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  1. aboyd

    Level 8 party defeats 30 level 6 fighters?

    Well, I don't think he's being mean. He's a really good guy, we'll be friends long after the game ends. The railroading is probably because it's the 3rd module that we've abandoned. We walked out of the RHoD module and left the towns to be destroyed by the horde. We walked out of the...
  2. aboyd

    Level 8 party defeats 30 level 6 fighters?

    You guessed it. It was fun planning out strategies with all of you guys, though. :)
  3. aboyd

    Level 8 party defeats 30 level 6 fighters?

    No way to get to level 9. :( The DM awards XP only when he's ready for us to level up, and he intends for this to be a level 8 adventure. Anyway, we're about to play so we will see how it pans out. Thanks for the tips. The whole team has been reading the this. I hope the DM is surprised...
  4. aboyd

    Level 8 party defeats 30 level 6 fighters?

    Oh my gosh I like this so much. It might give us a chance to free some slaves, arm them, and get them to aid us.
  5. aboyd

    Level 8 party defeats 30 level 6 fighters?

    Good questions, Runestar. So, the enemies will mostly stay where they are, in town. We'll have to go to them. They are in a funnel of sorts. There is a tiny bay with some (now destroyed) docks. The docks area is a flat region with steep hilly inclines on either side. This flat area narrows...
  6. aboyd

    Level 8 party defeats 30 level 6 fighters?

    So here's the story. Our party used a Feather Token (Swan Boat) to sail to a town we've used as a base before. However, the town had been burned to the ground, and a couple squads of men were driving slaves to build a great hall where the center of the town used to be. We tried to avoid them...
  7. aboyd

    Spell Compendium: What are the "broken" spells?

    I think most people follow the Close Wounds model for how immediate actions work. They're more like interrupt actions. You can cast them when it's not your turn, and they work like readied actions in the sense that technically jump in before something, even though they really need that...
  8. aboyd

    Spell Compendium: What are the "broken" spells?

    If a level 12 character can hit for 100 and only misses on a 1, that basically puts them even with level 9 wizards. So what's the problem? (OK, maybe a level 9 wizard cannot deal 100 HP of damage in a single shot, but that wizard can Cloudkill a dozen Gibbering Mouthers in a single spell, or...
  9. aboyd

    Spell Compendium: What are the "broken" spells?

    Hmm. That's only a big "maybe" for me, although if it's ban-worthy for you, then it is. No stopping you. :) For me, I compare it to Seeking Ray, which is the same level, does maybe a couple more points of damage, and only requires a ranged touch attack. In that regard, Belker Claws sucks --...
  10. aboyd

    Spell Compendium: What are the "broken" spells?

    First of all, no, you can't use them as part of a charge. The spell is not broken in that regard. The description of a charge action states that you get a single attack. I haven't seen anything stating that free actions bypass that rule. In addition, the description of the charge attack...
  11. aboyd

    DM tips - what makes a good DM?

    I think a co-DM is fine, if you're friends with that person or have worked out a nice arrangement where that DM will defer to you. In other words, that DM needs to agree that while he/she might give you advice or look up rules for you while you play, he or she must not argue with you or...
  12. aboyd

    DM tips - what makes a good DM?

    No, I'm not missing the point. I understand that there are other solutions. However, my post was made to point out that one of your "other ways" was actually "the same exact way." To recap, your alternative to having an uberpowerful quest giver was to have uberpowerful bounty hunters. That's...
  13. aboyd

    Magic item that puts a stat at 18

    I believe that you can indeed. However, it saves with the character, "Rolled 19 times" or however many times you had to re-do it. That always made me feel like I was visibly gaming the system.
  14. aboyd

    DM tips - what makes a good DM?

    It's about 14 combat encounters to level up (in D&D 3.5), right? And we do about 3 on average per game session, so after 5 games they level up. That's 10 weeks IRL, since we only play every other Saturday. So 3 years after starting, they'll be around level 15-18. If you're playing weekly or...
  15. aboyd

    DM tips - what makes a good DM?

    Right. Exactly. That's why I'm defending making at least some NPCs ridiculously powerful. And I'm not making them immortal. I don't like playing @ epic levels, so most important NPCs are level 10-20. They will eventually be killed off by the players. Near the end of the campaign, I suspect...
  16. aboyd

    DM tips - what makes a good DM?

    I found the article. It's called the three clue rule.
  17. aboyd

    DM tips - what makes a good DM?

    Unlike the other points, this makes assumptions about the "right" way to play. My players are playing D&D to play villains not heroes, so they would chafe under the "act like a hero" and "don't be a psychopath" solutions. In addition, some of your substitutions for high level NPCs appear to...
  18. aboyd

    Those Quirks, Those Quirks

    Wealth table on page 135 of DMG solves this for me. This and this make building balanced encounters a snap. Non-issue for me. I'm fine with that. I'm fine with that. I like feat trees, where you have to "unlock" a feat by buying into prerequisites. To me, it's a feature not a bug. At...
  19. aboyd

    What are you interested picking up at Free RPG Day?

    OK, thanks. I marked that, the dice, and the C&C rules & adventure. Much appreciated for the tip!
  20. aboyd

    What are you interested picking up at Free RPG Day?

    Do you know if any of the free products are for D&D 3.5 edition (or d20)?
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