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    My games critical fumble chart

    In general, I do not like fumbles in this manor. Given there is an additional dex check, but that is no different than confirming on a critical hit except worse (most players have small amounts of dex). The problem is that these penalties are worse than the benefit achieved by a critical...
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    Party Too Strong

    Tell me if I a not understanding this correctly. But the wandgrip items are attached to specific items. You can change what they are attached to but I think that requires some sort of action. Thus I think your player might be doing this wrong if he is using one grip to power two wands. I am not...
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    Scroll of Revivify

    There is also a specific shield or shield modification that allows you to store a scroll on your shield strap. Thus as a cleric you don't have to pull it out.
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    Is there a way to sneak-attack creatures immune to crits?

    Unfortunately, the wands of these spells make absolutely no sense. Wands take a minimum of a standard action, and since the duration of these spells is one round, it makes it impossible to use the wands. You could create a custom magic item, but since it has a hard duration (1 round) it doesn't...
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    Favored Enemy hypothetical

    This is why I always thought of Favored Enemy as more a biology thing. Since the bonus you do get are all things that make since in the physical sense and things that make sense from an individual you don't. For example, you get damage bonuses. These can be derived strictly from knowing the more...
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    Intimidate in combat

    I always found the original rule for intimidate rather pointless, but having had more experience since the last time I reviewed them, they are not as bad as I thought. The catch here is who is using the rules. Consider how often a character ends up aiding another because of either the character...
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    Divine Feats Question

    By default all abilities take standard actions. This is because all abilities fall into either extraordinary, spell-like, or supernatural and if you look at the action subsection of the combat section it defines those actions as standard(in the table).
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    Augment Healing + Mass Lesser Vigor

    If you look at the various cases in which it is possible to add a modifier where no existing value exists the spell always states that the subject or object is treated as having zero. Refer to Barkskin or Magic Vestments. Barkskin - "Barkskin toughens a creature’s skin. The effect grants a +2...
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    Is there a way to sneak-attack creatures immune to crits?

    A quick way to get all golem strike + 1 other strike spell is via 1 wizard/sorcerer + 2 unseen seer (CM). Unseen seer gives you an addition sneak attack, and lets you pick 1 divination spell from any spell list. Since all of the strike spells are divinations, you can use this ability to grab...
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    Can vampires go swimming in lakes and oceans unharmed?

    Shin is correct that it is up to the DM. The DM should realize that it has become a DM decision and that the consequences have to be dealt with as well. If you rule that lakes count against vampires one could logically extend it to any body of water. This would be done by stating A lake is a...
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    Skirmish and dual strike/manyshot

    The only way I know to get pounce without spells would be the phb2 barbarian alternate class feature. You give up you speed bonus and gain pounce.
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    Can vampires go swimming in lakes and oceans unharmed?

    I see no reason that a vampire would have issue with bodies of water that are not defined as running water.
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    Gamer Law

    I believe a suitable answer has been provided to the original question by Henry. To further plays devils advocate is asinine as it undermines future discussions by creating an atmosphere of frustration around the discussion of gaming rules. On a related note, I have often been called a rules...
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    Alternatives to XP costs for spells

    A problem with the time between castings is that certain spells have options that require casting multiple instances all at once (Wish). I like the idea of burning con instead of xp. To resolve the issue of diversity in xp cost have it scale. So something like: Up to 100 = 1 Con 101 to 500 =...
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    composite bows

    I would think it would be reasonable to say someone that has a 21 craft check would be able to reasonable do it. So after skill focus you need 18. This would have to be achieve via a combination of ranks, stat mod, and magic. So if you campaign can get to that point either through magic or high...
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    Strength Adjustable Bow: How Much should be reasonable?

    A fellow poster of ours (eamon) point this item out in another post about bows and str bonuses. Bow of the Wintermoon (3,400 gp) from the MIC Its a +1 Longbow that adjust to any str mod. If fluff doesn't fit.... its fluff, change it and no one will care. So you are paying about 1400 for a...
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    composite bows

    By the crafting rules the DC to make a might bow is 15+(2xstr bonus), thus a mighty composite str bow +8 would require a DC 31 skill check. This makes the bow significantly more difficult to make than most other mundane items. So it would depend on the availability of highly skilled crafters to...
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    Need help pricing some magic items

    The odd bonus is from the tables. It doesn't give it for stats, but it does for armor. The fact that the equation still works for tomes to determine their price is why I assume that it works. The reason tomes are soooo expensive is the xp cost to create them. Inherent bonuses normally can only...
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    Need psi dudes help... NOT FOR MY PLAYERS!

    The key to my idea is that Chain Dispel has a number of targets equal to caster level. This circumvents the metagame issue of knowing which items are providing the bonuses you want to get rid of. You hit all the key slots and shut down everything. So if you use one to get buffs, one on each ring...
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    Need psi dudes help... NOT FOR MY PLAYERS!

    As always, you think of the really good parts after you press enter. To add a whole new level of evil to the situation give the caster a greater rod of silent metamagic. This way their spellcasters very well might not be able to identify what happened, since they have no visual, and no auditory...
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