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    Not using Grid / minis / pawns

    Although I haven't had a chance to play it, I very much like 13th Age's combat whereaboust system for gridless play. (http://www.13thagesrd.com/combat-rules ) As a very rough hack: Engaged/Next/Behind = within 5' Near = 30' Far = 60' or 90' (not sure which works best) It seems to be easy...
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    D&D 5E (2014) Paladins and Channel divinity

    Any particular reason you *want* to implement this? Normally house rules are added to correct what a DM perceives as a fault. From my experience Paladins already seem pretty good in general, they've got a very nice toolkit of powers to use between Lay on Hands, Divine Sense, Divine Smite and...
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    D&D 5E (2014) Why 19 not 20?

    *Checks 2E PHB* - Good point! I forgot how weird the percentile strength table was... I don't believe that's what Yardiff was saying. I think they were saying that the Headband and Gauntlets gave 19 so that there was a reason to still put ASI into INT/STR until you had 20. Which gives an extra...
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    Not using Grid / minis / pawns

    Almost every game I've played across 2E, 3E, 3.5E, (some) 4E and 5E hasn't. It was only really 4E that we commonly used it. Sometimes we'd draw vague diagrams, sometimes we'd use a whiteboard with vague diagrams, sometimes we'd put minis on them, but in many cases we didn't not any visual...
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    D&D 5E (2014) Why 19 not 20?

    Ogres traditionally had a Strength of 19 in 1E and 2E AD&D. And yes, I believe it was to keep a "natural" ability score of 20 to remain special. I was somewhat surprised to see the interpretations of some of the magic items, such as the DMG Manuals and Tomes allowed you to increase your maximum...
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    D&D 5E (2014) Combat Encounter Difficulty

    This. A few points that I feel are relevant whenever "THE ENCOUNTER BUILDER is RUSELESS ALEX BALDWIN!" debate turns up. 1)The actual DMG definitions of what “Weak”, “Medium”, “Hard” and esp. “Deadly” means might not be immediately what DMs assume. Deadly is "risk of death" rather than "risk...
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    D&D 5E (2014) Need some input on using low level enemies

    Depends a lot on the party composition, but lots of weak enemies seem a lot *harder* for many classes to deal with. (Although spellcasters with AOE might have fun) Excess damage is afterall wasted. Also, Hobgoblins: CR 1/2, AC: 18 with Martial Advantage. A mix of melee and archers Hobgoblins...
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    D&D 5E (2014) 5e Skills whats your opinion

    Overall I like it and find it easy enough to use. There are some skills I feel are somewhat redundant. (Animal Handling, Investigation, Performance, Nature) Exactly when to use Investigation rather than Perception can lead to weird cases of seeming less effective because you're actively trying...
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    Gahh!! Wild shape!?

    Yep, Wild Shape has always been incredibly powerful if used with some degree of creativity. Almost all the monsters are in the list at the back (except dinosaurs?) Amongst the resources on this page: http://dnd.wizards.com/articles/features/rules-answers-january-2016 Are a list of monsters by...
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    Converting Wyvern stings

    Some resistances/immunities are a lot more common that others. Dwarfs have poison resistance, Tieflings have fire resistance and Dragonborn depend up their flavour. Thunder, Radiant and Force Resistance/Immunity is comparatively rare. (TMK, only the Helmed Horror is immune to Force damage...
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    D&D 5E (2014) Spell-like Abilities in 5e

    From the Monster Manual. So I presume it requires the listed components unless it states it doesn't. (Which is quite common for material components, and occasionally for other components) Remember that material components are not consumed by a spell unless the spell specifies they are.
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    D&D 5E (2014) Boots and Cloak of Elevnkind - What is the Total impact to stealth when combined

    I go with what AaronOfBarbaria and Bardbarian said. Most of the time the Boots don't add any additional benefit, except when the Stealth check is focused around the character being quiet rather than unseen. - Which is upto the DM.
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    D&D 5E (2014) How does the Monk perform? (and revisiting monk spells)

    Currently playing a low level Way of the Four Elements monk and very much enjoying it. Remember that your action economy is Ki (1 per monk level per short rest) and your bonus action. Multiple attacks with lowish damage dice, but full Attribute modifier to damage does add up. Stunning Strike...
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    D&D 5E (2014) Any one have any clue about the DC to apply poison?

    Isn't that true of all rogues though? Sneak Attack primary relies upon either Stealth to grant advantage, or a friend in melee with your target. Assassins seem far more focused around surprise than poison in my opinion. I think they're a little too much a one trick pony and reliant upon...
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    A simple Crit House Rule

    It doesn't seem very much of a nerf at all, just 1.5 average damage difference, and ensures you don't get a sucky roll. If I had the choice I'd go for that myself.
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    D&D 5E (2014) Poison effects

    I am tempted to start a comprehensive thread on poison. Which can be summed up as: "What is poison?" We just don't know.
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    Need to create complex flying castles.

    I think that sadly, D&D has had a persistent hole in characters abilities to create awesome things like this. ... Despite the fact that Dragonlance *has* flying castles! Things of this nature are normally described as the result of cabals of powerful spellcasters combining their power over a...
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    A simple Crit House Rule

    I preferred the Critical Hit rules from the playtest, not sure why the changed it in the final version. So maximum damage on dice + roll the highest damage dice again. (Unless you wanted to roll a small damage dice because you prefer the damage type...) Which sorta exists with the Half Orc's...
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    D&D 5E (2014) Poison effects

    I was looking up the Sage Advice tweets for the other poison thread... It kinda suggest blade venoms are meant to last for 1 minute and for more than one hit. (http://www.sageadvice.eu/page/2/?s=poison) - But that doesn't appear to be a reply from Crawford or Mearls. The DMG errata uh, doesn't...
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    D&D 5E (2014) Any one have any clue about the DC to apply poison?

    This seems a perfectly usable house rule, but I can't find a trace of it in the PHB or DMG. The only mention I can find to the concept of a Fumble in combat is a brief mention of "Critical Success or Failure" on page 242, which is entirely upto the DM. The DMG *does* mention on page 258 that if...
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