this is...
  14. K

    (HackMaster) The Hacklopedia of Beasts - the most awesome monster manual ever

    Ouch! Hopefully you have an FLGS that you can turn to in this, your time of need. :)
  15. K

    (HackMaster) The Hacklopedia of Beasts - the most awesome monster manual ever

    Actually, since I can post attachments here, I'll do just that! :)
  16. K

    (HackMaster) The Hacklopedia of Beasts - the most awesome monster manual ever

    You should be able to download it here (link to the Kenzer & Co forums - don't worry, everybody is welcome there) I believe it's self explanatory, but here's what I did, and why: On the left hand side, there's room for 6 PCs and up to 20 NPCs. For the PCs, I only listed initiative, weapon...
  17. K

    (HackMaster) The Hacklopedia of Beasts - the most awesome monster manual ever

    Not to mention fans (such as myself) have made single-sheet count trackers that help GMs keep track of combatants - particularly NPCs.
  18. K

    (HackMaster) The Hacklopedia of Beasts - the most awesome monster manual ever

    It's similar in the sense that there's a higher mortality rate than what you'd see in later editions of D&D. It definitely has an old school feel, but because the game is Count - instead of Turn - based, the combat is unlike anything I've ever seen. Rather than sit around and wait for your...
  19. K

    (HackMaster) The Hacklopedia of Beasts - the most awesome monster manual ever

    Agreed. Omitting dragons from the HoB is probably the most controversial choice they made, but I think people will be happy in the end, assuming it doesn't take too long to put out the dragon's volume. My understanding is that Kenzer & Co want to make dragons about the biggest, baddest thing...
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